Prestiqe Class Idea's (Just for fun)
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Matherhorn
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Prestiqe Class Idea's (Just for fun)
Requirements
Base Attack Bonus:
Alignment:
Feats:
Skills:
Spell Casting:
Other:
Class Features
Hit die:
Proficiencies:
Skill points:
Class skills:
Base attack bonus progression:
Saving throws
high:
low:
Level:
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
Base Attack Bonus:
Alignment:
Feats:
Skills:
Spell Casting:
Other:
Class Features
Hit die:
Proficiencies:
Skill points:
Class skills:
Base attack bonus progression:
Saving throws
high:
low:
Level:
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
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Matherhorn
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Re: Prestiqe Class Idea's (Just for fun)
Nomad Wanderer
Requirements
Base Attack Bonus: +7
Alignment: Any non Lawful
Feats: Track, Sneak attack (1d6)
Skills: Survival 8: hide 8, Move Silently 8: History Nomad:
Spell Casting: Cast Level 3 Arcane Casting
Other:
Class Features
Hit die: D8
Proficiencies: None
Skill points: 4
Class skills: (Athlete)(Hide)(Move Silently)(Lore: geography)(Survival)
Base attack bonus progression: Medium
Saving throws
high: Will, Reflexes
low: Fortitude
Armor is cloth only as being a Magic Spell Caster
Level:
1: Sprint (gain 10% movement speed for 1 round per nomad level, gives 2d6 sneak while active, Use 1 at level 1,5,10)
2: Spell Casting Progression, level 2,4,7,9,10
3: Gain the Level 0 fire spell, can use once a round. Used by nomads to distract an apponent.
4: Bonus ability: Choose between one of these three skills. will also determine your later bonus feat
Hunter: Gain 1d6 sneak while in stealth mode, (Loose 1AC due to letting your exposing yourself for a better shot.)
Shadow shield: Cover yourself with a shield from the shadow world. This power is not evil or good, but comes from the shadow plane. offers + 3 AC for 1/round a level of nomad: while shield is active you loose 1AB due to being inside the darkness of the shadow.
Pyro Weapon: From the plane of fire you ignite your weapon with fire, dealing 1 fire damage, lasts until rest. but makes you 10% volerable to cold attacks.
5: Improved Taunt +2
6: Swift track
7: Improved Taunt + 4
8: Bonus feat, Fire Rune)
9: Bonus feat (Camoflage) Same as Ranger, no penelty to movement in stealth
10: Bonus feat (Master Hunter) Gain 2d6 sneak attack damage while sneaking. And do not loose 1AC
Arch Shadow Shield: Gain + 5Ac for 1/round a level of nomad. Due not loose 1AB after becoming a master at your skill.
Improved Pyro Weapon: Gain 1D4 fire damage, and do not become volerable to cold.
Maybe a little over powered but its all for fun, Im a DnD Dark Sun fan.
Requirements
Base Attack Bonus: +7
Alignment: Any non Lawful
Feats: Track, Sneak attack (1d6)
Skills: Survival 8: hide 8, Move Silently 8: History Nomad:
Spell Casting: Cast Level 3 Arcane Casting
Other:
Class Features
Hit die: D8
Proficiencies: None
Skill points: 4
Class skills: (Athlete)(Hide)(Move Silently)(Lore: geography)(Survival)
Base attack bonus progression: Medium
Saving throws
high: Will, Reflexes
low: Fortitude
Armor is cloth only as being a Magic Spell Caster
Level:
1: Sprint (gain 10% movement speed for 1 round per nomad level, gives 2d6 sneak while active, Use 1 at level 1,5,10)
2: Spell Casting Progression, level 2,4,7,9,10
3: Gain the Level 0 fire spell, can use once a round. Used by nomads to distract an apponent.
4: Bonus ability: Choose between one of these three skills. will also determine your later bonus feat
Hunter: Gain 1d6 sneak while in stealth mode, (Loose 1AC due to letting your exposing yourself for a better shot.)
Shadow shield: Cover yourself with a shield from the shadow world. This power is not evil or good, but comes from the shadow plane. offers + 3 AC for 1/round a level of nomad: while shield is active you loose 1AB due to being inside the darkness of the shadow.
Pyro Weapon: From the plane of fire you ignite your weapon with fire, dealing 1 fire damage, lasts until rest. but makes you 10% volerable to cold attacks.
5: Improved Taunt +2
6: Swift track
7: Improved Taunt + 4
8: Bonus feat, Fire Rune)
9: Bonus feat (Camoflage) Same as Ranger, no penelty to movement in stealth
10: Bonus feat (Master Hunter) Gain 2d6 sneak attack damage while sneaking. And do not loose 1AC
Arch Shadow Shield: Gain + 5Ac for 1/round a level of nomad. Due not loose 1AB after becoming a master at your skill.
Improved Pyro Weapon: Gain 1D4 fire damage, and do not become volerable to cold.
Maybe a little over powered but its all for fun, Im a DnD Dark Sun fan.
- DaloLorn
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Re: Prestiqe Class Idea's (Just for fun)
Overpowered, not particularly... but it does bump up against a few technical limitations.
- The skill requirements are a little unclear. Could you rephrase those?
- Getting conditional sneak dice from Sprint and Hunter is going to be a pain in the neck, if even possible.
- What does Improved Taunt do?
- "Level 0 fire spell" is Flare?
- "Fire Rune" is Rune of Flames?
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Re: Prestiqe Class Idea's (Just for fun)
no just no! no more class anything, can we first FIX current things first! lmao! 
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Matherhorn
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Re: Prestiqe Class Idea's (Just for fun)
The skill requirements are a little unclear. Could you rephrase those?
The Lore skill of nature is what it should be.
Getting conditional sneak dice from Sprint and Hunter is going to be a pain in the neck, if even possible.
My understanding is, a player loads into the game, and all the feats are loaded which add properties to the character. The feat named Hunter, clickable feats like man of arms has, manyshot, bard songs etc. Hunter would, Condition, onclick, Increase Movement speed by 10%. Add 2d6 sneak damage with the condition of sprint being enabled for set amount of time, and to stop sprint with timeout and end 2d6 sneak attack bonus. This would reset the feat and would reset the condition of 2d6 sneak bonus to be under the condition of "Hunter feat" Being active.
What does Improved Taunt do?
Taunt is a skill and a function, the function might be set at skill level + 2 or + 4.
"Level 0 fire spell" is Flare?
Yes
"Fire Rune" is Rune of Flames?
Yes
Sorry about not being clear
The Lore skill of nature is what it should be.
Getting conditional sneak dice from Sprint and Hunter is going to be a pain in the neck, if even possible.
My understanding is, a player loads into the game, and all the feats are loaded which add properties to the character. The feat named Hunter, clickable feats like man of arms has, manyshot, bard songs etc. Hunter would, Condition, onclick, Increase Movement speed by 10%. Add 2d6 sneak damage with the condition of sprint being enabled for set amount of time, and to stop sprint with timeout and end 2d6 sneak attack bonus. This would reset the feat and would reset the condition of 2d6 sneak bonus to be under the condition of "Hunter feat" Being active.
What does Improved Taunt do?
Taunt is a skill and a function, the function might be set at skill level + 2 or + 4.
"Level 0 fire spell" is Flare?
Yes
"Fire Rune" is Rune of Flames?
Yes
Sorry about not being clear
- AsuraKing
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Re: Prestiqe Class Idea's (Just for fun)
Here's a link to one I came up with a while back:
https://www.bgtscc.net/viewtopic.php?p=932012#p932012
https://www.bgtscc.net/viewtopic.php?p=932012#p932012
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Re: Prestiqe Class Idea's (Just for fun)
Additional PrCs that have more than 2+Int skillpoints would be a welcome.
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Matherhorn
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Re: Prestiqe Class Idea's (Just for fun)
I like the crossbowman with shield
My only thought, not a surjections but just an idea. with manyshot, instead give them the idea they they can rigg there crossbow to fire 2 arrows at once, (when you click the feat like many shot, the same AB rules apply. Its tricky cause what if they just find a crossbow, is it assumed to be rigged so fast. not perfect just a idea.)
either way just the way it is I would have fun with that PrC
My only thought, not a surjections but just an idea. with manyshot, instead give them the idea they they can rigg there crossbow to fire 2 arrows at once, (when you click the feat like many shot, the same AB rules apply. Its tricky cause what if they just find a crossbow, is it assumed to be rigged so fast. not perfect just a idea.)
either way just the way it is I would have fun with that PrC
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Kayle Walker
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Re: Prestiqe Class Idea's (Just for fun)
This reminds me of Rhodoks in Mount&Blade, very nice!AsuraKing wrote: ↑Wed Jul 20, 2022 5:52 pm Here's a link to one I came up with a while back:
https://www.bgtscc.net/viewtopic.php?p=932012#p932012
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Kayle Walker
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Re: Prestiqe Class Idea's (Just for fun)
Here's mine! Honestly, I'm tempted to bring forth something similar to this as a suggestion, but there's a lot of homebrew elements to it.
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- DaloLorn
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Re: Prestiqe Class Idea's (Just for fun)
I sort of feel like I might be dissecting these a little too much not to leave a disclaimer:
I am not saying these PRCs will be implemented, now or ever. Some of them are fairly simple to implement, but I do not feel comfortable unilaterally implementing them, and if you want to propose their implementation, the Suggestions: Mechanics subforum is thattaway. (... Not that that's helped Asura's proposal, I guess...)
Nomad Wanderer:
)
Blood Fencer:
I am not saying these PRCs will be implemented, now or ever. Some of them are fairly simple to implement, but I do not feel comfortable unilaterally implementing them, and if you want to propose their implementation, the Suggestions: Mechanics subforum is thattaway. (... Not that that's helped Asura's proposal, I guess...)
Nomad Wanderer:
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Largely doable, with the caveat that we can't (... easily?) grant base shield AC at the moment. (Abilities that tell you otherwise are filthy liars, and really give you Dodge AC.AsuraKing wrote: ↑Wed Jul 20, 2022 5:52 pm Here's a link to one I came up with a while back:
https://www.bgtscc.net/viewtopic.php?p=932012#p932012
Blood Fencer:
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- DaloLorn
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Re: Prestiqe Class Idea's (Just for fun)
Probably the trickiest part here is disabling the ability if you go below 0...Kayle Walker wrote: ↑Thu Jul 21, 2022 4:19 amI was thinking that could be a mechanical CON floor, but if it can go lower, go ahead.
... Maybe sort-of doable for actives like Vampiric Touch, but out of the question for Blood Drinker. Can't hook into vampiric regeneration like that.A 10 hit point shield max. So basically, any lifesteal effect that goes above maximum hp goes to this shield.
Yeah, that still works with 0 CON. Or maybe not at all. I'd have to check if we can get modified ability scores... I think we can, though.So what I had in mind for Sacrificial Casting is that it stops being useable once you run out of CON (which is why I thought of a 1 CON floor.)
What worries me a little is that it gets d6 HP, medium BAB, a pretty powerful toggleable ability (which is hopefully counterebalanced by its CON penalty, but I'm not sure), and still qualifies for 8 levels of spell progression on top of all that.And it being melee-heavy is kind of the flavor I had in mind for this PrC - a gishy blood mage that sacrifices overall tankiness for sustain and free casts via Sacrificial Casting.
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Kayle Walker
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Re: Prestiqe Class Idea's (Just for fun)
That's why I didn't want to put too much in it xD. The fact that it's d6 medium as an arcane is already pretty heavy.
- Rask
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Re: Prestiqe Class Idea's (Just for fun)
Right? We have so many broken PRC's already
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