Reduce Person & Enlarge Person

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Lockonnow
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Reduce Person & Enlarge Person

Unread post by Lockonnow »

can we have the Reduce Person and Reduce Person, Greater work on aattack spell so you can Reduces on you enema so their get small and the spell Enlarge Person make it work as a real human on small size si the Disarm work ofr those enema that have been enchant by the spells?
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Tantive
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Re: Reduce Person & Enlarge Person

Unread post by Tantive »

Its supposed to have a fortitude save in the pnp version. https://www.d20srd.org/srd/spells/reducePerson.htm
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DaloLorn
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Re: Reduce Person & Enlarge Person

Unread post by DaloLorn »

Unfortunately, there's only a handful of hardcoded spell rows which can target friendly and hostile creatures indiscriminately. Reduce/Enlarge aren't in them. :cry:
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Lockonnow
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Re: Reduce Person & Enlarge Person

Unread post by Lockonnow »

well how about made some new Reduce/Enlarge that can we need magic
sinopip
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Re: Reduce Person & Enlarge Person

Unread post by sinopip »

Why not remove from Enlarge Person the +3 damage bonus and make the Strength bonus stacking with existing enchantments (like the spell Righteous Fury or the barbarian's Rage) ?
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Re: Reduce Person & Enlarge Person

Unread post by DaloLorn »

sinopip wrote: Sun Aug 04, 2024 4:35 pm Why not remove from Enlarge Person the +3 damage bonus and make the Strength bonus stacking with existing enchantments (like the spell Righteous Fury or the barbarian's Rage) ?
That former part is an NWNism, trying to fake "All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage." Unfortunately, I don't think we can really do it any better.

The latter part makes sense, though. I'll bring it up internally.
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Lockonnow
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Re: Reduce Person & Enlarge Person

Unread post by Lockonnow »

but there is a spell that give str 4 come on do not replace the magic
sinopip
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Re: Reduce Person & Enlarge Person

Unread post by sinopip »

Now that I think of it, the spell Rage should stack the +2 Strength too... the thing is how to consider all these possible spell stackings. Maybe not change the Enlarge spell, but do it for the Rage spell, as it's a spell with a relative short duration (1 round/Level).
I don't see yet how it would work in general. Enlarge + Righteous Fury + Rage could be too OP.
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