So, I got some questions in regards to the Palemaster class. These focus primarily on how the mechanical benefits should be interpenetrated from an IC perspective.
1: "How to become a palemaster".
Now, various wikis states that to become a palemaster (or unlock it) you must:
- D&D Class Wikia.Requirements
Alignment: Any nongood
Skills: Knowledge (religion) 8 ranks
Feats: Skill Focus (Knowledge[religion])
Spells: Able to cast command undead and vampiric touch as arcane spells.
Special: The candidate must have spent three or more days locked in a tomb with animate undead. This contact may be peaceful or violent. A character who is slain by the undead and later raised still meets the requirement, although the resulting level loss may delay compliance with other prerequisites.
Where we dont have the same requirements gamewise, nwn2 seems to still have some of the same, tho' simplified.
- Nwn2 wikia.Requirements:
Alignment: Any non-good
Spellcasting: Ability to cast 3rd-level arcane spells
In essense, it seems quite easy to become a palemaster mechanically on our server, compared to what is required in the PnP-settings.
I've also heard that to qualify on our server, your PC must graft the undead arm onto yourself, despite this being a 6th lv Palemaster feature:
My question is therefore in essense, what is the BGTSCC-IC requirement to unlock the Palemaster class? I find this is essential infomation to know before making a character background, so one can include how one chose this path.Undead Graft:
At 6th level, the pale master performs a horrific operation that replaces one of their arms with a supernaturally-animated, undead appendage. The pale master may make a touch attack with this arm that paralyzes the target twice per day. At 8th level, the pale master may use this touch attack three times per day.
2: "Undead Graft"
So, what constitutes as the undead graft? In Nwn1, at level 10, your arm would be replaced with a skeletal version.
However, the main question is... Is it a zombi arm? A skeletal arm? ... what constitutes for this undead grafting on our server?
3: Bone skin & Deathless Vigor.
- Nwn2 wikiaBone Skin:
At 1st level, the pale master's tough, cadaverous flesh gives them a +2 natural armor bonus to AC. This bonus increases to +4 at 4th level and +6 at 8th level.
- D&D wikiaDeathless Vigor (Ex):
Beginning at 5th level, a pale master's body becomes more akin to the undying flesh of his undead associates. The character gains a +4 bonus on Fortitude saves except against effects that also work on objects.
... Does the skin become icky and necrotic or something? The nwn2 wikia only states the mechanical benefits. I'd like to know what the DM-staff consider a ruling on the matter
4: Hiding your arm in the Puplic.
Now... Your a palemaster. You mingle with the undead and are most likely into some weird stuff, however! - Every now and then, even a student of the undead-secrets to immortality need to go shopping for groceries. This usually means going to a town, and most towns would most likely start sharpening their pitchforks if you came their merry way.
I've heard that "people just wear a sleeve or thick robes", but if all of the above is true... spotting someone with PM levels is more akin to spotting your friendly neighborhood leper-guy. Ergo, its hard to not stand out.
I've taken to maxing out the Disguise skill, getting the Disguise spell plus Craft alchemy for them good L'Oréal fragrances, to bring RP to a reasonable point of "You neither see nor smell the horribly smelling person".
It seems to me that "only hiding your arm" is a somewhat easy "get off easy" card, but I may just be overthinking the matter. Is there any consensus on this?
5: Disease and Poison.
Now... Poison can affect the non-grafted part of the body. Because as much as the character is turning into something more undead-ish... they aint. they still need to eat, have bodily functions etc. However what about Disease? in the D&D version, they get immunity to both, because:
- D&D wikia.Tough as Bone (Ex):
On reaching 7th level, a pale master takes on even more of the qualities of an undead creature. He becomes immune to disease, nonlethal damage, and stunning.
- D&D wikia.Deathless Mastery (Ex):
On reaching 10th level, a pale master gains the virtues of his deathless arts. His body becomes partly mummifi ed (though he is not truly undead), and he becomes immune to poison, sleep effects, paralysis, death effects, critical hits, ability drain, and energy drain, as well as damage to his physical ability scores (Str, Dex, and Con). He still needs to breathe, eat, and sleep as normal for his type, and he still ages normally.
On Nwn2, it is as follows:
- Nwn2 wikia.Deathless Mastery:
At the 10th level, the pale masters are practically undead creatures themselves. They gain immunity to critical hits.
Now, let me state that I am -NOT- asking for us to add this or even why it aint added to reflect the PnP-side... PM are crazy OP via their immunities as is. However, as with all questions, im curious to the IC-explination. You hang out with mummies, zombies, ghasts, ghouls... in general pretty unsanitary creatures. I suppose one could claim that Deathless Vigor is your "IC-explination why you aint dead from mummyrot already". But just how undead is a level 10 palemaster? Should it be considered something of note? do you look get that hollowed palpatine look or something?
And just how "hard" would it be to hide these things?
My general concern is that I've seen "good" palemasters, I've seen picture perfect palemasters who apparently look like super-models... But actually reading into the class itself... I cannot image anything further from the truth. Yet I've not seen a ruling on the matter, so i thought id ask.
Thank you for your time!
- Tatooed legs or creepy fleshy tail not part of post relevance
- I'm sexy and I know it