
Yuan-Ti Pureblood Race
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- ShineDown
- Posts: 270
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Re: Yuan-Ti Pureblood Race
The devs have everything in hand, if they didn't they wouldn't be devs. Trust their decisions. Goodly grey orcs and drow are bad enough. Why flood the server with paladin yuan-ti too?


- Moltrazahn
- Posts: 915
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Re: Yuan-Ti Pureblood Race
My question would be rp/lore wise. Ain't yuanti a single force? Same religion/goal/purpose etc? Won't pc's be forced to accept that their lot in life is to infiltrate and be stuck in the nearest yuanti faction?
I am not too familiar with yuanti as it were... are they divided into clans/faiths like other races or would a player be expected to automatic be allies with all other yuanti?
As for ud/surface.... on the surface we are paranoid and xenofobic :p. I'm sure the snakes would breed a variant of pureblood/half blood that could fit in both societies. Issue is... again.. how does the ic lore support the player characters choice when wanting to play as yuanti. I'd care more of the lore behind it, rather then the mechanical benefits.
I am not too familiar with yuanti as it were... are they divided into clans/faiths like other races or would a player be expected to automatic be allies with all other yuanti?
As for ud/surface.... on the surface we are paranoid and xenofobic :p. I'm sure the snakes would breed a variant of pureblood/half blood that could fit in both societies. Issue is... again.. how does the ic lore support the player characters choice when wanting to play as yuanti. I'd care more of the lore behind it, rather then the mechanical benefits.
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- freekender
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Re: Yuan-Ti Pureblood Race
Just to add my two cents here. If the problem is the posible bad RP and imposible (power)buildings, why not make yuanti-pureblood (or whatever would be its name) application only? I mean, background and general development must be approved or Mystra punchs you in your face if you attemp to leave the Nexus.
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Nocturnus
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Re: Yuan-Ti Pureblood Race
More roleplay options, if it's power building you're worried about just stick them in the underdark. Sshamath has beholder and illithid merchants, they wouldn't be out of place. The benefit of making them a Underdark race would also bring new players who like playing pure bloods down to the Underdark. The UD has been really dead lately and I think this would help give some life to the UD, it desperately needs it. Yuan-ti are about as overpowered as Drow so I wouldn't worry to much about power building.chambordini wrote:The server doesn't properly support or is designed for such races, we already have had huge trouble with gray orcs, why would any DM or builder want to add that much more work to their server invested time?
What do they bring to the table?
It would be easy to enable and it would bring people down to the Underdark and add more roleplay options and more erm.. diversity to the Underdark. Yuan-ti is a relatively popular race from what I understand so I'm sure you wouldn't have a problem getting people to play them. If you're worried about them ending up like Tanarukk and deep gnomes, I'm pretty sure Yuan-Ti are far more popular than either of them.
I really don't see any downsides to enabling them as a UD race only.
I really do hope you reconsider this, I think it would be overall beneficial to the server and the underdark and it requires minimal effort to implement.
U'rrebril' Half-drow priest of Ghaunadaur, from Llurth Dreier(Banished from the Underdark, stuck on the surface)
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
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joleda
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Re: Yuan-Ti Pureblood Race
It would be nice to see the Underdark revitalized. There is an area of Lizardmen there already. Their spears hurt when they crit! The idea of lizard humanoids is not unknown to the area.
If the Yuan-ti are implemented, could the Lizardfolk be added as well? I'll sign up now to play a lizard tank.
If the Yuan-ti are implemented, could the Lizardfolk be added as well? I'll sign up now to play a lizard tank.
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Nocturnus
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Re: Yuan-Ti Pureblood Race
I would like that too along with goblins and kabold. The thing is creating a completely new race is a lot of work. Yuan-ti are already made and it would be extremely easy to implement. They have been disabled because of power building but if they are a UD race it wouldn't be a problem as most UD races are as powerful as Yuan-ti.joleda wrote:It would be nice to see the Underdark revitalized. There is an area of Lizardmen there already. Their spears hurt when they crit! The idea of lizard humanoids is not unknown to the area.
If the Yuan-ti are implemented, could the Lizardfolk be added as well? I'll sign up now to play a lizard tank.
Another problem is that lizard folk would likely be slaves or attacked on sight even in the UD.
My point is, it would require very little work to implement them and help bring more players down to the Underdark. I hope one day they would implement more but it's not likely
U'rrebril' Half-drow priest of Ghaunadaur, from Llurth Dreier(Banished from the Underdark, stuck on the surface)
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
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Nocturnus
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Re: Yuan-Ti Pureblood Race
I don't think I have ever come across a good drow, they pretty much all roleplay Drow properly (evil, selfish, scheming). If there are tons of good drow they clearly are not very active or disguise their motives.Errr, you seem to misunderstand him. The issue is that due to power building we would see yuanti paladins running around constantly. At least with drow they are limited to the UD so being good or evil is less relevant. Also they nerfed Tanarukk to a balanced state and how often do you see them? A lot of work for a race that nobody plays as there main character.
In regards to Tanarukk, from what I recall there never were a lot of them. I'm not sure why they chose to make them as a playable race instead of some more popular races.
Edit: Back to Yuan-ti, pure bloods are looked down upon by Yuan-ti society and that is one of the main reasons why they leave Yuan-ti society. Seeing as Sshamath is a large cosmopolitan city known for its magical items, I can definitely see some purebloods going to Sshamath to avoid both hostile surface dwellers and Yuan-ti Society which looks down upon them
I can see why the Devs wouldn't want lots of Yuan-ti running around the underdark, but it's a big improvement over an empty underdark
Last edited by Nocturnus on Mon Apr 04, 2016 12:43 am, edited 1 time in total.
U'rrebril' Half-drow priest of Ghaunadaur, from Llurth Dreier(Banished from the Underdark, stuck on the surface)
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
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joleda
- Posts: 189
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Re: Yuan-Ti Pureblood Race
Attacking a slave would invite the wrath of it's owner. Imagine the roleplay potential! There is another server that has Lizardfolk, Kobolds, and Goblinoids as playable races. There are probably more important issues to tackle right now and activating the Yuan-ti would be much easier.
The Tanarukk have +1 Natural AC, Scent, 5/- Fire DR, +2 STR and +2 DEX. They also have -1 INT, -2 WIS and -2 CHA. They are clearly a non-magic race and are arguably worse than the Duergar in that regard since the Duergar have Dwarven Defender and Battlerager available. If there existed a proper Underdark Ranger, then Tanarukk could maybe fill a nice 'hunter' niche with their racial Scent feat. (I'm aware of the Cavestalker, but 27R/3CS is worse than 30R due to caster and pet levels.)
The Tanarukk have +1 Natural AC, Scent, 5/- Fire DR, +2 STR and +2 DEX. They also have -1 INT, -2 WIS and -2 CHA. They are clearly a non-magic race and are arguably worse than the Duergar in that regard since the Duergar have Dwarven Defender and Battlerager available. If there existed a proper Underdark Ranger, then Tanarukk could maybe fill a nice 'hunter' niche with their racial Scent feat. (I'm aware of the Cavestalker, but 27R/3CS is worse than 30R due to caster and pet levels.)
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Nocturnus
- Posts: 101
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Re: Yuan-Ti Pureblood Race
I have no issue with them, the more races the better. With the Underdark most people want to play Drow, so other races are less common (it works with the setting though). Slave roleplay would be fun but I'm not sure if the server allows it though.
I think a good alternative to cavestallker would be a feat you choose at creation, Surface Ranger or UD Ranger (Cave stalker). Picking underdark ranger would have all of the natural surface feats apply to caves instead. A pureblood UD ranger would probably become my main (I still will play Urebril though)
Back to the topic at hand, Personally I wouldn't mind purebloods being nerfed, I hate the ECL it takes long enough to lvl my half-Drow as it is with the low kill XP (nothing against it though). I would still play a pureblood with ECL and I guarantee there would be others. But if Dev's don't want to spend time on it, simply leave it as is just have them be a UD race only. I hope the Devs read this and reconsider... it would please a bunch of players and be pretty easy.
I think a good alternative to cavestallker would be a feat you choose at creation, Surface Ranger or UD Ranger (Cave stalker). Picking underdark ranger would have all of the natural surface feats apply to caves instead. A pureblood UD ranger would probably become my main (I still will play Urebril though)
Back to the topic at hand, Personally I wouldn't mind purebloods being nerfed, I hate the ECL it takes long enough to lvl my half-Drow as it is with the low kill XP (nothing against it though). I would still play a pureblood with ECL and I guarantee there would be others. But if Dev's don't want to spend time on it, simply leave it as is just have them be a UD race only. I hope the Devs read this and reconsider... it would please a bunch of players and be pretty easy.
U'rrebril' Half-drow priest of Ghaunadaur, from Llurth Dreier(Banished from the Underdark, stuck on the surface)
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
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NegInfinity
- Posts: 2449
- Joined: Wed Feb 05, 2014 11:24 am
Re: Yuan-Ti Pureblood Race
They aren't in the lore, afaik (might be missing some info).Calantyr wrote:Why can't Yuan-Ti be an Underdark race? The majority of their temples and cities are already buried underground, aren't they?
Forgotten Realms - Underdark doesn't even mention them.
I have a strong feeling those are surface-only race.
- Bad Omens
- Posts: 326
- Joined: Thu Jun 27, 2013 7:52 am
Re: Yuan-Ti Pureblood Race
+1, though I fear this was a Rhetorical Post.ShineDown wrote:The devs have everything in hand, if they didn't they wouldn't be devs. Trust their decisions. Goodly grey orcs and drow are bad enough. Why flood the server with paladin yuan-ti too?
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Nocturnus
- Posts: 101
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Re: Yuan-Ti Pureblood Race
I hope it is. The fact people are so against purebloods being implemented is bizzare. The surface already has a massive amount of planetouched races, a bunch of aasimar roleplay as humans and chose the race for power building purposes. If you want to talk about lore there in no way there would be that many plane touched in the area. Does that mean planetouched should be disabled? No, all disabling the vanilla races does is punish those who want to roleplay them. Power builders will power build no matter what.Bad Omens wrote:+1, though I fear this was a Rhetorical Post.ShineDown wrote:The devs have everything in hand, if they didn't they wouldn't be devs. Trust their decisions. Goodly grey orcs and drow are bad enough. Why flood the server with paladin yuan-ti too?
If people playing races out of context is this huge issue (yes i get it effects immersion, but adding yuan-ti couldn't do any more damage to that.) Why not just disable everything but human? Yuan-ti being in BG/shamath makes me sense than a city full of Aasimar/Tieflings/Genasi. Hell it would be easier to RP properly than the orcs, as they are supposed to act like humans. Even adding them to the surface could bring some really interesting RP opportunities, which would make the game more fun for everyone.
At the very least just make them require a application and quit punishing people who want to roleplay them as the lore dictates.
/rant over
U'rrebril' Half-drow priest of Ghaunadaur, from Llurth Dreier(Banished from the Underdark, stuck on the surface)
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
Amal' De'tyl- Warlock/Crusader of Ghaunadaur, recent arrival to Sshamath
Vorn M'lezziir- Drow Hellfire Warlock, in the Sshamath School of Invocation and Evocation
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NegInfinity
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Re: Yuan-Ti Pureblood Race
... I bet you haven't seen what happened last time when I asked for tiefling tails.Nocturnus wrote: I hope it is. The fact people are so against purebloods being implemented is bizzare.
- Bad Omens
- Posts: 326
- Joined: Thu Jun 27, 2013 7:52 am
Re: Yuan-Ti Pureblood Race
Ok, if it is the unique RP that people desire, of a duplicitous and power-hungry fascist sect of Human Infilitrators, then I can't argue with that. Being that it is truly RP and not the mechanical advantages of playing this race, I say let them be implemented. To test this theory, that it is RP that people want, I say implement them with no bonuses, save +2 Dex and Darkvision, keep the +2 ECL. We will see just how many truly have "Role-play" as the true purpose for their efforts to include this class then.Nocturnus wrote:
I hope it is. The fact people are so against purebloods being implemented is bizzare. The surface already has a massive amount of planetouched races, a bunch of aasimar roleplay as humans and chose the race for power building purposes. If you want to talk about lore there in no way there would be that many plane touched in the area. Does that mean planetouched should be disabled? No, all disabling the vanilla races does is punish those who want to roleplay them. Power builders will power build no matter what.
If people playing races out of context is this huge issue (yes i get it effects immersion, but adding yuan-ti couldn't do any more damage to that.) Why not just disable everything but human? Yuan-ti being in BG/shamath makes me sense than a city full of Aasimar/Tieflings/Genasi. Hell it would be easier to RP properly than the orcs, as they are supposed to act like humans. Even adding them to the surface could bring some really interesting RP opportunities, which would make the game more fun for everyone.
At the very least just make them require a application and quit punishing people who want to roleplay them as the lore dictates.
/rant over
For those that would still take this race, you truly have my admiration, for you know that you will be doing so purely for the "RP".
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NegInfinity
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Re: Yuan-Ti Pureblood Race
Yuan-ti are ECL+2, like Drow.Bad Omens wrote: Ok, if it is the unique RP that people desire,
The server appears to be geared towards ECL+0 races.
So taking one even as it is would hurt.
Also, you can always make them KoS but surface-only or restrict them to evil alignments (with non-evil being application only).
It is surface version of drow, pretty much:
http://nwn2.wikia.com/wiki/Yuan-ti_Pureblood
http://nwn2.wikia.com/wiki/Drow