*takes notes*Thids wrote: TL;DR
DM'S PLEASE HAND OUT MORE SHINIES. I DON'T CARE IF THEY SHINE PINK.
(fake) edit: Wow, what a way to kick off a new page!
*takes notes*Thids wrote: TL;DR
DM'S PLEASE HAND OUT MORE SHINIES. I DON'T CARE IF THEY SHINE PINK.
Nor is it realistic. It's trying to make loot irrelevant. It's in the same box as giving everyone whatever stuff they want for free. Any realistic idea takes into account what we've now, any thought on desiging a world from scratch, while fun, aren't going to be of much use.Steve wrote: I stated my alternative here. It ain't a new idea, coming from me.![]()
It's still surrounded with some favoritism-bias. Many people just never seem to get into events, particularly those who aren't in guilds. Plus, it tends to lead to even more event-chasing. There are players that have characters in many guilds so they can participate in many more events, and so get many more rewards in theory. Is this a good thing?Thids wrote: DM'S PLEASE HAND OUT MORE SHINIES. I DON'T CARE IF THEY SHINE PINK.
I worry about that. Perhaps unfounded, perhaps not. Which is why I think that an alteration to the percentages is a good step moving forward.Kanada wrote:I do think there is a tiny of "I've got mine, don't care how you get yours." Simply put, someone without epic loot to their name now has a 50% less chance of ever getting it. People who are already "rich" will stay rich, and everyone else will just stay poor longer.
Well, until spreading the events out more is achieved, perhaps the DMs could track item distribution based on players instead of characters?Karond wrote:It's still surrounded with some favoritism-bias. Many people just never seem to get into events, particularly those who aren't in guilds. Plus, it tends to lead to even more event-chasing. There are players that have characters in many guilds so they can participate in many more events, and so get many more rewards in theory. Is this a good thing?Thids wrote: DM'S PLEASE HAND OUT MORE SHINIES. I DON'T CARE IF THEY SHINE PINK.
DM's could be a bit more generous with items, particularly non-epic ones, but it's about how to balance events so that they're spread out among the playerbase, rather than the rewards hitting the same people over and over.
Pink shields with unicorn emblems for everyone.DM Ditto wrote:*takes notes*Thids wrote: TL;DR
DM'S PLEASE HAND OUT MORE SHINIES. I DON'T CARE IF THEY SHINE PINK.
(fake) edit: Wow, what a way to kick off a new page!![]()
Because this is an RP server and we do not want to encourage minmaxers. A server full of carbon copy power builds does not make for a very enjoyable RP experience.Lockonnow wrote:If you can solo the area why souldn't you?
Well, that is your opinion, not a fact.Karond wrote: Nor is it realistic. It's trying to make loot irrelevant. It's in the same box as giving everyone whatever stuff they want for free. Any realistic idea takes into account what we've now, any thought on desiging a world from scratch, while fun, aren't going to be of much use.
No, QC's purpose is testing and constantly finding and reporting on issues, as well as offering balance suggestions and advice to the ones that make the decisions.Steve wrote: EDIT: Isn't it the role of QC to always look to re-designing how the environment "works" on BGTSCC, "rebuilding" the Server as necessary?
THIS!!! Exactly. When your sandcastle is not quite right you work with it! We never cared as little children that our Sandcastle did not look like an actual castle we were just happy to have one so we would go ahead and say hey this needs a moat....not I need a new castle.......The PW is too far gone to make drastic alterations. I too could think of many ways on how to create a better foundation for a PW to stand on, but there won't ever be a server wipe or a really drastic change. In the end, arguments for such becomes unconstructive no matter how well intending. We need to work with what we have.