What is the justification behind +4 max enchantments?

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Ruffstuff
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What is the justification behind +4 max enchantments?

Unread post by Ruffstuff »

If someone could fill me in on what the original desire to cap enchantments at +4 and making those artificially rare is, I'd appreciate it.
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Re: What is the justification behind +4 max enchantments?

Unread post by Maverick 40 »

Helps to maintain balance/stability both mechanically and in role-play. Also, for the strain (lag) placed upon the individual PCs attempting to run NWN2, a RAM heavy software design.
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Ruffstuff
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Re: What is the justification behind +4 max enchantments?

Unread post by Ruffstuff »

Maverick 40 wrote:Helps to maintain balance and stability both mechanically in role-play and for the strain (lag) placed upon the individual PCs attempting to run NWN2, a RAM heavy software design.
Who would believe that? You're trolling.
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Re: What is the justification behind +4 max enchantments?

Unread post by Maverick 40 »

Ruffstuff wrote:
Maverick 40 wrote:Helps to maintain balance and stability both mechanically in role-play and for the strain (lag) placed upon the individual PCs attempting to run NWN2, a RAM heavy software design.
Who would believe that? You're trolling.
Wait, didn't you ask a question?
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Ruffstuff
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Re: What is the justification behind +4 max enchantments?

Unread post by Ruffstuff »

Maverick 40 wrote:
Ruffstuff wrote:
Maverick 40 wrote:Helps to maintain balance and stability both mechanically in role-play and for the strain (lag) placed upon the individual PCs attempting to run NWN2, a RAM heavy software design.
Who would believe that? You're trolling.
Wait, didn't you ask a question?
Source of your claim then?
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Re: What is the justification behind +4 max enchantments?

Unread post by ArtOfNight »

What kind of answer were you expecting that didn't include "balance" somewhere in it?
Mind the gap.
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Re: What is the justification behind +4 max enchantments?

Unread post by Sartain »

Ruffstuff wrote:If someone could fill me in on what the original desire to cap enchantments at +4 and making those artificially rare is, I'd appreciate it.
Really, it's just made for annoying you specifically :P
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Aelcar
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Re: What is the justification behind +4 max enchantments?

Unread post by Aelcar »

Ruffstuff wrote:If someone could fill me in on what the original desire to cap enchantments at +4 and making those artificially rare is, I'd appreciate it.
Cmon man...not this shit every other day :lol:...we just come from one topic exactly like this one...

Just roll a FS already!!
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Re: What is the justification behind +4 max enchantments?

Unread post by Ruffstuff »

I've yet to ask this question without vague hand-waving answers in response or obvious troll answers like that of Maverick. Just want a simple answer and the position supporting it.
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Re: What is the justification behind +4 max enchantments?

Unread post by Maverick 40 »

I believe it rather intuitive but if you insist....

1.) By keeping it a mid level magic item server you are able to maintain parity. How is this? Well, if you have melee builds running around the server with +7 EB Weapons that boost their AB to even greater heights and multiple their critical ranges, then you have to adjust the monsters in that world to appreciate with the new curb. Basically making the team bump up the areas CR and with less chance of being able to balanc those areas for the haves and have nots? That's not to mention the caster who will complain, "Hey, what about us!?!"

2.) System lag: This is even easier, the more multipliers that your machine and the server has to add, the greater the strain. If you have alienware, NP but if you have a base, or antiquated machine then your screwed...... So, I guess if you have Alienware, that's not a problem for you.
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Re: What is the justification behind +4 max enchantments?

Unread post by Deathgrowl »

Ruffstuff wrote:I've yet to ask this question without vague hand-waving answers in response or obvious troll answers like that of Maverick. Just want a simple answer and the position supporting it.
... Didn't seem like trolling to me. You are being a bit hostile.

I am guessing that +4 max enchantment on weapons and +3 max stats on items are in place so that you don't make Greater Magic Weapon and Bull's Strength, Bear's Endurance (and that line of spells) completely obsolete. It's a party game, not a single character game. Classes are designed so that they can improve each other.

So when you as a fighter group with a cleric or a mage, they can make your weapon +5, and thus improve you.
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Re: What is the justification behind +4 max enchantments?

Unread post by Valefort »

Agreeing with Deathgrowl, I do not know the original reason(s) for the cap, however capping the enchantments at +4 is party friendly, there still is a big reason to team up with a caster. That alone should be enough to not lift the cap.

As for the strain on the machines Maverick excuse me but that's hardly relevant :P
Last edited by Valefort on Mon Jun 03, 2013 11:45 am, edited 1 time in total.
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Re: What is the justification behind +4 max enchantments?

Unread post by 18Rabbit »

Maverick 40 wrote:I believe it rather intuitive but if you insist....
2.) System lag: This is even easier, the more multipliers that your machine and the server has to add, the greater the strain. If you have alienware, NP but if you have a base, or antiquated machine then your screwed...... So, I guess if you have Alienware, that's not a problem for you.
Uh, no. There is literally no difference in the processing power required to calculate a roll using +4 vs +8 gear.

Most microprocessors today can do 4 FLOPs (FLoating-point Operations Per Second) per clock cycle. Therefore, a single-core 2.5 GHz processor has a theoretical performance of 10 billion FLOPS = 10 GFLOPS.

Just no.
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Re: What is the justification behind +4 max enchantments?

Unread post by ArtOfNight »

Maverick 40 wrote:2.) System lag: This is even easier, the more multipliers that your machine and the server has to add, the greater the strain. If you have Alienware, NP but if you have a base, or antiquated machine then your screwed...... So, I guess if you have Alienware, that's not a problem for you.
This is made even more egregious due to NWN2 being very inefficient in its use of computer resources, even for its time.
Mind the gap.
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Re: What is the justification behind +4 max enchantments?

Unread post by Rasael »

I think what Maverick meant had more to do with on-hit properties. Those do make the server lag if they are used in quantity. Especially on armours and on characters with lots of attacks. That's why we 'don't have a lot of those. This is less of a problem for servers with smaller player populations.

Other item properties, such as enhancement bonuses, aren't much of a problem lag wise. Bags of holding also create lag though.

Its just how NWN2 is. Upgrading the server helped a lot though.

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