Guild Hall Home Nodes
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- metaquad4
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Guild Hall Home Nodes
Proposal: Home nodes in all guild halls.
OR
Have a separate guild node depending on the keys in your inventory where you can TP from the nexus directly to one of the guild halls you are eligible to enter.
OR
Have a separate guild node depending on the keys in your inventory where you can TP from the nexus directly to one of the guild halls you are eligible to enter.
Last edited by metaquad4 on Mon Aug 28, 2023 6:01 pm, edited 1 time in total.
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Re: Guild Hall Home Nodes
I think this would be nice for all player housing, actually. Could add to the RP. "Oh, I had to log off at the FAI instead of actually going to my house because of time, but I can start there tomorrow". I think it would be good all-round.
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- RoseMiriel
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Re: Guild Hall Home Nodes
Great idea yep!=^^= both!
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- InsomnesCanis
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Re: Guild Hall Home Nodes
please make this happen.
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Re: Guild Hall Home Nodes
I second all of the above! Many times I RP heading home before I log off, and would love to start there when I log in again. I never thought about having the nodes for guilds, too, but I think that would be a great addition as well!
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Re: Guild Hall Home Nodes
Would definitely help with the more secretive guilds where disguises have to be put on outside of Nexus.
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Re: Guild Hall Home Nodes
It's a good suggestion.
However, if memory serves, this suggestion has been shot down in the past in that the upper ups considered that a high percentage of players would just log their toons into the Guild halls, and...stay there. Thus, "robbing" the general population of the chance for "run ins" as these same toons must now walk their digital butskies from the nearest spawn node to their guild hall/house. It's a funny argument if you ask me...but it does have some merit, in that it is already difficult to find other PCs "at random" in the environment (sure, one can easily see/use the SRCRY and find out everyone is at some bar or another tavern or inn or....).
But that doesn't even matter anymore, randomness in finding other PCs "on the road," so to speak. The population is so low and there are few newbies and everyone just hangs in their nodes like good nodies should.
However, if memory serves, this suggestion has been shot down in the past in that the upper ups considered that a high percentage of players would just log their toons into the Guild halls, and...stay there. Thus, "robbing" the general population of the chance for "run ins" as these same toons must now walk their digital butskies from the nearest spawn node to their guild hall/house. It's a funny argument if you ask me...but it does have some merit, in that it is already difficult to find other PCs "at random" in the environment (sure, one can easily see/use the SRCRY and find out everyone is at some bar or another tavern or inn or....).
But that doesn't even matter anymore, randomness in finding other PCs "on the road," so to speak. The population is so low and there are few newbies and everyone just hangs in their nodes like good nodies should.

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Re: Guild Hall Home Nodes
Those players tend to not interact much on the way to thier places anyway I feel.Steve wrote: ↑Thu Nov 09, 2023 2:37 pm It's a good suggestion.
However, if memory serves, this suggestion has been shot down in the past in that the upper ups considered that a high percentage of players would just log their toons into the Guild halls, and...stay there. Thus, "robbing" the general population of the chance for "run ins" as these same toons must now walk their digital butskies from the nearest spawn node to their guild hall/house. It's a funny argument if you ask me...but it does have some merit, in that it is already difficult to find other PCs "at random" in the environment (sure, one can easily see/use the SRCRY and find out everyone is at some bar or another tavern or inn or....).
But that doesn't even matter anymore, randomness in finding other PCs "on the road," so to speak. The population is so low and there are few newbies and everyone just hangs in their nodes like good nodies should.![]()
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