People think it is important. The thing is - it aren't. The most in Bloodlust's - there decisions are what matters. In most events in general it matters how impressive, quality and consistent RP is. Wrong thread to tell that though, lol. But at least would like to remind that there is other ways then striving for dreamlike equality, which nowhere in online games could be, because all times and people and circumstances would be different.maulofthetitans55 wrote:You're living in a dream world. If items only mattered to perfectionists this thread would've died off long ago and the auction forums would be a ghost town. Items effect everything including RP(especially in Bloodlusts events lol). You're also greatly undervaluing +2 vs. +4, that is a +10% hit chance with every attack. That's huge.shad wrote: Now this is not PvP server, and any items are not really considerable impact on anything. In PvE one could go alright even with plain stick, and in mass event one have only that impact that ones RP provide, no matter mechanically one can slay all monsters involved in event drinking coffee, or not.
So only ones for whom it should really matter are perfectionalists, who want their character sheets and combat log show kindly arranged digits, and rare pvp players, thats my opinion.
Comic: The Economic system and why Karond is so rich...
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Shad
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Re: Comic: The Economic system and why Karond is so rich...
Tad - mercenary of the Phoenix Company. Now spending most of time in Friendly Arms, where he rents a room.
Corwin - Who am I? - Lost memory after injuries in the Undead war..
Corwin - Who am I? - Lost memory after injuries in the Undead war..
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Mendoza
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Re: Comic: The Economic system and why Karond is so rich...
[/spoiler]Karond wrote:Speaking of the enchanting system, this is more or less it, with the addition of vamp regen +1 at an ES cost of 14 or so and that one can stack any bonus except bonus damage onto the same item (so, you can add +2 dex and +2 str, but not +2 acid with +1 cold damage) as well as some limit on spell slots stacking. ES is enchantment slot cost, and each item is capped at 20 ES points.
Karond wrote:I'll forward my suggestion in full, exercising caution in the system in regards to balance. What do you think about something like this?
Hidden: show
Yes!! This ^^ is what we need. Obviously the above system is not perfect and would need some tweaking, but I think this is definitely a step in the right direction. Only issue is, as others have pointed out, how long is this realistically going to take to push through the QC system? I would argue that this needs to be shot up to #1 on the list of priorities to get in game. Merchants are great, but this will solve so many more issues that new merchants cannot and never will be able to fix.
Also, if there is anyway I can help get this in game, please PM me and let me know. I think it's a little silly to recommend something be put in game ASAP without offering to help get it there.
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Karond
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Re: Comic: The Economic system and why Karond is so rich...
To an extent, yes. This is an ancient argument, and when I started playing people kept bringing it up over and over on older players like Molag_Bal. The argument is recurrent, but the richest ones change. Much of the best gear is controlled by myself, a few loot-robots and 2-3 individuals that have DM rewards in the double digits (some may be inherited), from what I've seen at least. This is when it comes to amount, but some people are sitting on a spectacularly epic item and not much else too.maulofthetitans55 wrote: Not every veteran obviously.... However, most of the best gear is controlled by the same couple veterans, a fact Karond can confirm.
- thids
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Re: Comic: The Economic system and why Karond is so rich...
Well, let's see. A CL 12 wizard can craft a +4 natural armor amulet. A CL 10 wizard can craft belt of hill giant strength +6. A CL 15 wizard can craft a +5 weapon, if the weapon has other properties on it guess what? That doesn't add to the CL requirement, the higher of the two is taken into account... etc.Steve wrote:Okay. What do you consider adequate power levels for PCs in the range of level 15, in D&D (pick your edition, but it should probably be 3.5e).Thids wrote:Steve wrote: Considering the power of items on BG? It's not crazy by any means. As for the infinite part, crafting.
Right? Though our sheets might say level 30, we are supposed to consider—from a IC standpoint—to be level 15 (halving levels overall). That what is thrown around as such.
So, taking craft wondrous items rules from pnp into consideration, you can see that at level 15 PC's can be found wielding items of power above the level of those found on BG. In fact the only weapon property which has a higher CL requirement than level 15 is Vorpal. Level 15 in pnp is quite high, don't let the silly epic level situation we have on the server fool you.
Lord Maximilian Blackthorne - retired
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Lag
- Posts: 41
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Re: Comic: The Economic system and why Karond is so rich...
What is happening here? I agree with Ithilian.Ithilan wrote:Why is PnP always the refferance point? I think its rather sad if this is only acting as a PnP simulator to people, it is a video game, based of fractions of a ruleset for PnP yes, but people are using it like an argument that things are set in stone often and its rather sad in honesty.
Wouldnt it be better if we kept an open mind towards finding a middle ground between PnP the game and the majority's interest, rather than all the debating on old rules intended for a very different media, that by no means is flawless. Might be the wrong place for it, but it seems that every topic is haunted by the PnP Police.
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mrieder79
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Re: Comic: The Economic system and why Karond is so rich...
Karond wrote: Much of the best gear is controlled by myself, a few loot-robots and 2-3 individuals that have DM rewards in the double digits

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Caelin
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Re: Comic: The Economic system and why Karond is so rich...
That's not what I'm proposing though so please don't be snide. I'm not saying put the most powerful weapons in merchants in BG. I'm saying put weapons in that at least *approach* the most powerful weapons. People are out there with with some relatively insanely powerful things. For the +4 longsword with 1d6 fire damage + 1d6 acid damage someone's carrying around, I'm saying let's at least put a +4 longsword in. From a RP perspective not everyone will be able to afford such a weapon, so while mechanically there might be an infinite amount the reality is it doesn't matter.Steve wrote:Is it not crazy that the most powerful magic items any of our Characters can wield—or should be wielding, legally—would be available for purchase at a Merchant, and...and infinite number of them?!? Just saying....Caelin wrote:
It's crazy that, from a RP standpoint, I'm more likely to find an epic item tucked away in a ...
James Merlin - Traveling, Treasure Hunting Troubadour of Tymora
Garet Sunder - Monk of the Fallen Star
Duncan Thorne - Sellsword and follower of the Red Knight
Vivian Blake - Wheeler and Dealer (Merchant)
Bran Emberfist - Monk of the Order of the Four Ways
Garet Sunder - Monk of the Fallen Star
Duncan Thorne - Sellsword and follower of the Red Knight
Vivian Blake - Wheeler and Dealer (Merchant)
Bran Emberfist - Monk of the Order of the Four Ways
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Caelin
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Re: Comic: The Economic system and why Karond is so rich...
Also I'm truly struggling to understand why adding merchants to the game would/should take longer than adding a balanced crafting system. I mean holy crap. Set guidelines for item power/price. Let the builders make some. Someone checks and approves them and you put them in. How hard could that be?
Merchants are already a part of the game. There are supposedly already guidelines in place for item power that DMs can give out. This should be the quick and easy solution. With a little will we could have some basic epic merchants on the server inside of a week, two at most?
Merchants are already a part of the game. There are supposedly already guidelines in place for item power that DMs can give out. This should be the quick and easy solution. With a little will we could have some basic epic merchants on the server inside of a week, two at most?
James Merlin - Traveling, Treasure Hunting Troubadour of Tymora
Garet Sunder - Monk of the Fallen Star
Duncan Thorne - Sellsword and follower of the Red Knight
Vivian Blake - Wheeler and Dealer (Merchant)
Bran Emberfist - Monk of the Order of the Four Ways
Garet Sunder - Monk of the Fallen Star
Duncan Thorne - Sellsword and follower of the Red Knight
Vivian Blake - Wheeler and Dealer (Merchant)
Bran Emberfist - Monk of the Order of the Four Ways
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mrieder79
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Re: Comic: The Economic system and why Karond is so rich...
We are adding merchants. Karond and I are both currently making shops. I have a second in the chute after the first gets finished. The idea is low power epic level stuff.
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Caelin
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Re: Comic: The Economic system and why Karond is so rich...
That's awesome, and thank you for the time you're spending doing that. I think it's the right move. I don't understand the people who think that adding a crafting system would somehow be better, faster *and* easier than just adding some more merchants.mrieder79 wrote:We are adding merchants. Karond and I are both currently making shops. I have a second in the chute after the first gets finished. The idea is low power epic level stuff.
James Merlin - Traveling, Treasure Hunting Troubadour of Tymora
Garet Sunder - Monk of the Fallen Star
Duncan Thorne - Sellsword and follower of the Red Knight
Vivian Blake - Wheeler and Dealer (Merchant)
Bran Emberfist - Monk of the Order of the Four Ways
Garet Sunder - Monk of the Fallen Star
Duncan Thorne - Sellsword and follower of the Red Knight
Vivian Blake - Wheeler and Dealer (Merchant)
Bran Emberfist - Monk of the Order of the Four Ways
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chad878262
- QC Coordinator
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Re: Comic: The Economic system and why Karond is so rich...
The two are not mutually exclusive and both are being worked to get in.Caelin wrote:That's awesome, and thank you for the time you're spending doing that. I think it's the right move. I don't understand the people who think that adding a crafting system would somehow be better, faster *and* easier than just adding some more merchants.mrieder79 wrote:We are adding merchants. Karond and I are both currently making shops. I have a second in the chute after the first gets finished. The idea is low power epic level stuff.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Steve
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Re: Comic: The Economic system and why Karond is so rich...
So translate that to BGTSCC, where level 30 means level 15 (always halved), and that would be a CL 24 Wizard can craft a +4 Natural Armor Amulet, a CL 20 Wizard can craft a belt of...*snip* a CL 30 Wizard could craft a +5 weapon.Thids wrote: Well, let's see. A CL 12 wizard can craft a +4 natural armor amulet. A CL 10 wizard can craft belt of hill giant strength +6. A CL 15 wizard can craft a +5 weapon, if the weapon has other properties on it guess what? That doesn't add to the CL requirement, the higher of the two is taken into account... etc.
So, taking craft wondrous items rules from pnp into consideration, you can see that at level 15 PC's can be found wielding items of power above the level of those found on BG. In fact the only weapon property which has a higher CL requirement than level 15 is Vorpal. Level 15 in pnp is quite high, don't let the silly epic level situation we have on the server fool you.
So considering we are at +4 EB, with +3 Ability and +2/+3 Skill bonuses being considered an Epic Item, currently, on BGTSCC...it's kinda already in a good place, yes?
The problem is that Choice and Availability, still is...difficult, to be diplomatic about it. NPC Merchants fix the availability, and a NPC Enchanter would fix choice.
So we need both. END OF DISCUSSION!!!
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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DM Dialectic
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Re: Comic: The Economic system and why Karond is so rich...
mrieder79 wrote:We are adding merchants. Karond and I are both currently making shops. I have a second in the chute after the first gets finished. The idea is low power epic level stuff.
You both and QC rock!
- Passiflora
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Re: Comic: The Economic system and why Karond is so rich...
Ithilan wrote:What? Veterans got all the good stuff?
....I do have that fancy +2 to all saves necklace I kept since 2009.
Everyone, keep that saliva in your respective mouths. I know it shines, but I won't give it away.
Go home and be a familly cat!
- Ithilan
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Re: Comic: The Economic system and why Karond is so rich...
Ooo! Shiny ones!Passiflora wrote:Ithilan wrote:What? Veterans got all the good stuff?
....I do have that fancy +2 to all saves necklace I kept since 2009.
Everyone, keep that saliva in your respective mouths. I know it shines, but I won't give it away.
Shandril Brightmantle
"Life is but a mystery to revel in, let the stars guide you through the mist."
"Life is but a mystery to revel in, let the stars guide you through the mist."