How to make an NPC?
Moderators: Moderator, Developer, DM
-
williamfredrickson
- Posts: 83
- Joined: Thu Apr 02, 2009 12:43 am
- Location: Mission Viejo, California
How to make an NPC?
Could anyone post a brief walkthrough on how to make an NPC for a complete beginner? I finally got my toolset to work without crashing, and I'm itching to make some NPCs for the server (it takes so long to make them on the DM client!)
I'm used to the NWN1 toolset, but I don't even know where to begin now!
For instance... how do I load up the proper files from the server to even start making an NPC? If I got to that point, I believe I could hack it eventually...
I'm used to the NWN1 toolset, but I don't even know where to begin now!
For instance... how do I load up the proper files from the server to even start making an NPC? If I got to that point, I believe I could hack it eventually...
William Fredrickson - Weave Captain and ex-Luskan soldier
-
Luna
- Retired Admin
- Posts: 7945
- Joined: Sat May 16, 2009 3:00 pm
Re: How to make an NPC?
Hmm, someone asked this in the QC thread today and Adzling posted this link.
http://www.nwn2toolset.dayjo.org/Toolse ... tures.html
[EDIT] I usually copy a human in humanoids and start from there. I never build one from scratch like that. I think it's more work. But I'm not totally sure? Try to copy a human and kind of follow that tutorial.
http://www.nwn2toolset.dayjo.org/Toolse ... tures.html
[EDIT] I usually copy a human in humanoids and start from there. I never build one from scratch like that. I think it's more work. But I'm not totally sure? Try to copy a human and kind of follow that tutorial.
-
williamfredrickson
- Posts: 83
- Joined: Thu Apr 02, 2009 12:43 am
- Location: Mission Viejo, California
Re: How to make an NPC?
Ah! Thank you very much, Luna! This will greatly help!
But how do I go about loading the proper files from the server so I can get our custom items and such??
But how do I go about loading the proper files from the server so I can get our custom items and such??
William Fredrickson - Weave Captain and ex-Luskan soldier
-
Sir_Carnifex
- Posts: 469
- Joined: Thu Apr 02, 2009 4:02 pm
- Location: Lurking and Watching with Intent to Smite
Re: How to make an NPC?
If you would ever get on MSN, I could show you!
Retired Dungeon Master and Developer
-
williamfredrickson
- Posts: 83
- Joined: Thu Apr 02, 2009 12:43 am
- Location: Mission Viejo, California
Re: How to make an NPC?
Ha, okay, SirC. I'm on it right now as [email protected]. Show me how!
William Fredrickson - Weave Captain and ex-Luskan soldier
-
Sir_Carnifex
- Posts: 469
- Joined: Thu Apr 02, 2009 4:02 pm
- Location: Lurking and Watching with Intent to Smite
Re: How to make an NPC?
You message me perhaps? You show as offline to me.williamfredrickson wrote:Ha, okay, SirC. I'm on it right now as [email protected]. Show me how!
Retired Dungeon Master and Developer
-
Knightmare
- Retired Staff
- Posts: 1696
- Joined: Mon May 18, 2009 1:21 am
- Location: One step ahead!
Re: How to make an NPC?
As you'll discover eventually, it is pretty straight forward to create NPCs but I would emplore that you look into the BAB progression and AC setup when creating critters for the players to combat. It can also be tricky to get the NPCs to use spells and special features in the way you want them to. That usually requires some "trial and error testing" in a test mod. Further, remember to tag them as the appropiate category e.g. humanoids, giants etc. depending on the creature you make
There are some wierd issues with feat assignment and combat behaviour but let's address those when/if you run into them.
Can you tell us when you get the hang of it, I have some requests for NPCs, and for some reason Josh won't let me "waste my time" making them, haha
There are some wierd issues with feat assignment and combat behaviour but let's address those when/if you run into them.
Can you tell us when you get the hang of it, I have some requests for NPCs, and for some reason Josh won't let me "waste my time" making them, haha
When you light a candle, you cast a shadow too ~ Artemis
It's better to rule in hell than to serve in heaven ~ Xanthor
Your enemy's enemy is your friend ~ Tiberius
It's better to rule in hell than to serve in heaven ~ Xanthor
Your enemy's enemy is your friend ~ Tiberius
-
Knightmare
- Retired Staff
- Posts: 1696
- Joined: Mon May 18, 2009 1:21 am
- Location: One step ahead!
Re: How to make an NPC?
By the way, creating NPCs is very similar to nwn1 though it may not seem that way intially. It is just because the interface and design of the new toolset is a bit different 
When you light a candle, you cast a shadow too ~ Artemis
It's better to rule in hell than to serve in heaven ~ Xanthor
Your enemy's enemy is your friend ~ Tiberius
It's better to rule in hell than to serve in heaven ~ Xanthor
Your enemy's enemy is your friend ~ Tiberius
-
williamfredrickson
- Posts: 83
- Joined: Thu Apr 02, 2009 12:43 am
- Location: Mission Viejo, California
Re: How to make an NPC?
Hehe, as far as the new interface goes, I wish they just stuck with the old adage, "If it ain't broke..."Knightmare wrote:By the way, creating NPCs is very similar to nwn1 though it may not seem that way intially. It is just because the interface and design of the new toolset is a bit different
William Fredrickson - Weave Captain and ex-Luskan soldier
-
Sir_Carnifex
- Posts: 469
- Joined: Thu Apr 02, 2009 4:02 pm
- Location: Lurking and Watching with Intent to Smite
Re: How to make an NPC?
Here's a quick one related to this:
Why do NPCs start out as wounded? I notice most of the ones I make don't quite have hit points at maximum, just like many of the NPCs on the server were/are like.
Why do NPCs start out as wounded? I notice most of the ones I make don't quite have hit points at maximum, just like many of the NPCs on the server were/are like.
Retired Dungeon Master and Developer
-
Knightmare
- Retired Staff
- Posts: 1696
- Joined: Mon May 18, 2009 1:21 am
- Location: One step ahead!
Re: How to make an NPC?
Do they have HP increasing items on the them or something that grants bonus HP? They might get applied after the NPC is spawned which will lower their health bar.
And on that note, do not ever put items on NPCs because they cause lag. Only custom skins should be applied. Anything else should be adjusted on the character sheets.
And on that note, do not ever put items on NPCs because they cause lag. Only custom skins should be applied. Anything else should be adjusted on the character sheets.
When you light a candle, you cast a shadow too ~ Artemis
It's better to rule in hell than to serve in heaven ~ Xanthor
Your enemy's enemy is your friend ~ Tiberius
It's better to rule in hell than to serve in heaven ~ Xanthor
Your enemy's enemy is your friend ~ Tiberius
-
Sir_Carnifex
- Posts: 469
- Joined: Thu Apr 02, 2009 4:02 pm
- Location: Lurking and Watching with Intent to Smite
Re: How to make an NPC?
Hm. A few of them might.
Generally I don't put items on them except for:
Weapon
Shield
Ammunition
Spare weapon (if needed)
Healing Kits
Somehow I don't think those things can be applied using a custom skin.
However, sometimes it's nice to have items on them instead of the custom skin. We DMs need to be able to customize stuff on occasion and that's impossible when the skin is overriding any change we make.
Generally I don't put items on them except for:
Weapon
Shield
Ammunition
Spare weapon (if needed)
Healing Kits
Somehow I don't think those things can be applied using a custom skin.
However, sometimes it's nice to have items on them instead of the custom skin. We DMs need to be able to customize stuff on occasion and that's impossible when the skin is overriding any change we make.
Retired Dungeon Master and Developer
-
williamfredrickson
- Posts: 83
- Joined: Thu Apr 02, 2009 12:43 am
- Location: Mission Viejo, California
Re: How to make an NPC?
I feel very foolish for not being able to figure this out, but...
I added the hacks into my mod (thanks to SirC), and was starting to create an NPC, but I can't find any of the custom items, (like Flaming Fist armor, Weave Master cloak etc.), nor any custom creatures... All I see in the blueprints section are the standard items and creatures.... Did I overlook a vital step?
I'm sorry if I'm being a bother!
I added the hacks into my mod (thanks to SirC), and was starting to create an NPC, but I can't find any of the custom items, (like Flaming Fist armor, Weave Master cloak etc.), nor any custom creatures... All I see in the blueprints section are the standard items and creatures.... Did I overlook a vital step?
I'm sorry if I'm being a bother!
William Fredrickson - Weave Captain and ex-Luskan soldier
-
Sir_Carnifex
- Posts: 469
- Joined: Thu Apr 02, 2009 4:02 pm
- Location: Lurking and Watching with Intent to Smite
Re: How to make an NPC?
You won't find blueprints in there. You just need to change an item's looks to the appropriate skin. For cloaks, you can just go to the appearance wizard and give the NPC the proper one from there (using override).
Of course, any time I'm on the forum, I'm generally on MSN if you want to ask questions.
Of course, any time I'm on the forum, I'm generally on MSN if you want to ask questions.
Retired Dungeon Master and Developer
-
Knightmare
- Retired Staff
- Posts: 1696
- Joined: Mon May 18, 2009 1:21 am
- Location: One step ahead!
Re: How to make an NPC?
Of course there are a few exceptions where you need to put on some custom gear on the NPCs, such as the Lathander guards in Beregost.
I should have said that adding items should be avoided where it is possible.
For example, if you want an NPC to have regeneration or damage resistance you shouldn't give them a ring of regen or a belt of dmg reduction but add a skin which has those properties
William, BG operates with many small haks instead of a big combined one which is why you may not find custom weapons, scripts or monsters in the hak you've installed. The easiest way to get those things is if someone has some erf files in which they are compiled. You will then have to export them into your module to get them.
Remember to save all erf files somewhere in case your module becomes corrupted.
I should have said that adding items should be avoided where it is possible.
For example, if you want an NPC to have regeneration or damage resistance you shouldn't give them a ring of regen or a belt of dmg reduction but add a skin which has those properties
William, BG operates with many small haks instead of a big combined one which is why you may not find custom weapons, scripts or monsters in the hak you've installed. The easiest way to get those things is if someone has some erf files in which they are compiled. You will then have to export them into your module to get them.
Remember to save all erf files somewhere in case your module becomes corrupted.
When you light a candle, you cast a shadow too ~ Artemis
It's better to rule in hell than to serve in heaven ~ Xanthor
Your enemy's enemy is your friend ~ Tiberius
It's better to rule in hell than to serve in heaven ~ Xanthor
Your enemy's enemy is your friend ~ Tiberius