http://www.slate.com/articles/news_and_ ... caust.html
Erik Sofge wrote:New generations of players are introduced to RPGs as little more than a collective fantasy of massacre and greed.
Erik Sofge wrote:This is not Tolkien's Middle-Earth, with its anti-fascist political commentary and yearning for an end to glory and the triumph of peace. This is violence without pretense, an endless hobgoblin holocaust.
Erik Sofge wrote:Here's the narrative arithmetic that Gygax came up with: You come across a family of sleeping orcs, huddled around their overflowing chest of gold coins and magical weapons.You can let sleeping orcs lieHidden: showOr you can start slitting throats—after all, mercy doesn't have an experience point value in D&D. It's the kind of atrocity that commits itself.Hidden: show
Mark Morrison wrote:“If a player commits an act which is outside of the norms of our society, or the one you are simulating, the most effective response is to explore the consequences within the story,” he explains. “Any crime has an aftermath, real suffering, and real consequences. Played out correctly, it will make the player question their action.”
Clem Bastow wrote:A good DM, then, will construct a world in which the in-game morals are far grayer. Rather than pulling the wings off fairies, that party of orcs you’ve just stumbled upon in a dungeon may, in fact, have been celebrating a child orc’s birthday.
Thoughts?