ranged cover system

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Developer, DM

User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: ranged cover system

Unread post by Valefort »

Time for a huge archery battle to stress test the server !

I have to say I have little idea on the matter as I came back recently, has the server ran significantly slower since that system was added ? I didn't see any difference personally but memory is a fickle thing :)
Mealir Ostirel - Incorrigible swashbuckler
User avatar
Blame The Rogue
Posts: 653
Joined: Thu Apr 22, 2010 10:10 am

Re: ranged cover system

Unread post by Blame The Rogue »

i'm glad range ab penalties apply to mobs as well as pcs

it makes it a tad more realistic...just a tad. too much realism in a fantasy game is bad :P

stepping behind a dwarf dd in my party, to make it harder for enemy archers to hit me? awesomesauce. and makes sense

of course it also makes the mob harder for me to hit at the same time, IE same ab penalty of 2, but that's fair

tactics :D
"Before you die, you should know why you lived."
User avatar
Blame The Rogue
Posts: 653
Joined: Thu Apr 22, 2010 10:10 am

Re: ranged cover system

Unread post by Blame The Rogue »

this reminded me of tanks on tera

a lancer would stand in front and raise their shield, and in doing so, a backwards cone shaped area behind them, became a safe haven for allies
"Before you die, you should know why you lived."
Post Reply

Return to “Solved Problems”