Reaching Woods - Talis
Posted: Fri Jan 26, 2024 10:19 pm
I've been to this map maybe a half-dozen times, usually only out of curiosity to see if it's changed at all... and it never is, and I am left with the same question each time I visit it: why does this map even exist? Was it intended to be used in some sort of plot? Or did the creator of the map just not get around to finishing it?
And I'm not trying to sound rude, but it really has some glaring issues:
- an ABSURD amount of slowing traps... so many in fact that at times it becomes near impossible to find a patch of land to mouse-click move to.
- a discrepancy between the walkmesh and the traps in many spots that results in them being under the walkmesh and undetectable.
- foliage is too dense, and finding camera angles is a chore.
- three map landmarks, all of which have nothing of note to see, and one is just an unexplorable mess surrounded by traps.
- some undead wandering around, including one that trigger-spawns with the ability to level drain, but no sense of why they're there.
- two or three doors/grates that aren't connected to any interior.
- zero containers or treasure (just some harvestables).
Has anyone else found anything different from what I've described? I wish I could come up with some pro's, but I'm struggling to think of anything other than the area has a semi-spooky look, but it could be way cooler.
I've also encountered/seen on scry a grand total of zero characters visiting the area. So, my original question stands, why is this map a thing, and what, if anything, am I missing here?
And I'm not trying to sound rude, but it really has some glaring issues:
- an ABSURD amount of slowing traps... so many in fact that at times it becomes near impossible to find a patch of land to mouse-click move to.
- a discrepancy between the walkmesh and the traps in many spots that results in them being under the walkmesh and undetectable.
- foliage is too dense, and finding camera angles is a chore.
- three map landmarks, all of which have nothing of note to see, and one is just an unexplorable mess surrounded by traps.
- some undead wandering around, including one that trigger-spawns with the ability to level drain, but no sense of why they're there.
- two or three doors/grates that aren't connected to any interior.
- zero containers or treasure (just some harvestables).
Has anyone else found anything different from what I've described? I wish I could come up with some pro's, but I'm struggling to think of anything other than the area has a semi-spooky look, but it could be way cooler.
