Shield VFX

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cosmic ray
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Shield VFX

Unread post by cosmic ray »

I like the new changes to Shield and Mage Armour spells, eliminating the gaudy circle and twinkling lights around the caster. However, I would like to suggest the implementation of an alternate way to track Shield spell duration solely for the sake of those characters who rely on brooches, since the duration of that is so short that the player can easily forget he or she no longer has the benefit from +4 AC now that the visual aid is gone. My thinking doesn't take me any further than this, however. How could it be done, if deemed a good idea?
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Rhifox
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Re: Shield VFX

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ImageImage

How about this instead?
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Aspect of Sorrow
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Re: Shield VFX

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The client extender has a spell start/cease notification flag.
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DaloLorn
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Re: Shield VFX

Unread post by DaloLorn »

Rhifox wrote: Sat Apr 30, 2022 10:45 pm ImageImage

How about this instead?
Ooh, that looks good!
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cosmic ray
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Re: Shield VFX

Unread post by cosmic ray »

Rhifox wrote: Sat Apr 30, 2022 10:45 pm ImageImage

How about this instead?
I am not a fan of sparkly gaudy spell effects, especially if they contradict the way those spells work and look in PnP. However...
Aspect of Sorrow wrote: Sat Apr 30, 2022 11:01 pm The client extender has a spell start/cease notification flag.
... this is very interesting. How does that work? I have never received such notifications. Would they work even with spells you get from items, from other players etc? :o
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Aspect of Sorrow
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Re: Shield VFX

Unread post by Aspect of Sorrow »

cosmic ray wrote: Sun May 01, 2022 10:31 am
Aspect of Sorrow wrote: Sat Apr 30, 2022 11:01 pm The client extender has a spell start/cease notification flag.
... this is very interesting. How does that work? I have never received such notifications. Would they work even with spells you get from items, from other players etc? :o
/effectfade

You can apply it to the mydoc\nwn2 autocmds.txt file for it to be activated at launch every time.
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