Full Name: Ezrel Mlirith
Birthdate: 12th Nightal, 1243 DR Year of the Blue Dragon
Birthplace: Halruaa.
Birthdate: 12th Nightal, 1243 DR Year of the Blue Dragon
Birthplace: Halruaa.
Appearance:
Race: Rock Gnome
Height: 4'10
Weight: 40 lbs
Hair Color: Black turning gray
Eyes Color: Dark/Black
General Health: Excelent
Height: 4'10
Weight: 40 lbs
Hair Color: Black turning gray
Eyes Color: Dark/Black
General Health: Excelent
Personality
"Live Each Day As If It Were Your Last"
Aligment: Initially True Neutral
Occupation: Ranger, Adventurer, Explorer
Class: Wizard
Languages: Common, Gnomish, elven, Dwarvish and many other extra planar languages.
Strenghts:
- Expert at making deals
- Knowledgeble in many fields
- Curious and open minded, Ezrel won't hesitate to meet new people or places
Weakness:
- Thirsty for forbidden knowledge
- Don't usually take non-arcane things serious
- Likes to deal with forces he can't control
- Struggles to keep up with dates and humans affairs
- Garl Glittergold: The head of the gnomish pantheon is Ezrel's patron deity, he incorporates many of Garl's ideals into his own personality, he belives in luck, trickery and humor, all of which are part of Garl's portfolio. He is divided however when it comes to magic as it is not related with Garl in any way.
- Segojan Earthcaller: The gnome god of earth and nature have bestow upon Ezrel a gift that he won't forgot so soon, a gem shaped after the god's symbol. Great respect is paid by Ezrel to this particular god, his teachings about earth and the place where all gnomes should be burried resoante in his mind everyday.
- Baravar Cloakshadow: The gnomish deity of illusions, protection, and deception. An important god in Ezrel's eyes, the gnomish god of illusions inpire Ezrel to never set aside the illusion spells he learned in the past, and he makes sure to always make use of those, no matter the situation. His teachings are a little to absolute in Ezrel's mind, mainly when Baravar advises to never trust anyone completely. He however is quite fond of Baravar teachings to try and maintain the facade of being law-abiding citizens, though readily discarded such laws if it is more convenient to do so.
- Urdlen: A nightmare story for gnome kids, Ezrel finds this gnomish god to be disgusting and an exemple of what is not to do.
- Mystra: Ezrel loves mystra just as much as Garl, she is of course dear to him as patron of all magic and therefore patron of what he considers to be the most important thing in his life.
- Azuth: The lord of spells talks about discipline and importance of preserving magic, in Ezrel's mind this is still a subject he is trying to understand. Should he preserve the knowledge of spells and share it with the world? Or should he protect it and keep secrets?
Brief personality description: Ezrel is always happy and curious about everything, almost like a child, he is passionate about anything related to magic, not only spells but also magical creatures, enchanted items and artifacts, places of power among other things. He is quick to act and difficult to feel annoyed or frustrate, even if the situation is not in his favor, for this reason he looks like a confident gnome. Ezrel dislikes formalities and prefer to always speak in a informal tone even with people he does not know, Although he misses his family, Ezrel now regards his close friends as family, and for this reason he is always happy to see them laughing.
Background
Quick background facts:
- Ex-member of a wizard's guild
- Raised by a clan of gnome merchants
- Was part of secret cabal of mages
Detailed background story:
Hidden: show
Family and gnomish clan:
Coming soon.
Items of note
Coming soon.
Plot-Hook Ideas:
- Seek and call forth extra planar creatures, Ezrel belives in learning through practice, this fact is likly to leave him open to the influence of such creatures. He wont shy away from any summoning, be it angelical, elemental or fiendish in nature
- Ezrel acknowledge that knowledge is power but is still figuring it out if he must share it or protect it from falling in the wrong hands
- One of Ezrel's many dreams is to meet and befriend a dragon, he is quite curious about draconic politics and culture
- Ezrel considers the divination school to be a great tool for his self development, he loves the idea of contacting the other planes and scrying for objects he can make use of. Divinations can be used to boost his extra planar knowledge and he is always looking for an opportunity to cast such rituals
Character Theme
Hidden: show