Spell / Scroll / Feat Bugs

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Seventh Sister
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Re: Spell / Scroll / Feat Bugs

Unread post by Seventh Sister »

I've experienced a bug with the Cleave feat.

The feat often doesn't trigger anymore and sometimes it triggers and hits but does not deal damage.

Up until I reached level 16 it worked just fine. I have cleave and great cleave.
At level 16 I got my fourth attack which give me two attacks in the first flurry.
And from what I've seen I suspect that when I kill something with the second attack in the first flurry the cleave doesn't trigger.

Is this a know bug?
From the search I did I could see that some have had problems when facing larger creatures but this also happends against orcs and gnolls where there was no problem a level ago.

I would be grateful for any insights on this.
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tenshiwashi3
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Re: Spell / Scroll / Feat Bugs

Unread post by tenshiwashi3 »

I'm also experiencing trouble with cleave. Half the time it doesn't proc, and the other half it "cleaves" the enemy that I just killed. Overall, cleave works for me correctly about 1 out of 20 times, so it's pretty useless right now.
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Moltrazahn
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Re: Spell / Scroll / Feat Bugs

Unread post by Moltrazahn »

The spell "Tongues" seem to be slightly bugged. When cast, you do indeed get the language added to your language-list, however, i seem unable to actually enable myself to speak it. Yes, i can understand people speaking it, but when trying to click it, and open the language chatbar, nothing happens.
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matelener
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Re: Spell / Scroll / Feat Bugs

Unread post by matelener »

Druid: Flaming weapon spell doesn't work on all attacks of my blue dragon companion (it works only on his last attack)
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tankteddy
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Re: Spell / Scroll / Feat Bugs

Unread post by tankteddy »

I don't know if its just a Scroll thing or Warlock or what, but Every time I try and mark a Rune using a Scroll of Mark Rune it takes 4-6 casts before it marks that Rune, For someone like me playing a Warlock and not know how to make good money on the server, this is VERY costly, roughly 1800gp-2700gp per Rune.
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

Did you try moving that rune in your inventory after a cast ? The item name isn't refreshed properly in the inventory.
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Re: Spell / Scroll / Feat Bugs

Unread post by tankteddy »

Yes I move the Rune I though I added that in the first post but I guess I didn't, I know Items have to be moved for the name to show up but it didn't, After a bit of testing I found the Issue,

When you cast Mark Rune with a Scroll at least, the First unmarked Rune in your Inventory becomes marked AKA

(Rune1) (Rune2) (Rune3) (Rune4)
If i Cast the scroll on Rune 3 it marks Rune 1; so moving Rune 3 will not show the change instead I have to move Rune 1
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Nomster
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Re: Spell / Scroll / Feat Bugs

Unread post by Nomster »

tankteddy wrote:If i Cast the scroll on Rune 3...
You do not cast Mark Rune on a rune. You cast it on your character and if you have an empty rune in your inventory, that will be marked.

If you do not have an empty rune, you need to cast Mark Rune on a rune to clear it, then cast Mark Rune on yourself.
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Truthiness
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Re: Spell / Scroll / Feat Bugs

Unread post by Truthiness »

A few druid spells that aren't doing what they state on the tooltips.

Pass Without Trace is adding 6 Move Silently, when the tooltip says 4.

Pass Without Trace is lasting far longer than 1 min/CL. (The PnP version lasts 1 hour/CL)

Mass Camouflage is lasting 1 min/CL, not 1 hour/CL.

Entangle isn't halving movement speed on successful saves.

Heartfire is doing magic damage instead of fire damage.

Trip Vine is only affecting hostile enemies, PC/animal companion and non-hostiles are immune.

Poison and Quillfire are doing Constitution damage and then Dexterity damage instead of two ticks of Strength damage.

Water Breathing doesn't make you immune to Drown or Mass Drown. (Not sure if it is even possible to fix.)

Infestation of Maggots is only doing Constitution damage on the first tick, subsequent failed saves do nothing.

Drown (Level 6 version) isn't benefiting from Spell Focus: Conjuration, despite the server changing the spell school to Conjuration. (Ta'nu tested as Ivan doesn't have spell focus)

Flame Weapon only works on one type of attack for the animal companions.
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DarkPerin
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Re: Spell / Scroll / Feat Bugs

Unread post by DarkPerin »

Not sure if this is a bug, or intentional. Warlocks have less blast damage than they should. At level 19, they only have 8d6, where as they should have 10d6 by this level.
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Blackman D
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Re: Spell / Scroll / Feat Bugs

Unread post by Blackman D »

the dice progress seems to skip a few levels according to nwn2wiki... it shows 9d6 at lvl 20

however it also shows 12d6 at 26 and my warlock is 25 (22 warlock 3 HF) and has 12d6, possible tho it is right and HF levels just skipped over the normal gap with straight warlock levels, kinda doubt it tho since HF doesnt interrupt warlock progression :?
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DarkPerin
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Re: Spell / Scroll / Feat Bugs

Unread post by DarkPerin »

That is quite odd. I wonder why it would skip a few levels. I am kind of at that point, where a few hit dice would go a long way. Without the progression, and everything having at least 5 resistance, it makes it so I do very little damage. Hopefully I'll get over the hump, and find out where it starts handing over the blast dice. Kind of feels like epic blast progression right now. I know in Epic levels it slows down quite a bit. But if what you say is true, quite the opposite. Though, according to what I am reading right now, you should have 13d6 at that level. But, I believe that is a HF thing. As it only gives 1d6 those three levels, even if you took it at a point, where you should have been getting a blast your next warlock level. I believe it only does it at the second level of Hellfire. Hopefully that made sense.
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Blackman D
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Re: Spell / Scroll / Feat Bugs

Unread post by Blackman D »

what are you fighting that has resistance to warlock damage? :?

not sure what blast shapes you have but even normal blast with magical damage there shouldnt be many things that have DR against it (and like nothing has magical resistance that is not from SR)

as for the dice idk, would require making a 30 warlock and seeing if the cap is 14d6 like they said and then making a HF one and seeing if its any higher or lower
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Blackman D
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Re: Spell / Scroll / Feat Bugs

Unread post by Blackman D »

think i figured it out, the server is using the default warlock progression which has the gaps in dice so where you are you should have 8d6

if you make one with the nwn2db and use kaedrins pack, he moved all the gaps to the last levels of warlock, which still caps at 14d6 either way, so with that change you would have 10d6

so, not a bug, tho it is hard to tell what HF does to the dice in the builder bc HF doesnt show the blast progression gained in the builder
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DarkPerin
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Re: Spell / Scroll / Feat Bugs

Unread post by DarkPerin »

Well, for normal blasts, everything has spell resistance around that level. Rock elementals in iron mines for example. And they have acid resistance. Snakes, more magic resistance, and some of those mobs are straight immune to acid.

Kind of a bad level to be for a warlock.

The orcs at the Iron Mines in Nashkel are acid resistant too. Just checked. Best to use magic blasts on them. But they have so much health, you can sit there a couple minutes, blasting them.

The magic resistance of nearly everything later on, pretty much forces you to use acid though, and if it is immune, or resistant, you're doomed. Especially with the low blast damage.

Edit: Ah. I was comparing it to PnP also. You normally get a blast, every other level, just like rogue sneak attack. It is really odd that they have the gaps like they do at low level, pre-epic.
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