Mimic Frequency in Pirate Island

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RedLancer
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Mimic Frequency in Pirate Island

Unread post by RedLancer »

Could this be toned down? This area seems to have a pretty high frequency of mimic versus lootable chests. While the randomness is appreciated, mimics are pretty unfun in the way they eat the buffs off your weapon, and every mimic is a single instance of loot instead of the party-wide opportunity that other chests provide. Basically, encountering a mimic is a real downer.
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DM Mimic
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Re: Mimic Frequency in Pirate Island

Unread post by DM Mimic »

:(

I support this though. :lol:
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Afendaria
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Re: Mimic Frequency in Pirate Island

Unread post by Afendaria »

I think we counted something like ten mimics one time in a single go. Less would be better.
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izzul
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Re: Mimic Frequency in Pirate Island

Unread post by izzul »

For a PC that has Epic Resilience, i really love mimics

when i play PC that has no Epic Resilience, i hate mimics because roll 1 is like every 5 minutes :o
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selhan
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Re: Mimic Frequency in Pirate Island

Unread post by selhan »

I stop going there because the mimics kept breaking the vfx on my weapon, and I have to go through a DM to fix it lol.
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gedweyignasia
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Re: Mimic Frequency in Pirate Island

Unread post by gedweyignasia »

selhan wrote: Mon Jan 13, 2025 9:42 pm I stop going there because the mimics kept breaking the vfx on my weapon, and I have to go through a DM to fix it lol.
Can you submit a bug report for this so we can try to address it properly? Mimics work the same way as Disarm and Improved Disarm, so if they're breaking something, a lot of creatures (and PCs) can break it too!
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