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Justabloodymage
Posts: 26
Joined: Thu Mar 02, 2023 8:06 pm

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Weapons

Two-handed Weapons
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+3 Greatsword

+4 Greatsword

+3 Greataxe

+2 Frost WarMace: +1d4 cold, Alchemical Silver


One-handed Weapons
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Elven Longsword +2: Damage bonus piercing 2, Material Mithral

Longsword +2: Saving throw Sonic +1, Alchemical Silver

Sword of Life Stealing, Longsword: EB +4, On Hit: Level Drain DC 16, Only useable by: Evil, Vampiric Regen +1

Bastard Sword +3: Keen

Bastard Sword Soul Forged +2: Damage cold 1d6, Doom DC=18 25%/ 3 Rounds

Mace +3

Morningstar +4: +3 deflection

Morningstar +3

Battle Axe +2: +3 deflection, Damage bonus 1 electrical, Vampiric regeneration +1, Dark Steel

Battle Axe +2: Atk bns +1, Damage bonus 1 Magical, Zalantar Wood, Spell Immunity: Hold Monster

Battle Axe Blood ruse axe: +2 EB, Damage bonus vs good 1d4, Damage bonus piercing 1, On Hit: Slow DC=14 33%/ 1round

Katana +3: Str +1, Spell Immunity: Blindness/deafness, Vampiric Regeneration +1

Shortspear +3

Small Weapons
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Club +4

Dagger +2: Damage Bonus Acid 1d4, Sneak Attack +1d6

Pins dagger: +2 EB, Sneak attack +1d6, Damage Bonus Acid +1d4

Sacrificial Dagger: +3 EB, +2 Int, +1d4 negative energy

Kukri +3: +3 Dexterity

Short Sword +3: Cold Iron

Short Sword +4: Spell Resistance 18


Ranged Weapons
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Assassin's Light Crossbow +2: Bonus feat: Rapid Reload, Mighty +2, Listen +3, Move Silently +3, Only useable by: Assassin, guild thief, invisible blade, phantom, rogue, Shadowdancer

Hammer and Nails light crossbow: ATK BNS: +3, Bonus feat: Rapid Reload, Massive Crits 2d6, Unlimited ammo Bolts: +2 EB to dmg

Sling of Magic +4: +4 EB

Gnarlthorn Bow +2: EB Str +1, Mighty +4, Unlimited ammo: Arrow Ammo: Basic

Shortbow: +4 EB

The Destroyer, Greater shortbow: +3 EB, Extra ranged damage: bludgeoning, Extra ranged damage: Slashing, Mighty+4, Unlimited ammo: arrow ammo: Basic

Shadowfoot Longbow +3: Bonus Feat: Dash, Hide +3, Move Silently +3, Survival +3, Unlimited Ammo: Arrow Ammo: Basic

Armor
Heavy Armor (No Stock currently)
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Medium Armor
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Hide Armor +4: Spell Resistance 14

Breast Plate +4


Light Armor
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Chain Shirt +4

Leafweave leather armor: +4 EB, Damage immunity 5% acid, Material: Leafweave

Leafweave Purple Wrist leather armor: Armor +3, HP +12, Material Leafweave

Padded Armor: +4 EB

Studded Leather +4

Red Dragon Studded Leather: +2 armor, Resistance fire 5, Combust (3) 2 uses/day

Red Dragon Studded Leather: +3 armor, Resistance fire 5, Combust (3) 2 uses/day, flame strike (18) 1xUse/day

Shadow Legion Armor: +4 EB, Hide +5, Move Silently +5

Chain Shirt Mirrored Armor: +3 armor, SR 24


Robes, Shirts and Tunics
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Cloth of Obedience: +4 armor

Robes of the Shining Hand +3: -1 Listen, Only useable by Monk

Robes of the Shining Hand +4: -1 Listen, Only useable by Monk

Robes of the Dark Moon: -1 Concentration, Haste (5) 1 use/day (2 in stock)

Cloth of inequity: +3 armor vs slashing, HP+3, Cha +3

Improved Robes of the Old Order: +2 Armor, Only useable by Monk

Greater Battle Robe: +2 armor bonus vs evil, Concentration +3, Spellcraft +3, SR 24, Only useable by Sorcerer and Wizard

Mage's Battle Robe: +2 concentration, +2 spellcraft, SR 19


Shields

Tower Shields
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Imaskari Shield: +2 EB, SR 20, Material: Illithid

Brown damp Tower Shield: +3 EB, Bluff +1, Spell immunity: Hold Monster, Material Wood


Heavy Shields
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Heavy Shield +2

Heavy Shield +3

Heavy Shield +4


Bucklers and Arm Shields
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+3 Light Shield

Light shield of Fantasm: +4 EB, Saving throw positive energy +1, material wood


Boots, Sabatons and shoes
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Boots of Elvenkind: +1 dodge, +6 move silently

Boots: +2 dodge, Dex -2, Earthquake (20) 1 use/day

The Sturdy feet of Pim: +2 dodge, Hp +10, Con +2, Only useable by fighter

Mad Gent's Boots: +2 dodge, Remove blindness (5) 1xuse/day, Remove Curse (5) 1 use/day, Remove Disease (5) 1 use/day (2 in stock)

Kitten Slippers: +2 dodge, Dex +2, Move Silently +3, Haste (10) 2xuses/day

Dragon Slippers: +2 Dodge, Dex +2, SR 24 (3 in stock)

Boots: +3 Dodge, Saving Throws Fortitude +1

Boots: +3 dodge, -2 UMD, Saving throws death +4, Saving throws Poison +2

Boots of Love: +3 dodge, HP +4, Saving throw Reflex +2

Northlander Boots: +3 dodge, Damage immunity Cold 10%, Expeditious Retreat (5) 2xuses/day

Fighter Combat Boots, Greater: +3 dodge, +7 HP, intimidate +3, Only useable by: Fighter

Boots: +4 dodge, HP +2

Boots: +4 dodge, HP +7

Boots: +4 dodge, Paladin Level 4, Wis +2

Boots of Haste (10): Haste 3xday

Boots of Drabness: Cha +3, Wis +3, Sleight of hand +1

Boots of Striding: +4 con


Helmets, hoods and hats
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Purple Purring paladin Helmet: Bonus spell slot spirit shaman level 2, Reflex +4, Move Silently +2

Helm of Defense: +1 defl, +2 saving throws Universal

Gray Vampire Helmet: +4 defl

Dragon Helm: +1 defl, Damage Immunity Cold Fire Electrical 10%

Eyes of the Eagle: +3 Defl, Concentration +4, Lore: Nature+4, Search +4, Spot +5

Golden Circlet: Saving throws mind affecting +2 Will +1, Concentration +2, Spell Resistance 20 (3 in stock)


Bracers, Gloves and Gauntlets
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Bracers of Armor: +3 armor

Wondrous Gloves: -1 Wis, Bonus spell slot Level 0,1,2,3, only useable by Bard

Mad Gent's Gloves: Cure Moderate Wounds (10) 3xUses/day (3 in stock)

The brawling Hands: +2 Dex, Reflex +1

Gauntlet of Unholiness: +3 EB

Copper Caution: HP +10, Wis+2, Lore Religion +2

Industrious Hands of Pim: Bonus feat Point Blank Shot, Dex +2, Only useable by Fighter, Haste (10) 1xuse/day

Bracers of artifice: +3 Armor, Sorcer and Wizard Spell slot level 4


Jewelry, cloaks and belts

Rings
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Heart of Ilum Lura: Saving throws Universal +2, Only useable Ranger

Ring of Transcendent Power: Bonus Spell slot Cleric Level 5, Wis +3, SR 22, only usable by Cleric

Ring of Wizard (3): Bonus spell slot Bard, Sorcerer, Wizard Level 3

The Gold Whispering ring: Armor bonus slashing +1 (defl), Bonus spell slot Wizard 5, Skill Bonus Lore: History +3

Ring of Damnation: Con +2, Wis +2, Aura of Glory (7) 1 use/day, Only useable by: blackguard, cleric, or evil

Ring of the Wise, Greater: Wis +3, Saving throw Will +1, Diplomacy +1, Heal +1, Survival +1

Ring of Holiness, Greater: Bonus Spell Slot Cleric Level 1, 2, 3

Ring of the Untherite Generals: Bonus feat Expert Tactician, Cha +3, Mass cure Moderate Wounds 3xuses/day

Ring of Clear Thought: Int +2

Talon Ring: +4 defl

Ring of Might: +2 con, +2 str, Cold Resistance 5 (2 in stock)

Ring of Music, Greater: Bard spell slot level 1, 2, 3

Ring: +3 defl, +1 Bluff

Ring: +2 defl, HP+7, bonus wizard spell slot 3, Spell immunity: Hammer of the Gods

Ring of Nine Lives: Heal (11)x 1 charge, 9 charges

Ring of Scholars: +3 Int, +5 Arcana

Anagrys' Shackle Breaker: Bonus spell slot Wizard level 4, Greater dispelling (7) 1xuse/day, Only useable by: Wizard

Arcane trickster's Mysteriousness: +4 defl, Spell immunity Contagion, Only useable by Chaotic

Ring of the Wood Elves: +2 dodge, dexterity +2, SR 24

Ring of Nature: Bonus Spell Slot Druid Level 1, 2, 3

Ring of Ironhand's: +3 defl, + 3 armor bonus vs piercing


Amulets and necklaces
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Amulet of Protected Dalliances, Greater: +3 Nat, +3 Cha, Saving Throws Mind-affecting +2

Amulet of Protected Dalliances: +2 nat, Cha +2, Saving throws mind affecting +2

The Likely Amulet: +10 HP, Con +2, Wis +2

Periapt of Wisdom: Wis +2

Periapt of Wisdom: Wis +3

Greenstone Amulet: Saving throw fear +2, Saving throw Mind-affecting +2, Spell immunity: Charm Person, Daze, Hold Person, Sleep (3 in stock)

Periapt of Proof against poison: Saving throws Poison +3, Neutralize poison(5): 1 Use/day

Silver necklace of Cleric's Care: Bonus spell slot cleric level 5, Arch-Engineering +2

Amulet of Acid Resistance: 20 Acid Resistance (2 in stock)

Amulet of Fire Resistance: 20 Fire Resistance

Cloaked Amulet, Lesser: +1 Nat, Hide +1, Move Silently +1

Anagrys' Slave Collar: Bonus Spell Slot Wizard level 1, 2, 3, Only Useable by Wizard

Ysridain's Soul: +3 Natural, HP +10, Concentration +4, Perform +4, Only useable by Bard

Proud Gold Necklace: +3 Nat, HP +4, Craft metalwork +1

Gold Necklace of Lathander's Panic: +3 Nat, Bonus Spell slot Cleric Level 1, Gather information +1


Belts
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Pink Ioun Stone: +2 Con

Pale Blue Ioun Stone: +2 Str

Belt: +4 defl

Belt of hill giant strength: Str +3

Belt of Stone Giant Strength: Con +1, Str+ 3

Girdle of King Violos: +2 defl, Bear's Endurance 1xuse/day

Belt of Stealth: +2 hide, +2 move silently

Encircling Scale: Bonus feat Darkvision, Saving throws Fort +1 poison +2, Poison (5) 3 charges/use 50 charges


Cloaks
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Greater Cloak of the Alert: Con +2, Regen +1, Listen +4, Spot +4

Planar Hunter's Cloak: Armor bonus vs Magical Beasts and outsiders +4 (Defl), Listen +3, Search +3, Spot +3

Cloak of the High Forest: +2 defl, +1 Fortitude

Cloak of the Bat: +2 defl, Listen +3, Darkness (3) 1xuse/day, Spell Immunity: Darkness

Cloak of ElvenKind: Bonus feat Track, Hide +2, Move Silently +2, Listen +2, Spot+2

Cloak of the Healer: +1 Fort, +1 Regen, +2 Heal, +2 Arcana


Artifacts for Sale (Epic Items)
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Stone Warrior Mantle, Epic: +4 defl, Saving throws Universal +1, Intimidate +4, Only useable by barbarian, paladin, fighter

Snow Tiger Helm, Epic: +4 Defl, Con +2, Saving throws fear +2

Cloaked Amulet, Epic: +2 nat, +4 Hide, +4 Move Silently

Robe of Epic Spell Resistance: +1 armor vs good, SR 30

(Morningstar) Star Cepter, Epic: +4 EB, Damage bonus magical 1d4

Royal Guard Helmet Epic: +4 defl, protection from alignment (2) 1xuse/day, See invisibility (3) 1xuse/day, Only useable by Fighter Paladin


Other useful Accessories
Wands
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Wand of Keen: Keen (5), 1 charge, 50 charges (3 in Stock)

Wand of Haste (10): 1 charge, 50 charges

Wand of Impact: 1 charge, 50 charges

Wand of Fear (5): 1 charge, 50 charges

Wand of Enlarge Person (5): 1 charge, 50 Charges

Wand of Paralyzation (7): Hold Monster 1 charge, 50 Charges (2 in stock)

Wand of Rage (15): 1 charge, 50 charges

Clairaudience/Clairvoyance (5): 1 charge, 50 charges



Scrolls (Will be updating very soon)
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Potions (Will be updating very soon)
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Other
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Bone Wand x3

Star Sapphire x1

Diamond x4

Canary Diamond x1
“In each of us, two natures are at war – the good and the evil. All our lives the fight goes on between them, and one of them must conquer. But in our own hands lies the power to choose – what we want most to be we are.”
― Robert Louis Stevenson
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