Screenshot a friend with a human character took of him falling down multiple times in spite of having Low Light Vision spell active:
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The feat ( https://wiki.bgtscc.net/index.php?title ... ght_Vision ) uses similar description.Low-Light Vision
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Point of order: You need a light and low-light vision - both, not either. I rechecked the script just now to be sure.Kitunenotsume wrote: ↑Tue Aug 22, 2023 10:44 pmTo move around unimpeded in the Underdark requires either Darkvision, or for a character to be carrying an item with a Light property, or be subject to the Light spell. None of these states are granted by "Low light vision", which only functions in low-light (and not total darkness such as the Underdark).
The lighting in the Myconid Circles is cranked up a bit high as UD maps go, but try going somewhere like Rockrun Pass to see just how little light the mushrooms emit. Enough to read a scroll in their proximity, but certainly not enough to walk and fight comfortably across the entire map.Green Monster wrote: ↑Tue Aug 22, 2023 11:25 pm Umm... there's loads of glowing mushrooms, especially in the Upperdark. That would provide enough light for low light vision to work. Perhaps the script should be adjusted to account for whether or not the area contains glowing mushrooms.
We can't make it too dark to see without LLV without also breaking it for darkvision or light sources (i.e. making it a light-devouring void like Soubar nights, where shadows cast by an immaterial and virtually invisible skylight end up impenetrable to darkvision and any light source whatsoever). In this matter, we are hamstrung by the game's lighting system, and I strongly feel that this is the lesser of the two evils.I think WYSIWYG should be the case as often as humanly possible. If you want us to pretend that it's too dark to see with low light vision please make it actually be too dark to see with low light vision, or adjust the script. Being gaslit by a script is hella annoying and breaks immersion.
We can, actually. We have an NWNX plugin that lets us do this. Our weather system fog currently uses it, as the vanilla fog changing settings are broken.