

Weapons
Two-handed Weapons
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+3 Greatsword
+4 Greatsword
+3 Greataxe
+2 Frost WarMace: +1d4 cold, Alchemical Silver
+4 Greatsword
+3 Greataxe
+2 Frost WarMace: +1d4 cold, Alchemical Silver
One-handed Weapons
Hidden: show
Elven Longsword +2: Damage bonus piercing 2, Material Mithral
Longsword +2: Saving throw Sonic +1, Alchemical Silver
Sword of Life Stealing, Longsword: EB +4, On Hit: Level Drain DC 16, Only useable by: Evil, Vampiric Regen +1
Bastard Sword +3: Keen
Bastard Sword Soul Forged +2: Damage cold 1d6, Doom DC=18 25%/ 3 Rounds
Mace +3
Morningstar +4: +3 deflection
Morningstar +3
Battle Axe +2: +3 deflection, Damage bonus 1 electrical, Vampiric regeneration +1, Dark Steel
Battle Axe +2: Atk bns +1, Damage bonus 1 Magical, Zalantar Wood, Spell Immunity: Hold Monster
Battle Axe Blood ruse axe: +2 EB, Damage bonus vs good 1d4, Damage bonus piercing 1, On Hit: Slow DC=14 33%/ 1round
Katana +3: Str +1, Spell Immunity: Blindness/deafness, Vampiric Regeneration +1
Shortspear +3
Longsword +2: Saving throw Sonic +1, Alchemical Silver
Sword of Life Stealing, Longsword: EB +4, On Hit: Level Drain DC 16, Only useable by: Evil, Vampiric Regen +1
Bastard Sword +3: Keen
Bastard Sword Soul Forged +2: Damage cold 1d6, Doom DC=18 25%/ 3 Rounds
Mace +3
Morningstar +4: +3 deflection
Morningstar +3
Battle Axe +2: +3 deflection, Damage bonus 1 electrical, Vampiric regeneration +1, Dark Steel
Battle Axe +2: Atk bns +1, Damage bonus 1 Magical, Zalantar Wood, Spell Immunity: Hold Monster
Battle Axe Blood ruse axe: +2 EB, Damage bonus vs good 1d4, Damage bonus piercing 1, On Hit: Slow DC=14 33%/ 1round
Katana +3: Str +1, Spell Immunity: Blindness/deafness, Vampiric Regeneration +1
Shortspear +3
Small Weapons
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Club +4
Dagger +2: Damage Bonus Acid 1d4, Sneak Attack +1d6
Pins dagger: +2 EB, Sneak attack +1d6, Damage Bonus Acid +1d4
Sacrificial Dagger: +3 EB, +2 Int, +1d4 negative energy
Kukri +3: +3 Dexterity
Short Sword +3: Cold Iron
Short Sword +4: Spell Resistance 18
Dagger +2: Damage Bonus Acid 1d4, Sneak Attack +1d6
Pins dagger: +2 EB, Sneak attack +1d6, Damage Bonus Acid +1d4
Sacrificial Dagger: +3 EB, +2 Int, +1d4 negative energy
Kukri +3: +3 Dexterity
Short Sword +3: Cold Iron
Short Sword +4: Spell Resistance 18
Ranged Weapons
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Assassin's Light Crossbow +2: Bonus feat: Rapid Reload, Mighty +2, Listen +3, Move Silently +3, Only useable by: Assassin, guild thief, invisible blade, phantom, rogue, Shadowdancer
Hammer and Nails light crossbow: ATK BNS: +3, Bonus feat: Rapid Reload, Massive Crits 2d6, Unlimited ammo Bolts: +2 EB to dmg
Sling of Magic +4: +4 EB
Gnarlthorn Bow +2: EB Str +1, Mighty +4, Unlimited ammo: Arrow Ammo: Basic
Shortbow: +4 EB
The Destroyer, Greater shortbow: +3 EB, Extra ranged damage: bludgeoning, Extra ranged damage: Slashing, Mighty+4, Unlimited ammo: arrow ammo: Basic
Shadowfoot Longbow +3: Bonus Feat: Dash, Hide +3, Move Silently +3, Survival +3, Unlimited Ammo: Arrow Ammo: Basic
Hammer and Nails light crossbow: ATK BNS: +3, Bonus feat: Rapid Reload, Massive Crits 2d6, Unlimited ammo Bolts: +2 EB to dmg
Sling of Magic +4: +4 EB
Gnarlthorn Bow +2: EB Str +1, Mighty +4, Unlimited ammo: Arrow Ammo: Basic
Shortbow: +4 EB
The Destroyer, Greater shortbow: +3 EB, Extra ranged damage: bludgeoning, Extra ranged damage: Slashing, Mighty+4, Unlimited ammo: arrow ammo: Basic
Shadowfoot Longbow +3: Bonus Feat: Dash, Hide +3, Move Silently +3, Survival +3, Unlimited Ammo: Arrow Ammo: Basic
Armor
Heavy Armor (No Stock currently)
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Medium Armor
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Hide Armor +4: Spell Resistance 14
Breast Plate +4
Breast Plate +4
Light Armor
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Chain Shirt +4
Leafweave leather armor: +4 EB, Damage immunity 5% acid, Material: Leafweave
Leafweave Purple Wrist leather armor: Armor +3, HP +12, Material Leafweave
Padded Armor: +4 EB
Studded Leather +4
Red Dragon Studded Leather: +2 armor, Resistance fire 5, Combust (3) 2 uses/day
Red Dragon Studded Leather: +3 armor, Resistance fire 5, Combust (3) 2 uses/day, flame strike (18) 1xUse/day
Shadow Legion Armor: +4 EB, Hide +5, Move Silently +5
Chain Shirt Mirrored Armor: +3 armor, SR 24
Leafweave leather armor: +4 EB, Damage immunity 5% acid, Material: Leafweave
Leafweave Purple Wrist leather armor: Armor +3, HP +12, Material Leafweave
Padded Armor: +4 EB
Studded Leather +4
Red Dragon Studded Leather: +2 armor, Resistance fire 5, Combust (3) 2 uses/day
Red Dragon Studded Leather: +3 armor, Resistance fire 5, Combust (3) 2 uses/day, flame strike (18) 1xUse/day
Shadow Legion Armor: +4 EB, Hide +5, Move Silently +5
Chain Shirt Mirrored Armor: +3 armor, SR 24
Robes, Shirts and Tunics
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Cloth of Obedience: +4 armor
Robes of the Shining Hand +3: -1 Listen, Only useable by Monk
Robes of the Shining Hand +4: -1 Listen, Only useable by Monk
Robes of the Dark Moon: -1 Concentration, Haste (5) 1 use/day (2 in stock)
Cloth of inequity: +3 armor vs slashing, HP+3, Cha +3
Improved Robes of the Old Order: +2 Armor, Only useable by Monk
Greater Battle Robe: +2 armor bonus vs evil, Concentration +3, Spellcraft +3, SR 24, Only useable by Sorcerer and Wizard
Mage's Battle Robe: +2 concentration, +2 spellcraft, SR 19
Robes of the Shining Hand +3: -1 Listen, Only useable by Monk
Robes of the Shining Hand +4: -1 Listen, Only useable by Monk
Robes of the Dark Moon: -1 Concentration, Haste (5) 1 use/day (2 in stock)
Cloth of inequity: +3 armor vs slashing, HP+3, Cha +3
Improved Robes of the Old Order: +2 Armor, Only useable by Monk
Greater Battle Robe: +2 armor bonus vs evil, Concentration +3, Spellcraft +3, SR 24, Only useable by Sorcerer and Wizard
Mage's Battle Robe: +2 concentration, +2 spellcraft, SR 19
Shields
Tower Shields
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Imaskari Shield: +2 EB, SR 20, Material: Illithid
Brown damp Tower Shield: +3 EB, Bluff +1, Spell immunity: Hold Monster, Material Wood
Brown damp Tower Shield: +3 EB, Bluff +1, Spell immunity: Hold Monster, Material Wood
Heavy Shields
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Heavy Shield +2
Heavy Shield +3
Heavy Shield +4
Heavy Shield +3
Heavy Shield +4
Bucklers and Arm Shields
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+3 Light Shield
Light shield of Fantasm: +4 EB, Saving throw positive energy +1, material wood
Light shield of Fantasm: +4 EB, Saving throw positive energy +1, material wood
Boots, Sabatons and shoes
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Boots of Elvenkind: +1 dodge, +6 move silently
Boots: +2 dodge, Dex -2, Earthquake (20) 1 use/day
The Sturdy feet of Pim: +2 dodge, Hp +10, Con +2, Only useable by fighter
Mad Gent's Boots: +2 dodge, Remove blindness (5) 1xuse/day, Remove Curse (5) 1 use/day, Remove Disease (5) 1 use/day (2 in stock)
Kitten Slippers: +2 dodge, Dex +2, Move Silently +3, Haste (10) 2xuses/day
Dragon Slippers: +2 Dodge, Dex +2, SR 24 (3 in stock)
Boots: +3 Dodge, Saving Throws Fortitude +1
Boots: +3 dodge, -2 UMD, Saving throws death +4, Saving throws Poison +2
Boots of Love: +3 dodge, HP +4, Saving throw Reflex +2
Northlander Boots: +3 dodge, Damage immunity Cold 10%, Expeditious Retreat (5) 2xuses/day
Fighter Combat Boots, Greater: +3 dodge, +7 HP, intimidate +3, Only useable by: Fighter
Boots: +4 dodge, HP +2
Boots: +4 dodge, HP +7
Boots: +4 dodge, Paladin Level 4, Wis +2
Boots of Haste (10): Haste 3xday
Boots of Drabness: Cha +3, Wis +3, Sleight of hand +1
Boots of Striding: +4 con
Boots: +2 dodge, Dex -2, Earthquake (20) 1 use/day
The Sturdy feet of Pim: +2 dodge, Hp +10, Con +2, Only useable by fighter
Mad Gent's Boots: +2 dodge, Remove blindness (5) 1xuse/day, Remove Curse (5) 1 use/day, Remove Disease (5) 1 use/day (2 in stock)
Kitten Slippers: +2 dodge, Dex +2, Move Silently +3, Haste (10) 2xuses/day
Dragon Slippers: +2 Dodge, Dex +2, SR 24 (3 in stock)
Boots: +3 Dodge, Saving Throws Fortitude +1
Boots: +3 dodge, -2 UMD, Saving throws death +4, Saving throws Poison +2
Boots of Love: +3 dodge, HP +4, Saving throw Reflex +2
Northlander Boots: +3 dodge, Damage immunity Cold 10%, Expeditious Retreat (5) 2xuses/day
Fighter Combat Boots, Greater: +3 dodge, +7 HP, intimidate +3, Only useable by: Fighter
Boots: +4 dodge, HP +2
Boots: +4 dodge, HP +7
Boots: +4 dodge, Paladin Level 4, Wis +2
Boots of Haste (10): Haste 3xday
Boots of Drabness: Cha +3, Wis +3, Sleight of hand +1
Boots of Striding: +4 con
Helmets, hoods and hats
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Purple Purring paladin Helmet: Bonus spell slot spirit shaman level 2, Reflex +4, Move Silently +2
Helm of Defense: +1 defl, +2 saving throws Universal
Gray Vampire Helmet: +4 defl
Dragon Helm: +1 defl, Damage Immunity Cold Fire Electrical 10%
Eyes of the Eagle: +3 Defl, Concentration +4, Lore: Nature+4, Search +4, Spot +5
Golden Circlet: Saving throws mind affecting +2 Will +1, Concentration +2, Spell Resistance 20 (3 in stock)
Helm of Defense: +1 defl, +2 saving throws Universal
Gray Vampire Helmet: +4 defl
Dragon Helm: +1 defl, Damage Immunity Cold Fire Electrical 10%
Eyes of the Eagle: +3 Defl, Concentration +4, Lore: Nature+4, Search +4, Spot +5
Golden Circlet: Saving throws mind affecting +2 Will +1, Concentration +2, Spell Resistance 20 (3 in stock)
Bracers, Gloves and Gauntlets
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Bracers of Armor: +3 armor
Wondrous Gloves: -1 Wis, Bonus spell slot Level 0,1,2,3, only useable by Bard
Mad Gent's Gloves: Cure Moderate Wounds (10) 3xUses/day (3 in stock)
The brawling Hands: +2 Dex, Reflex +1
Gauntlet of Unholiness: +3 EB
Copper Caution: HP +10, Wis+2, Lore Religion +2
Industrious Hands of Pim: Bonus feat Point Blank Shot, Dex +2, Only useable by Fighter, Haste (10) 1xuse/day
Bracers of artifice: +3 Armor, Sorcer and Wizard Spell slot level 4
Wondrous Gloves: -1 Wis, Bonus spell slot Level 0,1,2,3, only useable by Bard
Mad Gent's Gloves: Cure Moderate Wounds (10) 3xUses/day (3 in stock)
The brawling Hands: +2 Dex, Reflex +1
Gauntlet of Unholiness: +3 EB
Copper Caution: HP +10, Wis+2, Lore Religion +2
Industrious Hands of Pim: Bonus feat Point Blank Shot, Dex +2, Only useable by Fighter, Haste (10) 1xuse/day
Bracers of artifice: +3 Armor, Sorcer and Wizard Spell slot level 4
Jewelry, cloaks and belts
Rings
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Heart of Ilum Lura: Saving throws Universal +2, Only useable Ranger
Ring of Transcendent Power: Bonus Spell slot Cleric Level 5, Wis +3, SR 22, only usable by Cleric
Ring of Wizard (3): Bonus spell slot Bard, Sorcerer, Wizard Level 3
The Gold Whispering ring: Armor bonus slashing +1 (defl), Bonus spell slot Wizard 5, Skill Bonus Lore: History +3
Ring of Damnation: Con +2, Wis +2, Aura of Glory (7) 1 use/day, Only useable by: blackguard, cleric, or evil
Ring of the Wise, Greater: Wis +3, Saving throw Will +1, Diplomacy +1, Heal +1, Survival +1
Ring of Holiness, Greater: Bonus Spell Slot Cleric Level 1, 2, 3
Ring of the Untherite Generals: Bonus feat Expert Tactician, Cha +3, Mass cure Moderate Wounds 3xuses/day
Ring of Clear Thought: Int +2
Talon Ring: +4 defl
Ring of Might: +2 con, +2 str, Cold Resistance 5 (2 in stock)
Ring of Music, Greater: Bard spell slot level 1, 2, 3
Ring: +3 defl, +1 Bluff
Ring: +2 defl, HP+7, bonus wizard spell slot 3, Spell immunity: Hammer of the Gods
Ring of Nine Lives: Heal (11)x 1 charge, 9 charges
Ring of Scholars: +3 Int, +5 Arcana
Anagrys' Shackle Breaker: Bonus spell slot Wizard level 4, Greater dispelling (7) 1xuse/day, Only useable by: Wizard
Arcane trickster's Mysteriousness: +4 defl, Spell immunity Contagion, Only useable by Chaotic
Ring of the Wood Elves: +2 dodge, dexterity +2, SR 24
Ring of Nature: Bonus Spell Slot Druid Level 1, 2, 3
Ring of Ironhand's: +3 defl, + 3 armor bonus vs piercing
Ring of Transcendent Power: Bonus Spell slot Cleric Level 5, Wis +3, SR 22, only usable by Cleric
Ring of Wizard (3): Bonus spell slot Bard, Sorcerer, Wizard Level 3
The Gold Whispering ring: Armor bonus slashing +1 (defl), Bonus spell slot Wizard 5, Skill Bonus Lore: History +3
Ring of Damnation: Con +2, Wis +2, Aura of Glory (7) 1 use/day, Only useable by: blackguard, cleric, or evil
Ring of the Wise, Greater: Wis +3, Saving throw Will +1, Diplomacy +1, Heal +1, Survival +1
Ring of Holiness, Greater: Bonus Spell Slot Cleric Level 1, 2, 3
Ring of the Untherite Generals: Bonus feat Expert Tactician, Cha +3, Mass cure Moderate Wounds 3xuses/day
Ring of Clear Thought: Int +2
Talon Ring: +4 defl
Ring of Might: +2 con, +2 str, Cold Resistance 5 (2 in stock)
Ring of Music, Greater: Bard spell slot level 1, 2, 3
Ring: +3 defl, +1 Bluff
Ring: +2 defl, HP+7, bonus wizard spell slot 3, Spell immunity: Hammer of the Gods
Ring of Nine Lives: Heal (11)x 1 charge, 9 charges
Ring of Scholars: +3 Int, +5 Arcana
Anagrys' Shackle Breaker: Bonus spell slot Wizard level 4, Greater dispelling (7) 1xuse/day, Only useable by: Wizard
Arcane trickster's Mysteriousness: +4 defl, Spell immunity Contagion, Only useable by Chaotic
Ring of the Wood Elves: +2 dodge, dexterity +2, SR 24
Ring of Nature: Bonus Spell Slot Druid Level 1, 2, 3
Ring of Ironhand's: +3 defl, + 3 armor bonus vs piercing
Amulets and necklaces
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Amulet of Protected Dalliances, Greater: +3 Nat, +3 Cha, Saving Throws Mind-affecting +2
Amulet of Protected Dalliances: +2 nat, Cha +2, Saving throws mind affecting +2
The Likely Amulet: +10 HP, Con +2, Wis +2
Periapt of Wisdom: Wis +2
Periapt of Wisdom: Wis +3
Greenstone Amulet: Saving throw fear +2, Saving throw Mind-affecting +2, Spell immunity: Charm Person, Daze, Hold Person, Sleep (3 in stock)
Periapt of Proof against poison: Saving throws Poison +3, Neutralize poison(5): 1 Use/day
Silver necklace of Cleric's Care: Bonus spell slot cleric level 5, Arch-Engineering +2
Amulet of Acid Resistance: 20 Acid Resistance (2 in stock)
Amulet of Fire Resistance: 20 Fire Resistance
Cloaked Amulet, Lesser: +1 Nat, Hide +1, Move Silently +1
Anagrys' Slave Collar: Bonus Spell Slot Wizard level 1, 2, 3, Only Useable by Wizard
Ysridain's Soul: +3 Natural, HP +10, Concentration +4, Perform +4, Only useable by Bard
Proud Gold Necklace: +3 Nat, HP +4, Craft metalwork +1
Gold Necklace of Lathander's Panic: +3 Nat, Bonus Spell slot Cleric Level 1, Gather information +1
Amulet of Protected Dalliances: +2 nat, Cha +2, Saving throws mind affecting +2
The Likely Amulet: +10 HP, Con +2, Wis +2
Periapt of Wisdom: Wis +2
Periapt of Wisdom: Wis +3
Greenstone Amulet: Saving throw fear +2, Saving throw Mind-affecting +2, Spell immunity: Charm Person, Daze, Hold Person, Sleep (3 in stock)
Periapt of Proof against poison: Saving throws Poison +3, Neutralize poison(5): 1 Use/day
Silver necklace of Cleric's Care: Bonus spell slot cleric level 5, Arch-Engineering +2
Amulet of Acid Resistance: 20 Acid Resistance (2 in stock)
Amulet of Fire Resistance: 20 Fire Resistance
Cloaked Amulet, Lesser: +1 Nat, Hide +1, Move Silently +1
Anagrys' Slave Collar: Bonus Spell Slot Wizard level 1, 2, 3, Only Useable by Wizard
Ysridain's Soul: +3 Natural, HP +10, Concentration +4, Perform +4, Only useable by Bard
Proud Gold Necklace: +3 Nat, HP +4, Craft metalwork +1
Gold Necklace of Lathander's Panic: +3 Nat, Bonus Spell slot Cleric Level 1, Gather information +1
Belts
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Pink Ioun Stone: +2 Con
Pale Blue Ioun Stone: +2 Str
Belt: +4 defl
Belt of hill giant strength: Str +3
Belt of Stone Giant Strength: Con +1, Str+ 3
Girdle of King Violos: +2 defl, Bear's Endurance 1xuse/day
Belt of Stealth: +2 hide, +2 move silently
Encircling Scale: Bonus feat Darkvision, Saving throws Fort +1 poison +2, Poison (5) 3 charges/use 50 charges
Pale Blue Ioun Stone: +2 Str
Belt: +4 defl
Belt of hill giant strength: Str +3
Belt of Stone Giant Strength: Con +1, Str+ 3
Girdle of King Violos: +2 defl, Bear's Endurance 1xuse/day
Belt of Stealth: +2 hide, +2 move silently
Encircling Scale: Bonus feat Darkvision, Saving throws Fort +1 poison +2, Poison (5) 3 charges/use 50 charges
Cloaks
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Greater Cloak of the Alert: Con +2, Regen +1, Listen +4, Spot +4
Planar Hunter's Cloak: Armor bonus vs Magical Beasts and outsiders +4 (Defl), Listen +3, Search +3, Spot +3
Cloak of the High Forest: +2 defl, +1 Fortitude
Cloak of the Bat: +2 defl, Listen +3, Darkness (3) 1xuse/day, Spell Immunity: Darkness
Cloak of ElvenKind: Bonus feat Track, Hide +2, Move Silently +2, Listen +2, Spot+2
Cloak of the Healer: +1 Fort, +1 Regen, +2 Heal, +2 Arcana
Planar Hunter's Cloak: Armor bonus vs Magical Beasts and outsiders +4 (Defl), Listen +3, Search +3, Spot +3
Cloak of the High Forest: +2 defl, +1 Fortitude
Cloak of the Bat: +2 defl, Listen +3, Darkness (3) 1xuse/day, Spell Immunity: Darkness
Cloak of ElvenKind: Bonus feat Track, Hide +2, Move Silently +2, Listen +2, Spot+2
Cloak of the Healer: +1 Fort, +1 Regen, +2 Heal, +2 Arcana
Artifacts for Sale (Epic Items)
Hidden: show
Stone Warrior Mantle, Epic: +4 defl, Saving throws Universal +1, Intimidate +4, Only useable by barbarian, paladin, fighter
Snow Tiger Helm, Epic: +4 Defl, Con +2, Saving throws fear +2
Cloaked Amulet, Epic: +2 nat, +4 Hide, +4 Move Silently
Robe of Epic Spell Resistance: +1 armor vs good, SR 30
(Morningstar) Star Cepter, Epic: +4 EB, Damage bonus magical 1d4
Royal Guard Helmet Epic: +4 defl, protection from alignment (2) 1xuse/day, See invisibility (3) 1xuse/day, Only useable by Fighter Paladin
Snow Tiger Helm, Epic: +4 Defl, Con +2, Saving throws fear +2
Cloaked Amulet, Epic: +2 nat, +4 Hide, +4 Move Silently
Robe of Epic Spell Resistance: +1 armor vs good, SR 30
(Morningstar) Star Cepter, Epic: +4 EB, Damage bonus magical 1d4
Royal Guard Helmet Epic: +4 defl, protection from alignment (2) 1xuse/day, See invisibility (3) 1xuse/day, Only useable by Fighter Paladin
Other useful Accessories
Wands
Hidden: show
Wand of Keen: Keen (5), 1 charge, 50 charges (3 in Stock)
Wand of Haste (10): 1 charge, 50 charges
Wand of Impact: 1 charge, 50 charges
Wand of Fear (5): 1 charge, 50 charges
Wand of Enlarge Person (5): 1 charge, 50 Charges
Wand of Paralyzation (7): Hold Monster 1 charge, 50 Charges (2 in stock)
Wand of Rage (15): 1 charge, 50 charges
Clairaudience/Clairvoyance (5): 1 charge, 50 charges
Wand of Haste (10): 1 charge, 50 charges
Wand of Impact: 1 charge, 50 charges
Wand of Fear (5): 1 charge, 50 charges
Wand of Enlarge Person (5): 1 charge, 50 Charges
Wand of Paralyzation (7): Hold Monster 1 charge, 50 Charges (2 in stock)
Wand of Rage (15): 1 charge, 50 charges
Clairaudience/Clairvoyance (5): 1 charge, 50 charges
Scrolls (Will be updating very soon)
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Potions (Will be updating very soon)
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Other
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Bone Wand x3
Star Sapphire x1
Diamond x4
Canary Diamond x1
Star Sapphire x1
Diamond x4
Canary Diamond x1