How is anything you said raining on my parade? DC17 still means that my level 19 guy will fail 20% of the time and I'm two levels from epic and far beyond being level appropriate for that place. Means one in five fights I'll need a restorative and those odds are going to be way worse when I'm level appropriate for the place and my AC and saving throw are far lower than they are now.illithid wrote:It's 17, with the effect being 2d4 (?) con damage, which is applied at current health rather than full health.Their DC is 20+
25 for the myconids, 26 for the puffers, effect confusion20-25 fortitude save as well
They are CR8? I think and cast magic missile/lesser missile storm, as would a level 8 wizardtroglodytes which I never hunted and was never invited to hunt. By the time you can save vs their spells or make your spell-resistence checks they're worth nothing in terms of XP, and they can bring you down from 100+ to 5-10 hp in two spells.
I'm not trying to rain on your parade, my point to this conversation is that in a low/medium magic PW with readily available potion stores etc these are balanced to the CR, but that's just my opinion and I've played a fair bit of the game.
As for the trogs, I'm more interested in the reality of the situation: Nobody ever goes there at a time where they're level-appropriate because all you need to do is get unlucky with a single spawn and you're dead in one round.
People act like I'm some sort of novice to the server. I've been playing 4-6 hours a day for the last month, been pretty much everywhere I can go, and I've played D&D for the past 8 years on many other servers, and I've never encountered a situation where melee was quite so sabotaged as they are here.
TheSpaniard suggested the crypts as they've got an easy-to-kill boss. Of course, what do you need to do to kill him? Go through a energy-field with a save-or-be-level-drained effect.
And that's if you aren't already diseased or level-drained by the things you face trying to get there. The wights cast a spell that gives them 20 DR which makes them invincible. I've got a +4 staff (+4 by the way is not low-to-medium magic.) figuring it must be 20/+3 DR, but I was wrong.
So what you see people log in on their epic clerics out by the crypts, then buff their entire party, then switch back to their lowbies and hunt it because it's the only way to do the place viably, or you'll see people who are crazy level-innappropriate for the area zip through it really quickly to hit the chests.