Page 1 of 2

BG Outer City bugs

Posted: Tue Jan 18, 2022 6:57 pm
by zhazz
After todays update to replace the BG Farmlands with the BG Outer City map the following bugs have been encountered:
  1. Storage at Blunt is currently inaccessible — FIXED
    All items stored there are listed under "BG, Farmlands East" and cannot be retrieved.
    New items are stored under "BG, Outer City"
  2. Transition from Baldur's Gate East District to BG Outer City doesn't work. The doors/gates seem to be disconnected — FIXED
    The workaround for this is to relog onto server 2, and then spawn back in at the BG Farmlands from the Nexus.
  3. The guards patrolling in the BG Outer City area get stuck near the Wagon Stop — FIX COMING
  4. Those same guards do not react to drawn weapons — FIX COMING
    Though I cannot remember if they only reacted to masks previously
  5. Lantern crates by Blunt aren't working correctly — FIX COMING
  6. Floaty building in the upper-right corner of the map — FIX COMING
  7. Some tiki torches towards Wyrm crossing that I forgot to swap out for lamp posts — FIX COMING
If I find more, I will add them here.

Edit: Added information about guard bugs (3 and 4).

Edit 2: Issue 1 and 2 have been hotfixed according to Rhifox. Added issues 5, 6, and 7 from Rhifox.

Edit 3: Fixes for issues 3 through 7 are scheduled to go live with the next update (Rhifox).

Re: BG Outer City bugs

Posted: Tue Jan 18, 2022 7:40 pm
by eternal night
Farmland guards never reacted to anything only the ones inside the city and Wyrms Crossing do.

Re: BG Outer City bugs

Posted: Tue Jan 18, 2022 7:49 pm
by zhazz
The ones that spawn and patrol from just outside the East Gate, and travel all the way across the Wyvern Bridge, through the Tradeway and ends at the Friendly Arm Inn definitely reacted to masked/hooded individuals. The ones that just loiter never did.

Re: BG Outer City bugs

Posted: Tue Jan 18, 2022 8:55 pm
by Planehopper
If you see any floating placeables, trees, etc. or buildings without doors or similar please post here as well with a screen shot to show the issue.

Thanks for creating this.

Re: BG Outer City bugs

Posted: Tue Jan 18, 2022 9:09 pm
by Snarfy
zhazz wrote: Tue Jan 18, 2022 6:57 pm [*]Transition from Baldur's Gate East District to BG Outer City doesn't work. The doors/gates seem to be disconnected
The workaround for this is to relog onto server 2, and then spawn back in at the BG Farmlands from the Nexus.
Travelling to new farmlands via northern farmlands works fine as well.

Re: BG Outer City bugs

Posted: Tue Jan 18, 2022 10:12 pm
by Rhifox
East Gate -> Outer City transition should work now, was hotfixed.

Same thing with storage. Apparently storage worked off area name instead of area tag for some reason, so we had to update the new name in the sql tables.

Will look into the guard problems.

Thanks for the reports.

Re: BG Outer City bugs

Posted: Tue Jan 18, 2022 10:33 pm
by Rhifox
Some bugs I'm noting for myself:

- Lantern crates by Blunt aren't working correctly.
- Floaty building in the upper-right corner of the map.
- Some tiki torches towards Wyrm crossing that I forgot to swap out for lamp posts.

Re: BG Outer City bugs

Posted: Wed Jan 19, 2022 4:20 pm
by Theodore01
At night the lights don't look that good...

Image
Image
Image


Also I got stuck twice now trying to enter BG by clicking on the half-doors multiple times.

Re: BG Outer City bugs

Posted: Wed Jan 19, 2022 4:36 pm
by Rhifox
The lighting is fine when people aren't casting a million light spells everywhere. <.> That many stacking light spells is causing some serious bugginess it looks like.

Re: BG Outer City bugs

Posted: Wed Jan 19, 2022 4:50 pm
by Theodore01
the new darkness is really stressful to my eyes - (same issue why some people don't play in the UD)
In general not only in the outer city.

Re: BG Outer City bugs

Posted: Wed Jan 19, 2022 5:13 pm
by whatsittoya
Whereas all the light spells kill my eyes and make the game intolerable to look at.

Re: BG Outer City bugs

Posted: Wed Jan 19, 2022 6:35 pm
by Rhifox
All the bugs reported in this thread so far will be fixed in the next update.

The night lighting will also be made slightly brighter. Still not bright, but the ground will be visible.

Re: BG Outer City bugs

Posted: Thu Jan 20, 2022 5:54 pm
by zhazz
Sounds good. I've marked the issues as fixed or fix coming.

Thanks for the switch action!

Re: BG Outer City bugs

Posted: Thu Jan 20, 2022 6:48 pm
by JustAnotherGuy
Very minor thing. But one of the Fist stopped moving at the campfire. The other would walk away, and then run back to the one who stopped moving. This continued for a long while until they both disappeared. I am unsure of why they disappeared, if it were DM action or a timed thing, or what. But it was resolved then.

Re: BG Outer City bugs

Posted: Thu Jan 20, 2022 7:29 pm
by zhazz
Yep. Rhifox shared it will be fixed with the next update. It's on the list as #3.