Greypeaks Spawn and Transition Locations

Suggestions for Improving Existing Area Maps or for Altering Area Maps to Reflect In-Game Plots

Moderators: Moderator, Quality Control, Developer, DM

Post Reply
SandTrout
Posts: 48
Joined: Sun Mar 20, 2011 3:52 am
Location: College Station, TX

Greypeaks Spawn and Transition Locations

Unread post by SandTrout »

Several zone transitions in the Greypeaks, mainly the exit from the general and near the Stone Giants, load the player directly into the argo-area of local spawns. This is a problem because of how NWN2 handles the zone loading, leaving a player aggroed for potentially several seconds while having no oppotunity to input or even see what's happening. Due to the damage output of the relevant mobs, this means people can be dead and fugued before the do anything.

As a rule, any standard zone transition should not be within agro range of zone mobs.
Vaile Redhardt
User avatar
Aspect of Sorrow
Custom Content
Posts: 2633
Joined: Fri Mar 28, 2014 7:11 pm
Location: Reliquary

Re: Greypeaks Spawn and Transition Locations

Unread post by Aspect of Sorrow »

The fire giants are moved from the entrances, the stone giants and beholders are still in place.
User avatar
Lockonnow
Posts: 3105
Joined: Fri Oct 15, 2010 12:10 pm

Re: Greypeaks Spawn and Transition Locations

Unread post by Lockonnow »

Post Reply

Return to “Areas”