Shield VFX
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- cosmic ray
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- Joined: Tue Feb 11, 2014 9:54 pm
Shield VFX
I like the new changes to Shield and Mage Armour spells, eliminating the gaudy circle and twinkling lights around the caster. However, I would like to suggest the implementation of an alternate way to track Shield spell duration solely for the sake of those characters who rely on brooches, since the duration of that is so short that the player can easily forget he or she no longer has the benefit from +4 AC now that the visual aid is gone. My thinking doesn't take me any further than this, however. How could it be done, if deemed a good idea?
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- Rhifox
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Re: Shield VFX


How about this instead?
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
- Aspect of Sorrow
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Re: Shield VFX
The client extender has a spell start/cease notification flag.
- DaloLorn
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Re: Shield VFX
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
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- cosmic ray
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Re: Shield VFX
I am not a fan of sparkly gaudy spell effects, especially if they contradict the way those spells work and look in PnP. However...
... this is very interesting. How does that work? I have never received such notifications. Would they work even with spells you get from items, from other players etc?Aspect of Sorrow wrote: ↑Sat Apr 30, 2022 11:01 pm The client extender has a spell start/cease notification flag.

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- Aspect of Sorrow
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Re: Shield VFX
/effectfadecosmic ray wrote: ↑Sun May 01, 2022 10:31 am... this is very interesting. How does that work? I have never received such notifications. Would they work even with spells you get from items, from other players etc?Aspect of Sorrow wrote: ↑Sat Apr 30, 2022 11:01 pm The client extender has a spell start/cease notification flag.![]()
You can apply it to the mydoc\nwn2 autocmds.txt file for it to be activated at launch every time.