Suggestion: DM support system
Posted: Sat Oct 14, 2023 5:53 am
Hello everyone.
Following the discussion about the Status Quo started by Tekill a few ideas were thrown about making DM lives easier when it comes to tracking and noticing people's progress or simply focusing on events and it was deemed appropriate by some to start a fresh thread about this.
I am not usually a topic starter but since I am one of those who threw ideas in I might as well do it. Plus work is dead on a Saturday morning.
I will list below the ideas that were proposed and update the list as new ideas are posted, then I will elaborate on my idea in more detail. If I miss any ideas please let me know.
1) Tekill proposed to implement a new role of administrative DM, who as the name suggests would take care of the administration and record keeping tasks, while freeing time for the normal DM for storytelling and events. About this I leave the floor to Tekill to further elaborate on his idea.
2) Zhazz proposed to implement in the game a system of NPC that are able to collect players resources and keep track of them for the DM team. AoS then chimed in suggesting how this can be implemented in game, but they would have to explain in more details as I understand development as a dead hamster understands quantum physics.
3) AsuraKing suggested a system of record keeping for the DM to track who joined their events.
4) I suggested a system of assistance and progress tracking carried out by players (ideally those who already know how to move on the server) in order to help inducting other players to the events and tracking progress. This system would be complementary to the automated one proposed by Zhazz.
Player-DM assistance system
I am not a DM so I would kindly invite someone from the team and further clarify the situation if what I say is incomplete or incorrect, but from what I could observe as a player DM events are structured as follows:
1) Origin event: which can be either an in game event or a rumor on the forum which sets the scene for the incoming plot.
2) Follow Up phase: where the rumors spread, characters investigate and gather resources/make plans to further their goal.
3) Story continuation: where the DM follows up with the story and the players efforts come to fruition. This phase is usually followed by a more or less long repetition of point 2 and point three
4) Conclusion: the final event that wraps everything up.
From what I have noticed part 2) is probably the most tedious and time consuming because:
- Everyone and their grandmother spam the DM inbox with follow up requests, oftentimes different groups ask different questions.
- if the phase is done in game, the DM might have to spend entire days meeting the interested players oftentimes to give the same information to various groups.
- It may take a long time to accomodate players who are in different timezones
- The DM will have to consume time to keep track of the progress.
So this perhaps might be mitigated by outsourcing phase 2 to players.
How can we do this?
When a plot starts, some players can volunteer their characters as plot aids. They would essentially act as intermediates between the DM and the players, gaining more tools but renouncing to any active role and reward in the plot. Also care must be taken to ensure there is cover for all factions and timezones. Of course how this exactly is done would have to be further discussed and potentially refined on a case by case basis but here are some ideas:
1) The assisting character can gather the resources and convey them to the DM;
2) Meet with all the interested players, gather all their queries and then meet with the various NPC and convey them so that the DM has to RP one or two times giving the same answer instead of 10,000;
3) I am unsure if this is doable, the DM will have to evaluate. Before or after gathering the players initial queries perhaps the DM can provide the assisting players with a table of information with tiered DC. This way the assisting player can request the participants to roll and give information from the table based on the result. Of course the former will screenshots the rolls.
4) The assisting player can take note of the participants efforts and convey them all together to the DM.
5) Anything the DM can think of within the limits of common sense.
To give a practical example.
Let's say that DM X starts a plot. In the starting event a ship sinks in the Sea of Swords.
Let's say that Sel (and whoever else wants to do that) volunteers himself and his fine establishment to assist in the plot.
1) After discussing the details with DM X, the NPC Captain Peg-leg takes residence at the Broken Goblet and informs Sel that he is interested in exploring the wreckage.
2) Sel and whoever is involved will post rumors and flyers, then meet with the players who are interested both IC and ooc and take notes of what they wish to do/investigate. If provided with the table mentioned above he will gather the rolls and provide the results.
3) He will then provide the notes to DM X OOC and meet with Captain peg leg IC to discuss the next steps.
4) if required Sel will gather any resource from the players and pass them to the DM.
5) Based on the information gathered the DM will prepare an outcome in the events that progress the story.
For those who are familiar with cyberpunk this role would be similar to that of the fixer who liaises with the Merc and the client while keeping out of the action if that makes sense.
PROs
- More time for the DM to focus on the actual event;
- Less spam on the DM mailbox;
- Quicker replies;
- Better record keeping;
- The DM won't have to repeat the same information a barbaric amount of times;
- Less tedious work for the DM;
- RP is definitely better with a human than an automated NPC;
- Ideally the assisting players will have a direct line of communication with the DM
CONs
- As all things, it presents risks of favouritism and attention must be paid that the assisting players act in a fair manner.
- As we cannot ask the assisting players to act in a way that makes no sense for their character, more than one of them might be required in order to cover all the involved factions.
- There might be timezones issues so it might be necessary to integrate this system with an automated one proposed by Zhazz.
- The assisting player will have a lot of recordkeeping to do while giving up on a reward and a more central role. This will be compensated by having a whole load of RP.
I would be willing to volunteer my character for a trial and see if it works out. Of course any suggestion/feedback or rotten eggs if you dislike the idea are welcome.
Over and out.
Following the discussion about the Status Quo started by Tekill a few ideas were thrown about making DM lives easier when it comes to tracking and noticing people's progress or simply focusing on events and it was deemed appropriate by some to start a fresh thread about this.
I am not usually a topic starter but since I am one of those who threw ideas in I might as well do it. Plus work is dead on a Saturday morning.
I will list below the ideas that were proposed and update the list as new ideas are posted, then I will elaborate on my idea in more detail. If I miss any ideas please let me know.
1) Tekill proposed to implement a new role of administrative DM, who as the name suggests would take care of the administration and record keeping tasks, while freeing time for the normal DM for storytelling and events. About this I leave the floor to Tekill to further elaborate on his idea.
2) Zhazz proposed to implement in the game a system of NPC that are able to collect players resources and keep track of them for the DM team. AoS then chimed in suggesting how this can be implemented in game, but they would have to explain in more details as I understand development as a dead hamster understands quantum physics.
3) AsuraKing suggested a system of record keeping for the DM to track who joined their events.
4) I suggested a system of assistance and progress tracking carried out by players (ideally those who already know how to move on the server) in order to help inducting other players to the events and tracking progress. This system would be complementary to the automated one proposed by Zhazz.
Player-DM assistance system
I am not a DM so I would kindly invite someone from the team and further clarify the situation if what I say is incomplete or incorrect, but from what I could observe as a player DM events are structured as follows:
1) Origin event: which can be either an in game event or a rumor on the forum which sets the scene for the incoming plot.
2) Follow Up phase: where the rumors spread, characters investigate and gather resources/make plans to further their goal.
3) Story continuation: where the DM follows up with the story and the players efforts come to fruition. This phase is usually followed by a more or less long repetition of point 2 and point three
4) Conclusion: the final event that wraps everything up.
From what I have noticed part 2) is probably the most tedious and time consuming because:
- Everyone and their grandmother spam the DM inbox with follow up requests, oftentimes different groups ask different questions.
- if the phase is done in game, the DM might have to spend entire days meeting the interested players oftentimes to give the same information to various groups.
- It may take a long time to accomodate players who are in different timezones
- The DM will have to consume time to keep track of the progress.
So this perhaps might be mitigated by outsourcing phase 2 to players.
How can we do this?
When a plot starts, some players can volunteer their characters as plot aids. They would essentially act as intermediates between the DM and the players, gaining more tools but renouncing to any active role and reward in the plot. Also care must be taken to ensure there is cover for all factions and timezones. Of course how this exactly is done would have to be further discussed and potentially refined on a case by case basis but here are some ideas:
1) The assisting character can gather the resources and convey them to the DM;
2) Meet with all the interested players, gather all their queries and then meet with the various NPC and convey them so that the DM has to RP one or two times giving the same answer instead of 10,000;
3) I am unsure if this is doable, the DM will have to evaluate. Before or after gathering the players initial queries perhaps the DM can provide the assisting players with a table of information with tiered DC. This way the assisting player can request the participants to roll and give information from the table based on the result. Of course the former will screenshots the rolls.
4) The assisting player can take note of the participants efforts and convey them all together to the DM.
5) Anything the DM can think of within the limits of common sense.
To give a practical example.
Let's say that DM X starts a plot. In the starting event a ship sinks in the Sea of Swords.
Let's say that Sel (and whoever else wants to do that) volunteers himself and his fine establishment to assist in the plot.
1) After discussing the details with DM X, the NPC Captain Peg-leg takes residence at the Broken Goblet and informs Sel that he is interested in exploring the wreckage.
2) Sel and whoever is involved will post rumors and flyers, then meet with the players who are interested both IC and ooc and take notes of what they wish to do/investigate. If provided with the table mentioned above he will gather the rolls and provide the results.
3) He will then provide the notes to DM X OOC and meet with Captain peg leg IC to discuss the next steps.
4) if required Sel will gather any resource from the players and pass them to the DM.
5) Based on the information gathered the DM will prepare an outcome in the events that progress the story.
For those who are familiar with cyberpunk this role would be similar to that of the fixer who liaises with the Merc and the client while keeping out of the action if that makes sense.
PROs
- More time for the DM to focus on the actual event;
- Less spam on the DM mailbox;
- Quicker replies;
- Better record keeping;
- The DM won't have to repeat the same information a barbaric amount of times;
- Less tedious work for the DM;
- RP is definitely better with a human than an automated NPC;
- Ideally the assisting players will have a direct line of communication with the DM
CONs
- As all things, it presents risks of favouritism and attention must be paid that the assisting players act in a fair manner.
- As we cannot ask the assisting players to act in a way that makes no sense for their character, more than one of them might be required in order to cover all the involved factions.
- There might be timezones issues so it might be necessary to integrate this system with an automated one proposed by Zhazz.
- The assisting player will have a lot of recordkeeping to do while giving up on a reward and a more central role. This will be compensated by having a whole load of RP.
I would be willing to volunteer my character for a trial and see if it works out. Of course any suggestion/feedback or rotten eggs if you dislike the idea are welcome.
Over and out.