Custom Animations and Models.. How?

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Matherhorn
Posts: 97
Joined: Tue Sep 21, 2010 12:49 pm

Custom Animations and Models.. How?

Unread post by Matherhorn »

I was wondering if its Possible, if theirs a tutorial out there that you can Import Custom Animations and Models.

I have always wanted to add a kinda Crippled Walk Animation that would work with a staff. And custom Models like Armor, Weapons, Building Props..

I use Blender, never could afford the 3.5k + software like 3DSM.. but blender is pretty well supported..

Any help?
.. Thanks
Luna
Retired Admin
Posts: 7945
Joined: Sat May 16, 2009 3:00 pm

Re: Custom Animations and Models.. How?

Unread post by Luna »

See if you can find any help here.

http://www.rwscreations.com/


Else, go onto www.nwnsource.net, and ask around there.
I'm sure people there can point you in the right direction.
Matherhorn
Posts: 97
Joined: Tue Sep 21, 2010 12:49 pm

Re: Custom Animations and Models.. How?

Unread post by Matherhorn »

Hey thank you very much

Hope you folks accept me as a developer, looking forward to get back into designing
Luna
Retired Admin
Posts: 7945
Joined: Sat May 16, 2009 3:00 pm

Re: Custom Animations and Models.. How?

Unread post by Luna »

Matherhorn, nwn2source.net seems to be having some technical issue's, so I can't always get on it lately.
If you try to go there and can't get on, try again later.
I was able to get on yesterday, but can't today.
Matherhorn
Posts: 97
Joined: Tue Sep 21, 2010 12:49 pm

Re: Custom Animations and Models.. How?

Unread post by Matherhorn »

Okay, yeah I tried them and they were offline, I also found some nice tools at the Vault.

PS... might be a few days later then sunday on demo, was sick for 2 days and slept most of it so a little behind, but got 3 zones done so far.. I'll load it as a Zip to google.doc and send you a message when done..

Demonstrates some Conversation, Quests and Quest Series as well as Class recognition to give different quests for Melee, Devine, Arcane / Warlock and Bard, as well as Graphics

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