Suggestion: Which game time to real time ratio do you prefer

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Developer, Quality Control, DM

Suggestion: Which game time to real time ratio do you prefer?

12:1 ( 5 min/hour, game days last 2 real hours) (Current ratio, please don't change anything!)
3
3%
6:1 ( 10 min/hour, game days are 4 real hours)
7
7%
4:1 ( 15 min/hour game days are 6 real hours)
51
54%
3:1 ( 20 min/hour, game days are 8 real hours)
16
17%
2:1 ( 30 min/hour game days are 12 real hours)
3
3%
1:1 ( 60 min/hour, game days are 24 real hours)
14
15%
 
Total votes: 94

User avatar
grymhild
Recognized Donor
Posts: 586
Joined: Tue Dec 03, 2013 3:58 pm
Location: Chicago, IL

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by grymhild »

one way of looking at the numbers is that out of the 50 votes so far, 48 people (96%) voted to slow down the cycles to a least 4:1, and 14(28%) voted to slow the scale to at least 3:1

personally, I voted for changing the IG server day/night cycles to 4:1.
Drathyrra [perma-dead]
Gilia Glandertor [inactive]
Grimhildr Ulvsdatter [active]
Iradortha "Iri" Umbrynthal [inactive]
Jhasina Harika yr Nar'ysra el Ifrit Khalid yi Memnon [active]
Lanathalas [retired]
Mhaev of Cathyr [retired]
Nevaetriel Rilae'ar'an, Kerym'quaress ath Eilistraee [jounal] [It's complicated]
N'essa [perma-dead]
Shaytessa Umbrynthal [bio] [journal] [???]
Shryl [retired]
Sssiks [active]
Ssinyrr [bio] [active]
Hathran Tatyana [active]
Vierdra Zau'afin [inactive]
calvinus
Posts: 737
Joined: Fri Oct 25, 2013 3:26 pm

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by calvinus »

As long as this only for mechanical night/day timing in game to real life time and not spell duration length changes in real life time, I supported and voted for 4:1.
Wai Li - Paladin and Watcher of Helm and Head Watchknight of the Everwatch [bio]

Secret Plotting Non-Good Characters
- "Muahahaha."
Considerate_
Posts: 630
Joined: Tue May 11, 2010 5:51 am

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by Considerate_ »

Calvinus, I asked a developer about how it would affect spell duration. The change will affect all those spells with a duration of hour/level.

But considering that they're already at a point where they never run out between rests, it shouldn't make much difference :)
It will not affect spells with a duration of seconds, rounds, turns, or minutes per level.


I really hope we'll see this change implemented. There's definitely an overwhelming majority who would like to see a change on this one.
Tamara - "I've seen colours you would never dream of"
Neschera - "Logic can bring you from one step to the next, creativity can bring you from anywhere to everywhere"
DreWalker
Posts: 253
Joined: Wed Mar 20, 2013 12:43 am

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by DreWalker »

I voted 3:1. but anything around 4:1 and down would get my vote. 12:1 is bonkers
Irrtana-Yathrin
Draya- surviving
User avatar
grymhild
Recognized Donor
Posts: 586
Joined: Tue Dec 03, 2013 3:58 pm
Location: Chicago, IL

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by grymhild »

since there are concerns about spell duration for spells set currently set to "hours" / level, then perhaps they could be changed to 5 min/level so that they aren't affected by slowing down the server day/night time progression.
Drathyrra [perma-dead]
Gilia Glandertor [inactive]
Grimhildr Ulvsdatter [active]
Iradortha "Iri" Umbrynthal [inactive]
Jhasina Harika yr Nar'ysra el Ifrit Khalid yi Memnon [active]
Lanathalas [retired]
Mhaev of Cathyr [retired]
Nevaetriel Rilae'ar'an, Kerym'quaress ath Eilistraee [jounal] [It's complicated]
N'essa [perma-dead]
Shaytessa Umbrynthal [bio] [journal] [???]
Shryl [retired]
Sssiks [active]
Ssinyrr [bio] [active]
Hathran Tatyana [active]
Vierdra Zau'afin [inactive]
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by Calodan »

since there are concerns about spell duration for spells set currently set to "hours" / level, then perhaps they could be changed to 5 min/level so that they aren't affected by slowing down the server day/night time progression.


I don't think this is an issue at all. The hour ones were already so long they rarely fell off before a PC would rest anyway.
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
User avatar
Deathgrowl
Recognized Donor
Posts: 6580
Joined: Thu Oct 20, 2011 6:10 pm
Location: VIKING NORWAY!
Contact:

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by Deathgrowl »

grymhild wrote:since there are concerns about spell duration for spells set currently set to "hours" / level, then perhaps they could be changed to 5 min/level so that they aren't affected by slowing down the server day/night time progression.
Are there concerns about this? I thought that was kind of part of the reason this was considered a good idea. It would make the hour/level spells last longer than the 10 minute/level spells, which is how it is supposed to be.
Laitae Lafreth, became Chosen of Mystra, former Great Reader of Candlekeep
Nëa the Little Shadow
Uranhed Jandinwed, Guide of Candlekeep

Free music:
http://soundcloud.com/progressionmusic/sets/luna
User avatar
grymhild
Recognized Donor
Posts: 586
Joined: Tue Dec 03, 2013 3:58 pm
Location: Chicago, IL

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by grymhild »

Deathgrowl wrote:
grymhild wrote:since there are concerns about spell duration for spells set currently set to "hours" / level, then perhaps they could be changed to 5 min/level so that they aren't affected by slowing down the server day/night time progression.
Are there concerns about this? I thought that was kind of part of the reason this was considered a good idea. It would make the hour/level spells last longer than the 10 minute/level spells, which is how it is supposed to be.
personally, I'm fine with increasing hour duration spells, but really I am more concerned about how short the day/night cycles are for RP reasons.

but at least one person said...
calvinus wrote:As long as this only for mechanical night/day timing in game to real life time and not spell duration length changes in real life time, I supported and voted for 4:1.
Drathyrra [perma-dead]
Gilia Glandertor [inactive]
Grimhildr Ulvsdatter [active]
Iradortha "Iri" Umbrynthal [inactive]
Jhasina Harika yr Nar'ysra el Ifrit Khalid yi Memnon [active]
Lanathalas [retired]
Mhaev of Cathyr [retired]
Nevaetriel Rilae'ar'an, Kerym'quaress ath Eilistraee [jounal] [It's complicated]
N'essa [perma-dead]
Shaytessa Umbrynthal [bio] [journal] [???]
Shryl [retired]
Sssiks [active]
Ssinyrr [bio] [active]
Hathran Tatyana [active]
Vierdra Zau'afin [inactive]
ctothep
Posts: 484
Joined: Sun Nov 30, 2014 7:06 pm

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by ctothep »

Gonna revive this because i believe days are way too short atm

Any word from the staff on this please? Where do you guys currently stand in this matter?
Characters:

Zaraun - Vhaeraunite Deathsinger, School of Illusions and Phantasm

Retired Characters:

Iston - Lost within the void ... (deceased)
User avatar
Duster47
Retired Staff
Posts: 3726
Joined: Mon Nov 16, 2009 7:57 pm
Location: Florida, USA

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by Duster47 »

ctothep wrote:Gonna revive this because i believe days are way too short atm

Any word from the staff on this please? Where do you guys currently stand in this matter?
We are talking about it.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
ragnarok1983
Posts: 551
Joined: Sun May 17, 2009 3:24 pm
Location: [troll/bot]

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by ragnarok1983 »

Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.

That would be lousy.

We still require shorter ratios and/or uneven ratios that way we at least get a taste of different times of game-day from RL-day to RL-day.
Paws "Paws rode a dragon once! Uhm. Scales are... uncomfortable. Learned value of saddle, yep-yep."
Leo Hammersmitty Techsmith. Whhhhrrrzpt!
Baldric Barrington The Politician (Died of starvation after a long torturous existence following him losing his career)
User avatar
Thorsson
Posts: 1293
Joined: Thu Jul 02, 2009 4:17 pm

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by Thorsson »

ragnarok1983 wrote:Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.
Simply not true. The only way this would be true is 1:1. In addition crashes and updates add an element of change to the times you play.
Life is far too important a thing ever to talk seriously about it
joleda
Posts: 189
Joined: Sat May 16, 2009 1:20 pm

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by joleda »

ragnarok1983 wrote:Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.

That would be lousy.

We still require shorter ratios and/or uneven ratios that way we at least get a taste of different times of game-day from RL-day to RL-day.
Actually, if we play during the same time of the day every day, then our characters would experience the same (game) night or (game) day, if the ratio is a factor of 24. If the ratio were 3.5:1 or 5:1, then our characters would experience a slightly different (game) night and (game) day each time we log on. This would also be true for 3.14:1, 7:1, 10:1, 15:1... well, you get the idea.
ragnarok1983
Posts: 551
Joined: Sun May 17, 2009 3:24 pm
Location: [troll/bot]

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by ragnarok1983 »

Thorsson wrote:
ragnarok1983 wrote:Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.
Simply not true. The only way this would be true is 1:1. In addition crashes and updates add an element of change to the times you play.
Simply true.

For the sake of giving you a visual of what will occur with most even rations as presented... imagine you can only play between the hours of 1000 to 1200. The only ratio that will alternate from RL day to RL day is the 3:1.

Your point about crashes and resets remains true however. At least to some extant.

Image
Last edited by ragnarok1983 on Sun Apr 17, 2016 7:56 pm, edited 2 times in total.
Paws "Paws rode a dragon once! Uhm. Scales are... uncomfortable. Learned value of saddle, yep-yep."
Leo Hammersmitty Techsmith. Whhhhrrrzpt!
Baldric Barrington The Politician (Died of starvation after a long torturous existence following him losing his career)
ragnarok1983
Posts: 551
Joined: Sun May 17, 2009 3:24 pm
Location: [troll/bot]

Re: Suggestion: Which game time to real time ratio do you pr

Unread post by ragnarok1983 »

joleda wrote:
ragnarok1983 wrote:Just a word: if you do this on a 6:1 ratio or similar lengthy even ratios, there's a chance you will always play during the (game) night our always play during the (game) day.

That would be lousy.

We still require shorter ratios and/or uneven ratios that way we at least get a taste of different times of game-day from RL-day to RL-day.
Actually, if we play during the same time of the day every day, then our characters would experience the same (game) night or (game) day, if the ratio is a factor of 24. If the ratio were 3.5:1 or 5:1, then our characters would experience a slightly different (game) night and (game) day each time we log on. This would also be true for 3.14:1, 7:1, 10:1, 15:1... well, you get the idea.
That was exactly my point. Agreed.

{edit} Well almost. At least the 3:1 will alternate day-to-day (real life). And anything greater than 6:1 is nearly moot, because even if the pattern repeats the same way every day, at least the game day is less than 2 hours long which means (if you game about 2 hours) you at least have a chance of seeing a day and a night. Even if it's not in their entirety.
Paws "Paws rode a dragon once! Uhm. Scales are... uncomfortable. Learned value of saddle, yep-yep."
Leo Hammersmitty Techsmith. Whhhhrrrzpt!
Baldric Barrington The Politician (Died of starvation after a long torturous existence following him losing his career)
Post Reply

Return to “Solved Problems”