Frost giants guarding their castle are too close to the gate

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zyztem
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Joined: Sun Mar 06, 2016 5:46 am

Frost giants guarding their castle are too close to the gate

Unread post by zyztem »

When you stay in the castle for a while they tend to re spawn right at the door.

Then its like this

Leave the castle...
Loading screen...
Hear sound of you getting smashed to dust but its still loading screen...
Loading screen fugue...
Suggestion: spawn them outside of the outer wall
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Lockonnow
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Joined: Fri Oct 15, 2010 12:10 pm

Re: Frost giants guarding their castle are too close to the

Unread post by Lockonnow »

so what do you do kill or be kill
NegInfinity
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Re: Frost giants guarding their castle are too close to the

Unread post by NegInfinity »

zyztem wrote: Leave the castle...
Loading screen...
Hear sound of you getting smashed to dust but its still loading screen...
Loading screen fugue...
Suggestion: spawn them outside of the outer wall
The alternative suggestion would be not to visit the fortress with something that can't survive frost giants while you're still at the loading screen.
duracele
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Location: nerd republic

Re: Frost giants guarding their castle are too close to the

Unread post by duracele »

I can relate to that. It`s the only transition i know of where this happens regularly. Your suggestion is moot negs. i think most characters will get wrecked by those guys when you can`t fight back. I`d like to see them spawn when crossing the outer gates and i would like it if one of them would hold a key for the fortress (no sneaking/inviing to skip those guys).
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AC81
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Re: Frost giants guarding their castle are too close to the

Unread post by AC81 »

You're leaving a FROST GIANT castle! You need to be prepared - if you are by yourself and didn't know to buff before leaving, you do now.
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Duster47
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Joined: Mon Nov 16, 2009 7:57 pm
Location: Florida, USA

Re: Frost giants guarding their castle are too close to the

Unread post by Duster47 »

Caution is recommended.

Moved spawner WPs. Will be part of next area update.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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Hoihe
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Joined: Thu Nov 03, 2011 2:25 pm

Re: Frost giants guarding their castle are too close to the

Unread post by Hoihe »

NegInfinity wrote:
zyztem wrote: Leave the castle...
Loading screen...
Hear sound of you getting smashed to dust but its still loading screen...
Loading screen fugue...
Suggestion: spawn them outside of the outer wall
The alternative suggestion would be not to visit the fortress with something that can't survive frost giants while you're still at the loading screen.

Yay for HiPSer character travelling in a party and not wanting to be hidden except in battle getting whacked while everyone else is loading and the rogue gets murdicated.

Or the wizard who cannot respond and gets a faceful of the mystic.
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Duster47
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Location: Florida, USA

Re: Frost giants guarding their castle are too close to the

Unread post by Duster47 »

Is this any better since update on Sunday?
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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mrm3ntalist
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Re: Frost giants guarding their castle are too close to the

Unread post by mrm3ntalist »

Boots of etherealness ( or potion or scroll ) + parry mode.
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Duster47
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Re: Frost giants guarding their castle are too close to the

Unread post by Duster47 »

No body commented about this so I will assume it is better. If not, type such.

Closed.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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