Is there a reason why NPCs were recently added to the houses of Baldur's Gate? I know a lot of people like to use one of the many houses to represent 'their own' residences in BG. Having a NPC randomly walking about during RP can be fairly awkward.
Having the guards change to City Watch to reflect the War Council RP I thought was cool, but I just don't see how having NPCs in the houses is constructive to RP. I know we can't really 'claim' a house as our own, but they have been used as placeholders often.
Rowan Hawthorne
Dawnsinger Aspen Meynolt, Pilgrimaging to every temple of the Morninglord Watchknight Lysander Asperan, Deployed in Waterdeep Doctor Halsey Hayes, Started a practice in Neverwinter Healing one Layana Mordiggian, Raising munchlings in the Highmoors
Issue identified and change implemented. Should take effect after next server auto-reset.
Note, I cannot remove the two child NPCs in the area without forcing a client-side ADL update, which is currently broken w.r.t. updates.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.