Spirits vs ghosts - lore discussion
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King Of Clouds
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Spirits vs ghosts - lore discussion
I have a character whose wife is a spirit shaman and a few days ago I participated into a campfire discussion concerning spirits and their nature. The chat escalated into OOC debate about the nature of spirits and the definition of what they actually are. According to the other player (as far as I understood him anyway), spirits are natural incorporeal creatures (fey), but never "actual people" because the souls of all dead folks are sent to the Wall of Faithless when they die.
This is however, in a minor contradiction with the information I've read from lorebooks (3E or 3.5E), particularily Unapproachable East. In UE there are multiple cases where a human has become telthor. The book explains that Telthors are simply spirit guardians of Rashemen, who're created by the magic of the land. What I understood from the books is that they are intelligent, capable in communicating with the languages that they had once they were alive and for all intends and purposes function as intelligent ghosts without being actual undead. The only noteworthy thing that I found in the book was that if they're resurrected they come back (if willing) as regular people with no recollection of their time as spirits, but that sounds to me more like a rule-based issue rather than explanation of their nature. The book doesn't answer to the question if Telthor creatures (or similar to telthor-like fey template beings) can exist elsewhere in FR.
What I do know from FRWiki and other sources however, is that spirit shaman is basically the most common form of divine spellcaster among pseudo-intelligent savage species. This would have to mean that spirits have to be common throughout entire Faerûn. This makes me wonder what exactly are spirits outside Rashemen and how are they created, etc. Also another side question is that apparently only spirit shamans are able to see spirits naturally, so apparently they differ somehow fundamentally from a pixie who generally hides behind invisibility magic and that can be seen by anyone with regular see invisibility spell.
The topic becomes particularily juicy if you think about the concept of historical RL shamans (at leats of the Northern Eurasia), who according to cultural studies generally communicated with the spirits of deceased people or ancestors in order to get information from matters that mortals cannot perceive. Often these rituals were induced by ingesting hallucinogenic drugs (usually mushrooms), which it explains why the shamans considered these events so real. Now that there's this discussion I'm no longer that certain whether you can RP spirit shamans as their RL equivalents.
Normally during my approach to such questions I go to FRWiki and start investigating what have they written about the matter. However, the wiki doesn't have any specific topic about spirits precisely. The closest related article explains the class "Shaman" (4E version of spirit shaman), but it answers poorly to the fundamental question What exactly are (telthor and other) spirits and how do they differ from ghosts and other undead and corporeal fey like pixies?
Since we have the Base Class whose RP focuses entirely around this question, I'd like to hear the official DM ruling related to this matter. I'd also welcome opinions and lore of regular players concerning the nature of spirits in Forgotten Realms settings.
This is however, in a minor contradiction with the information I've read from lorebooks (3E or 3.5E), particularily Unapproachable East. In UE there are multiple cases where a human has become telthor. The book explains that Telthors are simply spirit guardians of Rashemen, who're created by the magic of the land. What I understood from the books is that they are intelligent, capable in communicating with the languages that they had once they were alive and for all intends and purposes function as intelligent ghosts without being actual undead. The only noteworthy thing that I found in the book was that if they're resurrected they come back (if willing) as regular people with no recollection of their time as spirits, but that sounds to me more like a rule-based issue rather than explanation of their nature. The book doesn't answer to the question if Telthor creatures (or similar to telthor-like fey template beings) can exist elsewhere in FR.
What I do know from FRWiki and other sources however, is that spirit shaman is basically the most common form of divine spellcaster among pseudo-intelligent savage species. This would have to mean that spirits have to be common throughout entire Faerûn. This makes me wonder what exactly are spirits outside Rashemen and how are they created, etc. Also another side question is that apparently only spirit shamans are able to see spirits naturally, so apparently they differ somehow fundamentally from a pixie who generally hides behind invisibility magic and that can be seen by anyone with regular see invisibility spell.
The topic becomes particularily juicy if you think about the concept of historical RL shamans (at leats of the Northern Eurasia), who according to cultural studies generally communicated with the spirits of deceased people or ancestors in order to get information from matters that mortals cannot perceive. Often these rituals were induced by ingesting hallucinogenic drugs (usually mushrooms), which it explains why the shamans considered these events so real. Now that there's this discussion I'm no longer that certain whether you can RP spirit shamans as their RL equivalents.
Normally during my approach to such questions I go to FRWiki and start investigating what have they written about the matter. However, the wiki doesn't have any specific topic about spirits precisely. The closest related article explains the class "Shaman" (4E version of spirit shaman), but it answers poorly to the fundamental question What exactly are (telthor and other) spirits and how do they differ from ghosts and other undead and corporeal fey like pixies?
Since we have the Base Class whose RP focuses entirely around this question, I'd like to hear the official DM ruling related to this matter. I'd also welcome opinions and lore of regular players concerning the nature of spirits in Forgotten Realms settings.
Player of: Gondael • Blaric Brimsbane • Teth Zorastryl • Kain • Z'eed Auzkovyn • Durin Khazrudh
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DM Golem
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Re: Spirits vs ghosts - lore discussion
Tips and tricks!
I suspect most humanoid casters have NPC classes, not Spirit Shaman, though
I suspect most humanoid casters have NPC classes, not Spirit Shaman, though
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LISA100595
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Re: Spirits vs ghosts - lore discussion
Playing a Spirit Shaman for 8 years now as my main character ( yes Elvina is a Spirit Shaman not a paladin.. I know shocking right lol ) I hope I can help out with this.... I'll try to get you my source material if I haven't lost some of it in hard drive crashes over the years. 
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
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NegInfinity
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Re: Spirits vs ghosts - lore discussion
Whoa. Wall of the faithless is a piece of information a character most likely will not possess, unless they have very high lore (in whatever area wall of the faithless belong now).King Of Clouds wrote:never "actual people" because the souls of all dead folks are sent to the Wall of Faithless when they die.
Aside from that...
D&D has few ways to escape death, so not all folks die.
There are also ways to tamper with souls, so not all who die will make it to the wall.
Can't tell much on nature of telthors, but many undead do not hold original soul in them.King Of Clouds wrote: how do they differ from ghosts and other undead
Ghosts are covered by Libris Mortis... the funny thing is that libris mortis offer several explanations for the origin of the undead (whichever DM prefers), however it does mention that at least some undead ghost/undead do not have original soul in them.
Undead can be spawned by atrocities and arise when an extremely evil deed is performed in a region. One of the possible explanations says that undead are linked to negative energy plane. It is very different from "creature that died defending the region".
----
Either way... it wouldn't surprise me to have actual people become spirits. It is a magical universe, so many things are possible.
If you want a DM ruling, try "Questions for DMs" subforum.
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Rhifox
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Re: Spirits vs ghosts - lore discussion
I play a spirit shaman as my main. I go by the animist style on her, where every single thing that exists has a spirit. Every rock and tree, your armor and weapons, a mountain or a city. This is how spirits are described in Oriental Adventures (which Complete Divine directs you to look at when determining what is a spirit). Similar descriptions of shamans and spirits are given in Faiths and Avatars, a 2E Forgotten Realms sourcebook.
For ghosts specifically, well it depends on how you're defining ghosts here. Simply the spirits of the dead? Or the actual creature? The actual creature is often someone whose soul stayed behind because of trauma or duress and so would be their real soul. But the general manner of a spirit of someone who had died is typically going to be a spiritual imprint of the person who passed on, but not their actual soul. Read the Speak with Dead spell, which is an ability that shamans should have access to as well.
http://www.d20srd.org/srd/spells/speakWithDead.htm
As for telthor, I treat telthor as a local Rashemen word and cultural understanding of a guardian spirit. Guardian spirits can exist anywhere, and can be of various types (including undead like ghosts, baelnorns, mummies, etc). They are spirits that are powerful enough to take a physical form and protect a specific area or object they are attached to. All spirits want to protect the sites they are attached to, but usually their abilities in this are limited to natural events. Guardian spirits actually have a physical form through which to interact with the Material Plane. Telthor, the word, specifically refers to guardian spirits in Rashemen, but similar beings can exist anywhere else in the world without being called a telthor.
Hidden: show
Hidden: show
For ghosts specifically, well it depends on how you're defining ghosts here. Simply the spirits of the dead? Or the actual creature? The actual creature is often someone whose soul stayed behind because of trauma or duress and so would be their real soul. But the general manner of a spirit of someone who had died is typically going to be a spiritual imprint of the person who passed on, but not their actual soul. Read the Speak with Dead spell, which is an ability that shamans should have access to as well.
http://www.d20srd.org/srd/spells/speakWithDead.htm
This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.
Indeed, it can’t even remember being questioned.
As for telthor, I treat telthor as a local Rashemen word and cultural understanding of a guardian spirit. Guardian spirits can exist anywhere, and can be of various types (including undead like ghosts, baelnorns, mummies, etc). They are spirits that are powerful enough to take a physical form and protect a specific area or object they are attached to. All spirits want to protect the sites they are attached to, but usually their abilities in this are limited to natural events. Guardian spirits actually have a physical form through which to interact with the Material Plane. Telthor, the word, specifically refers to guardian spirits in Rashemen, but similar beings can exist anywhere else in the world without being called a telthor.
Last edited by Rhifox on Thu May 05, 2016 11:18 am, edited 1 time in total.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
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LISA100595
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Re: Spirits vs ghosts - lore discussion
Here are a couple resources that I utilize, can't remember who I sent this to before but I hope it helps you 
LISA100595 wrote:Additionally for Spirit Shaman abilities and Information about elementals:
From: http://nwn2.wikia.com/wiki/Spirit_Shaman
Creatures that are considered spirits include fey, elementals, and incorporeal undead such as wraiths and shadows.and from:Warning:
Many of these abilities will not work against some spirits pre-MotB expansion, as these creatures have still not been properly identified as "spirits".
http://dndtools.pw/classes/spirit-shaman/
Detect Spirits (Sp): The spirit shaman's spirit guide perceives nearby spirits. At will, the spirit shaman can use detect spirits as a spell-like ability. It functions just like detect undead, except it detects creatures that are considered spirits.Weaken Spirits (Su): At 16th level and higher, a spirit shaman can choose to strip spirits of their defenses instead of damaging them with her chastise spirits ability. When a spirit is weakened, it loses its spell resistance and any damage reduction overcome by magic weapons, silver or cold iron weapons, and aligned weapons (but not damage reduction overcome by adamantine weapons or not overcome by anything). In addition, an incorporeal spirit loses its immunity to nonmagical attack, its 50% chance to ignore damage from corporeal sources, and its ability to move into or through objects.Chastising spirits is a standard action that deals 1d6 damage/shaman level to all spirits within 30 feet of the shaman. The affected spirits get a Will save (DC 10+ shaman level + Cha modifier) for half damage.WHAT IS A SPIRIT?
Several of the spirit shaman's abilities affect spirits. For purposes of the spirit shaman's ability, a "spirit" includes any of the following creatures:
All incorporeal undead
All fey
All elementals
Creatures in astral form or with astral bodies (but not a creature physically present on the Astral Plane)
All creatures of the spirit subtype (see Oriental Adventures)
Spirit folk and telthors (see Unapproachable East)
Spirit creatures created by spells such as dream sight or wood wose (see Chapter 7).
In the spirit shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
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LISA100595
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Re: Spirits vs ghosts - lore discussion
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
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LISA100595
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Re: Spirits vs ghosts - lore discussion
Actually I was going to ask Raseal if he could add this in to the Spirit Shaman Class , just for flavor but I haven't since he's so busy right now doing all the updates and fixes etc 
Exorcism (Su): Starting at 13th level, as a full-round action, a spirit shaman can force a possessing creature or spirit out of the body it inhabits (for example, a ghost with the malevolence ability). To exorcise a possessing creature, she makes a class level check (also adding her Charisma modifier, if any), against a DC of 10 + the possessing creature's HD + its Charisma modifier (if any). If her result equals or exceeds the DC, she succeeds in forcing the possessor from the body, with the normal results based on its method of possession. A spirit so exorcised cannot attempt to possess the same victim for 24 hours.
Exorcism (Su): Starting at 13th level, as a full-round action, a spirit shaman can force a possessing creature or spirit out of the body it inhabits (for example, a ghost with the malevolence ability). To exorcise a possessing creature, she makes a class level check (also adding her Charisma modifier, if any), against a DC of 10 + the possessing creature's HD + its Charisma modifier (if any). If her result equals or exceeds the DC, she succeeds in forcing the possessor from the body, with the normal results based on its method of possession. A spirit so exorcised cannot attempt to possess the same victim for 24 hours.
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
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LISA100595
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Re: Spirits vs ghosts - lore discussion
There are more references but in conclusion to the OP question:
Spirit Shamans can "see, hear and speak to" All of the Spirits all around everywhere... imagine them floating all around all the time. lol
Spirits are not Ghosts but can be used interchangeably with the word "Souls". For instance, some Spirits are Undead, but not all Undead are Spirits.
And when a creature ( this includes animals or people too ) dies, it may become a Spirit and when it does, it "Usually" is bound to the place it was protecting when it died.
The way I RP my Spirit Guide, spirit of the land "Spike" is that he died protecting Elvina and now has become bound to Elvina as one of my Spirit Guides.
I hope this helps, its just a small portion of the information.
Spirit Shamans can "see, hear and speak to" All of the Spirits all around everywhere... imagine them floating all around all the time. lol
Spirits are not Ghosts but can be used interchangeably with the word "Souls". For instance, some Spirits are Undead, but not all Undead are Spirits.
And when a creature ( this includes animals or people too ) dies, it may become a Spirit and when it does, it "Usually" is bound to the place it was protecting when it died.
The way I RP my Spirit Guide, spirit of the land "Spike" is that he died protecting Elvina and now has become bound to Elvina as one of my Spirit Guides.
I hope this helps, its just a small portion of the information.
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Nai'KaBael Oakenshadow - EDE former ArchDruidess and Wife and Mate of Mendel
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
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Rhifox
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Re: Spirits vs ghosts - lore discussion
As far as resources go, Faiths and Avatars (2E), Oriental Adventures (3E), Primal Power (4E) and Encyclopaedia Divine: Shamans - The Call of the Wild (3E, Third Party). These sources don't include the spirit shaman class specifically, but they are great sources of inspiration for playing shamans of all flavors, and on the nature of spirits and the spirit world.
From Faiths and Avatars:
From Oriental Adventures:
And honestly? The biggest piece of advice I'd give is to avoid getting into OOC arguments with people about what is and isn't a spirit. Keep it to IC. Shamans are characters with uneducated, unorthodox beliefs. A spirit is whatever your character believes to be a spirit. Mechanics might determine what creatures are actually affected by your abilities, but a shaman's beliefs might include things that aren't affected by their abilities. Shamans do not come from educated backgrounds where the exact nature of the universe's cosmology is known to them. A shaman's understanding of the universe is whatever they believe it to be. Let other characters believe you are wrong or insane. Our characters see things that few do, and can put together whatever worldview they believe they need to explain the reality that they see.
From Faiths and Avatars:
Hidden: show
From Oriental Adventures:
Hidden: show
And honestly? The biggest piece of advice I'd give is to avoid getting into OOC arguments with people about what is and isn't a spirit. Keep it to IC. Shamans are characters with uneducated, unorthodox beliefs. A spirit is whatever your character believes to be a spirit. Mechanics might determine what creatures are actually affected by your abilities, but a shaman's beliefs might include things that aren't affected by their abilities. Shamans do not come from educated backgrounds where the exact nature of the universe's cosmology is known to them. A shaman's understanding of the universe is whatever they believe it to be. Let other characters believe you are wrong or insane. Our characters see things that few do, and can put together whatever worldview they believe they need to explain the reality that they see.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
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King Of Clouds
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Re: Spirits vs ghosts - lore discussion
Thank you all for your replies. This conversation has been very helpful.
Generally speaking I have absolutely no problem with the fact if other characters disagree or argue with my character ICly. Usually people are indifferent for such "borderline lore" details, but in this case the other player suddenly interrupted the IC chat with his OOC comments essentially claiming that the way how I RP'ed the matter wasn't appropriate to the setting. When my character -should- ICly know something about spirits and I get this sort of reaction from someone I do want to find out what is the exact ruling rather than just saying "my character is insane and has no idea how the world works" which would actually be bad roleplay.
Also it should be noted that I the spirit shaman isn't my own character, but it's my girlfriend's. I ask these questions also in order to help her to learn to roleplay better I like to give her sources that are verified. This sort of semi-extreme reaction made me wonder if I have made some fundamental misunderstanding of the rules on my own part. The fact that FRWiki has no info about the matter didn't help.
In any case, I've found quite good information from here and it seems like the spirits are generally more focused for eastern rather than western part of Toril. I'd still appreciate to hear more "official" ruling on the matter to avoid misunderstandings from OOC point of view.
I think you misunderstood what exactly happened there.Rhifox wrote:And honestly? The biggest piece of advice I'd give is to avoid getting into OOC arguments with people about what is and isn't a spirit. Keep it to IC. Shamans are characters with uneducated, unorthodox beliefs. A spirit is whatever your character believes to be a spirit. Mechanics might determine what creatures are actually affected by your abilities, but a shaman's beliefs might include things that aren't affected by their abilities. Shamans do not come from educated backgrounds where the exact nature of the universe's cosmology is known to them. A shaman's understanding of the universe is whatever they believe it to be. Let other characters believe you are wrong or insane. Our characters see things that few do, and can put together whatever worldview they believe they need to explain the reality that they see.
Generally speaking I have absolutely no problem with the fact if other characters disagree or argue with my character ICly. Usually people are indifferent for such "borderline lore" details, but in this case the other player suddenly interrupted the IC chat with his OOC comments essentially claiming that the way how I RP'ed the matter wasn't appropriate to the setting. When my character -should- ICly know something about spirits and I get this sort of reaction from someone I do want to find out what is the exact ruling rather than just saying "my character is insane and has no idea how the world works" which would actually be bad roleplay.
Also it should be noted that I the spirit shaman isn't my own character, but it's my girlfriend's. I ask these questions also in order to help her to learn to roleplay better I like to give her sources that are verified. This sort of semi-extreme reaction made me wonder if I have made some fundamental misunderstanding of the rules on my own part. The fact that FRWiki has no info about the matter didn't help.
In any case, I've found quite good information from here and it seems like the spirits are generally more focused for eastern rather than western part of Toril. I'd still appreciate to hear more "official" ruling on the matter to avoid misunderstandings from OOC point of view.
Player of: Gondael • Blaric Brimsbane • Teth Zorastryl • Kain • Z'eed Auzkovyn • Durin Khazrudh
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Rhifox
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Re: Spirits vs ghosts - lore discussion
Yeah, that's a bit meh, IMO. IC should be left IC. I was just trying to say, that one should try not to let those kinds of comments bother them because even if a character's interpretation is wrong, it shouldn't matter for the RP. Someone leaping to OOC like that comes across as just trying to 'win' an IC argument, which is unfortunate.King of Clouds wrote:Usually people are indifferent for such "borderline lore" details, but in this case the other player suddenly interrupted the IC chat with his OOC comments essentially claiming that the way how I RP'ed the matter wasn't appropriate to the setting.
I apologize about the mixup regarding the player of the shaman.
The main difference between western and eastern is that eastern has a fully realized Spirit World as an independent planar location that can be visited by characters. While western Toril doesn't have that (ref. Player's Guide to Faerun), spirits do still exist in western Toril. They might be weaker and more likely to be sleeping and unaware of the world (because local traditions do not often venerate them, which gives them less power), but they still exist. If they didn't, shamans wouldn't have access to any abilities or spells in western Toril.In any case, I've found quite good information from here and it seems like the spirits are generally more focused for eastern rather than western part of Toril. I'd still appreciate to hear more "official" ruling on the matter to avoid misunderstandings from OOC point of view.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic