new Idea for the Crossbow

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Lockonnow
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new Idea for the Crossbow

Unread post by Lockonnow »

DisArm by use he's crossbow Disarm by he's crossbow but let us say he need the feat Improved Disarm to make it work ?
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paragon_nemesis
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Re: new Idea for the Crossbow

Unread post by paragon_nemesis »

I think if it were possible to add this feature it would require a few different things. Probably a point blank shot feat requirement, or something similar. In this clip he's setup for an optimal scenario as well. None of his enemies are attacking him directly. It would be a much more difficult situation if they were. Though possibly feasable still. There would likely need to be some negatives if being attacked even with improved disarm using a crossbow to do it, or a bow would be quite difficult. :twisted:
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Green Monster
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Re: new Idea for the Crossbow

Unread post by Green Monster »

I think that, if it were to be implemented, it shouldn't be a separate feat from disarm and should work with any ranged weapon, not just crossbows. But should only work with, as para said, other feats as well. I think it should work like this:

You use disarm feat on your opponent with a ranged weapon equipped. It will only even roll the attempt if you have both point blank shot and weapon focus in the ranged weapon you're using. If you don't have both of those, you fail automatically. The difficulty for the roll is increased by 4, plus another 1 for every ten feat away from your opponent, but the opponent does not get the chance to disarm you if you fail even if you don't have improved disarm.

I think it could all be done. Question is, is it going to be valuable enough to the player base to warrant the coding?
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paragon_nemesis
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Re: new Idea for the Crossbow

Unread post by paragon_nemesis »

Green Monster wrote: Wed Nov 15, 2023 2:50 pm I think that, if it were to be implemented, it shouldn't be a separate feat from disarm and should work with any ranged weapon, not just crossbows. But should only work with, as para said, other feats as well. I think it should work like this:

You use disarm feat on your opponent with a ranged weapon equipped. It will only even roll the attempt if you have both point blank shot and weapon focus in the ranged weapon you're using. If you don't have both of those, you fail automatically. The difficulty for the roll is increased by 4, plus another 1 for every ten feat away from your opponent, but the opponent does not get the chance to disarm you if you fail even if you don't have improved disarm.

I think it could all be done. Question is, is it going to be valuable enough to the player base to warrant the coding?
Agreed. This would keep it in fair balance. Especially since bow/crossbow builds can get so powerful already.
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Lanthalosa Drekk - Warlock

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Ryltar - Escaped convict, murderer.
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Green Monster
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Re: new Idea for the Crossbow

Unread post by Green Monster »

paragon_nemesis wrote: Wed Nov 15, 2023 2:58 pm
Green Monster wrote: Wed Nov 15, 2023 2:50 pm I think that, if it were to be implemented, it shouldn't be a separate feat from disarm and should work with any ranged weapon, not just crossbows. But should only work with, as para said, other feats as well. I think it should work like this:

You use disarm feat on your opponent with a ranged weapon equipped. It will only even roll the attempt if you have both point blank shot and weapon focus in the ranged weapon you're using. If you don't have both of those, you fail automatically. The difficulty for the roll is increased by 4, plus another 1 for every ten feat away from your opponent, but the opponent does not get the chance to disarm you if you fail even if you don't have improved disarm.

I think it could all be done. Question is, is it going to be valuable enough to the player base to warrant the coding?
Agreed. This would keep it in fair balance. Especially since bow/crossbow builds can get so powerful already.
Crossbow builds are OP because of the Crossbow Sniper feats that can add up to 1.5 x your dex bonus to the damage of a crossbow. This was included in the original game to balance out the fact that originally, Rapid Reload only gave you a max of 2 attacks per round with a crossbow**. Here, with Rapid Reload giving as many attacks with a crossbow as with a bow, there's crossbow builds out here 1 round killing frost giants from a distance. The game should have EITHER crossbow sniper OR full attacks per round with a crossbow. Not both.

But that's a little off topic, just wanted to touch on why crossbow builds are so powerful. As to the OP, I think it'd be an interesting, though probably not widely used, feature. After all, the whole point of disarm is to stop the enemy hitting you back. Crossbow builds here are so OP that they stop the enemy from hitting back by simply killing the enemy in one round. From a distance.


** (In the original game, you could only get 1 attack per round with any crossbow because of the time it takes to reload. Rapid Reload feat cut that reloading time in half, letting you attack twice per round if your BAB was 6 or more. Because PnP, which doesn't care about balancing one build against another, lets you get your full # of attacks with a light or hand crossbow if you have Rapid Reload for that type of crossbow, it was decided to have Rapid Reload do that for all crossbows.)
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Lockonnow
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Re: new Idea for the Crossbow

Unread post by Lockonnow »

Green you have point out how it is but you know that Long bow get one more attack then the Crossbow right you do know that dex do not do dmg but only hit so if you add dex as much as you can how much dmg dose it do Crossbow Sniper feats well it is not that much as you think couse if you dont have much str couse you need to have con as well and you need to have skills point as well to make it op not couse of the dmg you cant do very much dmg at all
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