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Asset Information and Discussion for Scripting, Area Design, and More

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Atlas
Posts: 1289
Joined: Sat May 16, 2009 2:00 pm

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Unread post by Atlas »

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Last edited by Atlas on Sat Apr 14, 2018 11:26 am, edited 1 time in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
viewtopic.php?f=153&t=18827&p=836119#p836119
Atlas
Posts: 1289
Joined: Sat May 16, 2009 2:00 pm

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Unread post by Atlas »

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Last edited by Atlas on Mon Dec 16, 2019 2:17 am, edited 2 times in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
viewtopic.php?f=153&t=18827&p=836119#p836119
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Duster47
Retired Staff
Posts: 3727
Joined: Mon Nov 16, 2009 7:57 pm
Location: Florida, USA

Re: Can This Cloak Model be Fixed for Half Orcs

Unread post by Duster47 »

Changing the *mdb is required. On my to-do list to learn how to edit these. Suggest you PM Iamdeath. Or perhaps someone else can step up to the plate?
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
Atlas
Posts: 1289
Joined: Sat May 16, 2009 2:00 pm

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Unread post by Atlas »

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Last edited by Atlas on Mon Dec 16, 2019 2:17 am, edited 2 times in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
viewtopic.php?f=153&t=18827&p=836119#p836119
Atlas
Posts: 1289
Joined: Sat May 16, 2009 2:00 pm

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Unread post by Atlas »

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Last edited by Atlas on Mon Dec 16, 2019 2:16 am, edited 2 times in total.
Character Profile and The Battles of Sir Amalric of Germont aka Sir Arkaine Halforken Link:
viewtopic.php?f=153&t=18827&p=836119#p836119
IAmDeathComeForThee
Retired Staff
Posts: 1408
Joined: Mon May 18, 2009 2:06 pm
Location: Canada

Re: Can This Cloak Model be Fixed for Half Orcs

Unread post by IAmDeathComeForThee »

Im not really sure, but it sounds like a lot more work than meets the eye. The cloaks have a skeleton that comes with them for their animations, and it depends how that cloak was skinned on to its skeleton. I dont know if it would mean redoing the animations or re skinning the cloak or what. I just dont have the time to try and figure it out atm, at least for right now. Sorry Atlas.

Take it to the Custom Content section on the bioware forums and someone there will probably be able to help better.

Sorry for the late reply on this.
"good is never as good as it's supposed to be. Although evil is often every bit as bad." -Richard Lee Byers.

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