Frost giants guarding their castle are too close to the gate
Moderators: Moderator, Developer, DM
- zyztem
- Posts: 86
- Joined: Sun Mar 06, 2016 5:46 am
Frost giants guarding their castle are too close to the gate
When you stay in the castle for a while they tend to re spawn right at the door.
Then its like this
Leave the castle...
Loading screen...
Hear sound of you getting smashed to dust but its still loading screen...
Loading screen fugue...
Suggestion: spawn them outside of the outer wall
Then its like this
Leave the castle...
Loading screen...
Hear sound of you getting smashed to dust but its still loading screen...
Loading screen fugue...
Suggestion: spawn them outside of the outer wall
- Lockonnow
- Posts: 3116
- Joined: Fri Oct 15, 2010 12:10 pm
Re: Frost giants guarding their castle are too close to the
so what do you do kill or be kill
-
NegInfinity
- Posts: 2449
- Joined: Wed Feb 05, 2014 11:24 am
Re: Frost giants guarding their castle are too close to the
The alternative suggestion would be not to visit the fortress with something that can't survive frost giants while you're still at the loading screen.zyztem wrote: Leave the castle...
Loading screen...
Hear sound of you getting smashed to dust but its still loading screen...
Loading screen fugue...
Suggestion: spawn them outside of the outer wall
-
duracele
- Posts: 282
- Joined: Sat Apr 19, 2014 4:34 am
- Location: nerd republic
Re: Frost giants guarding their castle are too close to the
I can relate to that. It`s the only transition i know of where this happens regularly. Your suggestion is moot negs. i think most characters will get wrecked by those guys when you can`t fight back. I`d like to see them spawn when crossing the outer gates and i would like it if one of them would hold a key for the fortress (no sneaking/inviing to skip those guys).
Samn, watch your back young man
Forsun, give the dog a bone then leave the dog alone
Forsun, give the dog a bone then leave the dog alone
- AC81
- Posts: 934
- Joined: Tue Feb 02, 2010 12:58 am
Re: Frost giants guarding their castle are too close to the
You're leaving a FROST GIANT castle! You need to be prepared - if you are by yourself and didn't know to buff before leaving, you do now.
Draviir - Luskanite mercenary and trader of exquisite goods.
Quinath Nar - Monastic warrior from Waterdeep
Quinath Nar - Monastic warrior from Waterdeep
- Duster47
- Retired Staff
- Posts: 3727
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: Frost giants guarding their castle are too close to the
Caution is recommended.
Moved spawner WPs. Will be part of next area update.
Moved spawner WPs. Will be part of next area update.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
- Hoihe
- Posts: 4719
- Joined: Thu Nov 03, 2011 2:25 pm
Re: Frost giants guarding their castle are too close to the
NegInfinity wrote:The alternative suggestion would be not to visit the fortress with something that can't survive frost giants while you're still at the loading screen.zyztem wrote: Leave the castle...
Loading screen...
Hear sound of you getting smashed to dust but its still loading screen...
Loading screen fugue...
Suggestion: spawn them outside of the outer wall
Yay for HiPSer character travelling in a party and not wanting to be hidden except in battle getting whacked while everyone else is loading and the rogue gets murdicated.
Or the wizard who cannot respond and gets a faceful of the mystic.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
- Duster47
- Retired Staff
- Posts: 3727
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: Frost giants guarding their castle are too close to the
Is this any better since update on Sunday?
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
- mrm3ntalist
- Retired Staff
- Posts: 7809
- Joined: Wed Feb 29, 2012 5:31 pm
- Location: US of A
Re: Frost giants guarding their castle are too close to the
Boots of etherealness ( or potion or scroll ) + parry mode.
Mendel - Ranger, Harper, Villi | Elias Raemir The Unyielding Aegis | Tahlaer of the High Forest | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus
Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun 
- Duster47
- Retired Staff
- Posts: 3727
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: Frost giants guarding their castle are too close to the
No body commented about this so I will assume it is better. If not, type such.
Closed.
Closed.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.