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Sharpteeth central

Posted: Mon May 01, 2023 10:17 am
by Snarfy
I very much like this map so far, it has a great variety and good placement of monsters, the terrain/paths required to navigate to get to other elevations is really well done, and the hidden surprises are very cool. Also, it's a huge forest map, and I tend to enjoy those. The only thing that I haven't been able to figure out so far are the rope nodes... as in: where the heck does one find a rope to use them? If there's one on the map to scavenge, or if it's somewhere on an NPC vendor, I can't find it. Fortunately there are other ways for a character to get to the upper rope spots(a few of which are resting points), so at least a bit of player creativity can make up for any inability to find that pesky rope.

To whoever made this map: :clap: bravo.

(As an unrelated aside, I finally figured out how to trigger the highwaymen encounter on Tradeway North, also very cool)

Re: Sharpteeth central

Posted: Mon May 01, 2023 11:18 am
by selhan
Dwarf merchant at the FAI

Re: Sharpteeth central

Posted: Mon May 01, 2023 2:29 pm
by Bluh
..

Re: Sharpteeth central

Posted: Mon May 01, 2023 2:55 pm
by Snarfy
Yeah, it being under the 'weapons' tab would be why I couldn't find it :lol:

Re: Sharpteeth central

Posted: Mon May 01, 2023 11:04 pm
by Lambe
Sorry about the rope issue. I forgot to set the base item to miscellaneous so it show up under weapons. It should be fixed in the next update. For now they are only available from Blunt and the FAI merchant.

Re: Sharpteeth central

Posted: Wed May 17, 2023 6:06 pm
by Snarfy
Regarding at least one of the interiors here (burrows, I haven't visited the other yet)... the Open Lock DC's on a few chests (the large size ones) might need to be looked at. I don't know anyone that can muster a 99 open lock :o ;)

Re: Sharpteeth central

Posted: Wed May 17, 2023 8:27 pm
by Lambe
I think I know which one that is. Thanks for pointing it out!