I've checked new rules, found some interesting bits:
DM Novus wrote: ....
Let it be known throughout the lands surrounding the city of Baldur's Gate, that the Council of Four, the Grand Dukes of Baldur's Gate, list the Laws and Crimes that govern both Citizen and Visitor to the namesake of the renown Balduran, seafaring explorer and protector of this harbor. Herewith, the Gate will retain its tolerance and focus on fair trade and merchant activities, so that it remains a safe settlement for all that abide by Rules listed.
Justice in Baldur's Gate — City and Environs........
- Practicing Necromancy, eldritch magic[/i], and those Arts that are known as Blood Magic are strictly forbidden, punishable by banishment or death, as determined by judicial ruling. Creation of items or trade of such magic in any form is equally punishable.
......
The Laws of Amn in the Towns and Environs of Beregost and Nashkel
......
• Practicing Necromancy, eldritch magic, fiendish magic, and those Arts that are known as Blood Magic are strictly forbidden, punishable by banishment or death, as determined by judicial ruling. Creation of items or trade of such magic in any form is equally punishable.
-Races hostile, violent, wicked, and evil by nature, are hereby banned from Beregost and Nashkel and their Environs. Orcbloods of a civilized nature and that have business to conduct in Amn may be permitted at the discretion of the local Amnian authorities.
1. So, basically, in beregost, nashkel and baldur's gate warlocks are now illegal, is that correct?
2. How are characters that are already known to be warlocks are going to be handled in those areas?
3. Does "necromancy" include all spells from necromancy school? (death ward ^_^)
4. Does "-Races hostile, violent, wicked, and evil by nature" include tieflings? (^_^)
Basically, I would expect answer to #3 and #4 to be "yes". Need confirmation of that.