A disclaimer is attached to the wares stating that she DOES NOT take gold as payment, only other, similarly unique items.
Weapons:
One-Handed
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Epic Thorn Blade (Longsword) (EB4, 1d6 Piercing, Parry -2)
Epic Cutting Star (Kukri) (EB4, 2 Fire Dmg, On Hit: Blindness DC=18 25% / 1 Round)
Epic Kukri of the Eclipse (EB 4, Negative Dmg 2, Bonus Feat: Darkvision, Spell Immunity: Darkness)
Assassin's Sword, Epic (Short Sword) (EB 4, Keen, Hide / Move Silently +4, Spot +2)
Warhammer of Blasting +4 (Electrical 1d4, EB4, On hit: Knock DC=26)
Vampiric Warhammer (AB 3, VR 1)
Intelligent Warhammer (EB +4, INT +3, Spell Immunity: Implosion)
Silver Light-Flail (EB4, Alch Silver)
Vampire Light Flail (VR 2, MC 4)
Deft Spell-Resisting Shortstaff (Magic Staff [Medium Size], Spell Resistance 30, Dex +3)
Vampiric Whip (AB +1, Vampiric Regeneration +3)
Vampiric Club (EB 1, VR 3)
Cold Iron Vampire Mace (VR +2, cold iron)
Sociable Mace (CHA +4, AB +2, Keen Mace)
Vampiric Dwarven Axe (VR 2, Sorcerer Slot 5)
Potent Alchemical Silver Dagger (EB4, Alchemical Silver)
Cold Iron Vampire Dagger (Vamp Regen +2, SR 20, Cold Iron Dagger)
Antispell Dagger (SR 32)
*Spells cast from this shield are unaffected by typical spell limitations such as needing verbal or somatic components, and cannot be counterspelled
Deadly Cold Iron Rapier (EB3, Massive Crits 5, Spellslot: Sorc 2, 20% of Weight, Cold Iron)
Argent Vampire (Rapier) (EB +4, Vampiric Regeneration +3, Alchemical Silver)
Vampire Rapier (VR 2)
Adamantine Acid Sickle (AB 1, Deflect 1, Acid DMG 1)
Chilly Bastard (Bastard Sword, EB4, Cold DMG 2, DEX +2)
Adamantine Bastard Sword (AB1, HP 3)
Slayer, Epic (Bastard Sword) (eb4 2d10 MC)
Kama of Shielding (EB 4, Piercing 2, Shield AC 2)
Epic Deep Wound Kama (right claw; 1d4 pierce eb4 2d6 Massive Criticals)
Cold Iron Vampire Kama (VR +2, Weight reduction 10%, cold iron)
Vampiric Kama (Vamp Regen 2, EB 1, Acrobatics 1)
Keen Adamantine Katana (AB 1, EB vs good 3, Keen)
Epic Cutting Star (Kukri) (EB4, 2 Fire Dmg, On Hit: Blindness DC=18 25% / 1 Round)
Epic Kukri of the Eclipse (EB 4, Negative Dmg 2, Bonus Feat: Darkvision, Spell Immunity: Darkness)
Assassin's Sword, Epic (Short Sword) (EB 4, Keen, Hide / Move Silently +4, Spot +2)
Warhammer of Blasting +4 (Electrical 1d4, EB4, On hit: Knock DC=26)
Vampiric Warhammer (AB 3, VR 1)
Intelligent Warhammer (EB +4, INT +3, Spell Immunity: Implosion)
Silver Light-Flail (EB4, Alch Silver)
Vampire Light Flail (VR 2, MC 4)
Deft Spell-Resisting Shortstaff (Magic Staff [Medium Size], Spell Resistance 30, Dex +3)
Vampiric Whip (AB +1, Vampiric Regeneration +3)
Vampiric Club (EB 1, VR 3)
Cold Iron Vampire Mace (VR +2, cold iron)
Sociable Mace (CHA +4, AB +2, Keen Mace)
Vampiric Dwarven Axe (VR 2, Sorcerer Slot 5)
Potent Alchemical Silver Dagger (EB4, Alchemical Silver)
Cold Iron Vampire Dagger (Vamp Regen +2, SR 20, Cold Iron Dagger)
Antispell Dagger (SR 32)
*Spells cast from this shield are unaffected by typical spell limitations such as needing verbal or somatic components, and cannot be counterspelled
Deadly Cold Iron Rapier (EB3, Massive Crits 5, Spellslot: Sorc 2, 20% of Weight, Cold Iron)
Argent Vampire (Rapier) (EB +4, Vampiric Regeneration +3, Alchemical Silver)
Vampire Rapier (VR 2)
Adamantine Acid Sickle (AB 1, Deflect 1, Acid DMG 1)
Chilly Bastard (Bastard Sword, EB4, Cold DMG 2, DEX +2)
Adamantine Bastard Sword (AB1, HP 3)
Slayer, Epic (Bastard Sword) (eb4 2d10 MC)
Kama of Shielding (EB 4, Piercing 2, Shield AC 2)
Epic Deep Wound Kama (right claw; 1d4 pierce eb4 2d6 Massive Criticals)
Cold Iron Vampire Kama (VR +2, Weight reduction 10%, cold iron)
Vampiric Kama (Vamp Regen 2, EB 1, Acrobatics 1)
Keen Adamantine Katana (AB 1, EB vs good 3, Keen)
Two-Handed, Ranged, or Unarmed
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Butcher Blade, Epic Greatsword (eb4, 1d4 bludgeon, extra damage: bludgeon, massive crits 1d10)
Dark Avenger, Epic (Greatsword, EB 4, Magic Dmg 2, Mass Crit 1d6, Darksteel)
Army Cleaver, Epic Greataxe (EB4, 1d6 bludgeon)
Vampire Acid Falchion (EB 2 Acid DMG +1 VR 2)
Argent Elven Falchion (Falchion, EB4, Alchemical Silver, 20% Weight)
Thunderbolt, Epic: (Spear, EB +4, Electric DMG 1d6, On Hit Daze DC=14 25% / 1 Round
Vlad's Pike: (VR 2, MC 1d4, On hit: Hold DC=14 50% / 2 Rounds)
Adamantine Spear (EB +1)
Stormlord's Friend (Spear, 2 Negative DMG, 2 Slashing DMG)
Vampire Scythe (VR +3, EB +1, CHA +1)
Quarterstaff of Wise Spell Resistance (SR28, WIS +3)
Titanstring Shortbow (EB4, Mighty 6, 60% of weight)
Sling of Prowess +4 (EB +4, Bonus Feats: Weapon Focus Sling, Weapon Specialization Sling)
Purple Vampiric Gauntlets (VR 3, Purple Light)
Vampire Gloves (Vamp Regen +3)
Flamespark Gloves (Fire DMG 2, Electric DMG 2)
Dark Avenger, Epic (Greatsword, EB 4, Magic Dmg 2, Mass Crit 1d6, Darksteel)
Army Cleaver, Epic Greataxe (EB4, 1d6 bludgeon)
Vampire Acid Falchion (EB 2 Acid DMG +1 VR 2)
Argent Elven Falchion (Falchion, EB4, Alchemical Silver, 20% Weight)
Thunderbolt, Epic: (Spear, EB +4, Electric DMG 1d6, On Hit Daze DC=14 25% / 1 Round
Vlad's Pike: (VR 2, MC 1d4, On hit: Hold DC=14 50% / 2 Rounds)
Adamantine Spear (EB +1)
Stormlord's Friend (Spear, 2 Negative DMG, 2 Slashing DMG)
Vampire Scythe (VR +3, EB +1, CHA +1)
Quarterstaff of Wise Spell Resistance (SR28, WIS +3)
Titanstring Shortbow (EB4, Mighty 6, 60% of weight)
Sling of Prowess +4 (EB +4, Bonus Feats: Weapon Focus Sling, Weapon Specialization Sling)
Purple Vampiric Gauntlets (VR 3, Purple Light)
Vampire Gloves (Vamp Regen +3)
Flamespark Gloves (Fire DMG 2, Electric DMG 2)
Protectives and Accessories:
Light Armor
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Spell Resistant Robes (SR 30, AC III) x2
Magic Resistant Clothes (Spell Resistance 28, Universal Saves +1, Move Silently +1)
Resilient Clothes (Universal Saves +2, HP +11)
The Druid Hunter (Robes, +3 Armor AC, +4 CHA, Spell Immunity: Storm of Vengeance)
Padded Armor of Epic Intelligence (1/8, 5% Base ASF, +4 INT, +2 AC)
Mage's Padded Armor of Strength (1/8, 0% ASF, +3 STR)
Mage's Resilient Padded Leafweave (1/9, 0% ASF, +1 Armor, +2 CON, +2 INT, +1 Fort)
Spell Resistant Studded Leather (3/5, HP +8, STR +3, SR 28)
Mithral Chainmail of Smarts and Sociability (6/4, CHA +3, INT +3)
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Druid's Darkleaf Full Plate (8/2, Darkleaf, Medium Armor, +3 Armor AC)
Intelligent Hide Armor (3/5, +4 INT)
Intelligent Hide Armor (3/5, +4 INT)
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Dexterous Entropium Full Plate (8/3 Heavy armor, DEX +3, 10% Negative Energy Immunity)
Epic Commander's Half Plate (8/0, CHA +4, Fortitude +1)
Green Dragon Plate +4 (8/1 Full Plate, +4 AC, Bonus Feat: Use Poison, Damage Immunity: 30% Acid, Dragonhide Material, Dragon Breath: Gas, 1/day, 60% Weight / 30 Lbs)
Stormbringer Fullplate (8/1, Armor AC +4, Spell Immunity: Storm of Vengeance)
Three-Three Full Plate (8/1, AC 3, Dex 3, Wis 3, Cha 1)
Warm Talker's Woodplate (7/2 Wildwood Fullplate, +3 CHA, 5% Cold Immunity)
Epic Commander's Half Plate (8/0, CHA +4, Fortitude +1)
Green Dragon Plate +4 (8/1 Full Plate, +4 AC, Bonus Feat: Use Poison, Damage Immunity: 30% Acid, Dragonhide Material, Dragon Breath: Gas, 1/day, 60% Weight / 30 Lbs)
Stormbringer Fullplate (8/1, Armor AC +4, Spell Immunity: Storm of Vengeance)
Three-Three Full Plate (8/1, AC 3, Dex 3, Wis 3, Cha 1)
Warm Talker's Woodplate (7/2 Wildwood Fullplate, +3 CHA, 5% Cold Immunity)
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Mindward Boots** (AC 4, +4 vs mind-effecting, Con +1)
Shifter's Friend (Boots, DEX +3, INT +3)
Fighter Combat Boots, Epic (+4 Dodge AC, +10 HP, +4 Intimidate)
Rogue's Boots, Epic (Dodge +4, Acrobatics +3, Disable Device & Search +4)
Shadow Walker Boots, Epic (AC Dodge +4, DEX +3, Hide/MoveSilent +3)
**mind-effecting does not protect against these spell will saves: inflict wounds / harm, curses, stonehold (not found in PVE). it should function vs all other crowd control spell will saves, paralysis included
Shifter's Friend (Boots, DEX +3, INT +3)
Fighter Combat Boots, Epic (+4 Dodge AC, +10 HP, +4 Intimidate)
Rogue's Boots, Epic (Dodge +4, Acrobatics +3, Disable Device & Search +4)
Shadow Walker Boots, Epic (AC Dodge +4, DEX +3, Hide/MoveSilent +3)
**mind-effecting does not protect against these spell will saves: inflict wounds / harm, curses, stonehold (not found in PVE). it should function vs all other crowd control spell will saves, paralysis included
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Smart Antimagic Buckler (Light Shield, SR 30, INT +2)
Antimagic Tier III Buckler (Light Shield, SR 28, AC +3)
Reflexive Heavy Shield (AC 4, Spell Failure +15%, Reflex +3, Reflex -1)
Mage Blocker, Epic* (Heavy Shield, Shield AC +4, Uni Saves +1, 1/day Greater Dispel & 1/day Silence)
*Spells cast from this shield are unaffected by typical spell limitations such as needing verbal or somatic components, and cannot be counterspelled
Turtle Shield, Epic (Tower Shield, +4 AC, Sneak Attack 1d6, STR +2)
Tower Shield of Magical Bashing (+1 Shield AC, 1d4 magic dmg, 1d4 bludgeoning dmg)
Strong Reflexive Tower Shield (STR 3, Reflex 4, Survival 2, Shield AC 1)
Antimagic Tier III Buckler (Light Shield, SR 28, AC +3)
Reflexive Heavy Shield (AC 4, Spell Failure +15%, Reflex +3, Reflex -1)
Mage Blocker, Epic* (Heavy Shield, Shield AC +4, Uni Saves +1, 1/day Greater Dispel & 1/day Silence)
*Spells cast from this shield are unaffected by typical spell limitations such as needing verbal or somatic components, and cannot be counterspelled
Turtle Shield, Epic (Tower Shield, +4 AC, Sneak Attack 1d6, STR +2)
Tower Shield of Magical Bashing (+1 Shield AC, 1d4 magic dmg, 1d4 bludgeoning dmg)
Strong Reflexive Tower Shield (STR 3, Reflex 4, Survival 2, Shield AC 1)
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Cloaked Amulet, Epic (+2 Nat AC, +4 Hide / Move Silently)
Glowing Ring (CHA +3 CON +3)
Warrior Helmet (STR +3, Deflection AC +4)
Trickster's Diplomacy Helmet (UMD +3, Diplomacy +4, WIS +1)
Trickster's Perceptive Helmet (UMD +3, Spot +3, Arch-Engineering +1)
Trickster's Mining Amulet (UMD +3, Mining +4, Natural AC +1)
Lockpicking Helmet (Open Lock 4, HP+17, Deflection AC +1)
Forestqueen's Blessing (Cloak) (cha 3 disease saves +5 regen 1)
6x Canary Diamonds
4x Blue Diamonds
Glowing Ring (CHA +3 CON +3)
Warrior Helmet (STR +3, Deflection AC +4)
Trickster's Diplomacy Helmet (UMD +3, Diplomacy +4, WIS +1)
Trickster's Perceptive Helmet (UMD +3, Spot +3, Arch-Engineering +1)
Trickster's Mining Amulet (UMD +3, Mining +4, Natural AC +1)
Lockpicking Helmet (Open Lock 4, HP+17, Deflection AC +1)
Forestqueen's Blessing (Cloak) (cha 3 disease saves +5 regen 1)
6x Canary Diamonds
4x Blue Diamonds
Spell Slot Items
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Wizard's Haste Dagger (Wizard Slot 4, Elec saves +1, SI: Feeblemind)
Wiz 4 CON 3 Ring (Wizard slot 4, CON +3)
Wiz 3 Bard 4 Ring (Bard slot 4, wiz slot 3)
Quarterstaff of Bardic Spellcasting (Bonus Slot: Bard 6, Saves +1 for Fortitude and Sonic)
Ysridain's Touch (Gloves) (Perform +3, Bluff -3, Bard Slots 2 + 4)
Vampiric Dwarven Axe (VR 2, Sorcerer Slot 5)
Sorc 6 INT 3 Ring (Sorc slot 6, Int +3)
Sorc 6 Dagger (Sorc Spellslot 6, Paladin slot 2)
Cleric 5 Ring (Cleric slot 5)
Druid's Holy Dagger (Druid slot 6, HP +14, Paladin slot 3)
Druid Boots (Dodge +2, Druid Slot 7, Food Preparation +1)
Druid Helm (Druid Slot 6)
Paladin's Gloves (Paladin Slot 4, EB 3, UMD Usable by Chaotic)
Paladin Tower Shield (Paladin Slot 4, Shield AC +1, +4 HP, 18 SR)
Paladin Ring (Paladin Slot 4, 1 Deflect, Heal 1, Spell Immunity: Evard's Black Tentacles)
Ranger Gloves (Ranger Slot 4)
Ranger Amulet (Ranger Slot 4, Cold 5% Immunity)
Ranger's Ring (Bonus Spell Slots: Ranger 4)
She notes that she is also looking for:
- A Wicked Union Scythe
- Cold Iron & Alchemical Silver Scythes with +4 EB
- Cold Iron, Alchemical Silver, and Epic Scimitars
- Mithral Chainmail better than +3 AC +3 CHA
- Boots with +4 AC Minimum that have extra AC, stats, or saves better than +2 reflex
- Heavy Shield with SR 32/30 and +4 AC