The complaint about fort was there because of the differences with D&D monster manual troll.tfunke wrote:Protection from Arrows removed from the Troll. The fort seems fair though, as they are monstrous/giants after all.NegInfinity wrote:Trolls in troll claws have deflect arrow feat for no reason. Their fort save also seemed too high.
Phase spiders -> Spawn Spider Mandibles.tfunke wrote:Sorry, remind me what they spawn in your inventory that encumbers you? Or is it like spider legs, beetle bellies etc?NegInfinity wrote:Beetles, Phase spiders and trolls (in troll claws) upon death attempt to murder the player by spawning items in their inventory in hopes that that will encumber the player.
Beetles (stag/fire/bombardeer) -> Spawn Beetle Shells.
Trolls -> Spawn Troll Hides.
Now, Spider Mandibles aren't a big deal, but beetle shells weight a lot, troll hides weight even more, and that can kill low-str char in combat, because they spawn in your inventory directly, even in the middle of combat.
There are specific patterns, though, I think they could be fixed in speech script.tfunke wrote:Ras did a great job to add speaking spawns, so lets just put this down to those spawns being bad at identifying other racesNegInfinity wrote:Numerous speaking races do not name player race correctly.![]()