Temple of Bane + approach

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NegInfinity
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Temple of Bane + approach

Unread post by NegInfinity »

The lock has 50 DC on it.
There's at least one trap upstairs that has something similar at it. It is a web trap, and the room behind it is empty.

That left my character scratching horn in confusion.

I'm posting it here because I'm not sure if this is intended.
tfunke
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Re: Temple of Bane + approach

Unread post by tfunke »

NegInfinity wrote:The lock has 50 DC on it.
The lock in the black abbey ruins is supposed to be unpickable, hence the high unlock DC. You need to find the button for that particular door.

As for the web trap (i presume you mean in the black abbey temple), I don't know what you are referring to?
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NegInfinity
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Re: Temple of Bane + approach

Unread post by NegInfinity »

tfunke wrote:
NegInfinity wrote:The lock has 50 DC on it.
The lock in the black abbey ruins is supposed to be unpickable, hence the high unlock DC. You need to find the button for that particular door.
Yeah, I found that, it is just this kind of high dc in lowbie area struck me as odd.
tfunke wrote: As for the web trap (i presume you mean in the black abbey temple), I don't know what you are referring to?
In the above the temple area
Hidden: show
Inn basement
with phase spider, on one of the door my character spotted a hostile trap that was impossible to remove. Unfortunately, I don't have the screens, but I think it had custom description on it, something like "webbed archway". Char had 20+ disable device, "examine trap" said "success will never be possible". It was one of the archways in the middle. Didn't try stepping into it, though.
tfunke
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Re: Temple of Bane + approach

Unread post by tfunke »

NegInfinity wrote:with phase spider, on one of the door my character spotted a hostile trap that was impossible to remove. Unfortunately, I don't have the screens, but I think it had custom description on it, something like "webbed archway". Char had 20+ disable device, "examine trap" said "success will never be possible". It was one of the archways in the middle. Didn't try stepping into it, though.
Ah ok, I didn't make the Inn area, so I'm not 100% sure on that one.
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Theodore01
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Re: Temple of Bane + approach

Unread post by Theodore01 »

And with all the spiderwebs down there (temple of bane) - it should spawn some spiders instead of rats, but not too poisonous ones ;)
tfunke
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Re: Temple of Bane + approach

Unread post by tfunke »

Theodore01 wrote:And with all the spiderwebs down there (temple of bane) - it should spawn some spiders instead of rats, but not too poisonous ones ;)
Are spiders not spawning?!
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tfunke
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Re: Temple of Bane + approach

Unread post by tfunke »

Hmm I'll have to jump in game and test out all of the new soubar stuff myself.
Unfortunately, there was a mix up when adding the files to the server. An older version of the files got added and not the newer one.
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NegInfinity
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Re: Temple of Bane + approach

Unread post by NegInfinity »

tfunke wrote:
Theodore01 wrote:And with all the spiderwebs down there (temple of bane) - it should spawn some spiders instead of rats, but not too poisonous ones ;)
Are spiders not spawning?!
There are rats and cultists. Since I visited the area with a high level character, they all went "splat", after said character was done contemplating the ways to steal the door with a very expensive dc50 lock.

No spiders in the temple, under the well, or in temple approach area with benches.

I saw one phase spider in the inn basement, though. in the same area where I found that strange web trap.
tfunke
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Re: Temple of Bane + approach

Unread post by tfunke »

Just jumped IG. So much is not working correctly, it really is frustrating.
I'll try to get onto this and fix it.
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tfunke
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Re: Temple of Bane + approach

Unread post by tfunke »

So it turns out spawns aren't working in either of the bane temple areas or the bear cave.

Does bridgefort work correctly?
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Theodore01
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Re: Temple of Bane + approach

Unread post by Theodore01 »

tfunke wrote:Does bridgefort work correctly?
No, it doesn't.
Only a rat or two and the minotaur shaman.
Overall the area looks quite empty regarding crates,chests,bones,.....
Found only one room with chest and coins near the boss.
However there are 2 doors that can be opened but not go in.


Ohh in Triel ruins are also only rats and (friendly) stags.
tfunke
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Re: Temple of Bane + approach

Unread post by tfunke »

I'm working on a full Soubar fix now. Should be submitted within the day.
Sorry to everyone for the messed up implementation, it doesn't look too professional on our part.
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Theodore01
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Re: Temple of Bane + approach

Unread post by Theodore01 »

No worries and don't be sorry.
Still enjoying all the wonderful new areas and quests.

Praise & Thanks to all involved :D :D :D

Can we get more hidden buttons/levers and such, maybe with a (hidden) search roll ?
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Thorsson
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Re: Temple of Bane + approach

Unread post by Thorsson »

Bridgefort seems to work correctly for me. That's the area where the bandits spawn at night, right? They spawn quite quickly from what I could see. Tough for a low level group, I had to carry quite a few corpses for resurrection the last few days...

The web trap - does nothing but slow you down. I presumed it was simply a joke, but maybe something was supposed to spawn. There's nothing in the room beyond.

The DC50 lock, we found a couple of those in the ruins east of BG as well. In all cases we were able to get beyond the doors by other means, but one in the ruins we just walked through the door, which I suspect shouldn't happen. The one in the Bane Temple is openable from the other side, but the door shuts quite quickly and there's a clickfest race to get through it for the character pulling the lever.
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Duster47
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Re: Temple of Bane + approach

Unread post by Duster47 »

Next area update will resolves issues discussed here.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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