And I'm not trying to sound rude, but it really has some glaring issues:
- an ABSURD amount of slowing traps... so many in fact that at times it becomes near impossible to find a patch of land to mouse-click move to.
- a discrepancy between the walkmesh and the traps in many spots that results in them being under the walkmesh and undetectable.
- foliage is too dense, and finding camera angles is a chore.
- three map landmarks, all of which have nothing of note to see, and one is just an unexplorable mess surrounded by traps.
- some undead wandering around, including one that trigger-spawns with the ability to level drain, but no sense of why they're there.
- two or three doors/grates that aren't connected to any interior.
- zero containers or treasure (just some harvestables).
Has anyone else found anything different from what I've described? I wish I could come up with some pro's, but I'm struggling to think of anything other than the area has a semi-spooky look, but it could be way cooler.
