There has been some great examples of evil RP on this server both past and present- no doubt. And I am sure there will be more to come.
There are a lot of spaces where us villains can plot and scheme- also very true. Geography is definitely not an issue.
And it is also true that there various kinds of evil and that there is a certain amount of ego that comes with a lot of evil players. It has been mentioned previously that there is a whole segment of “infiltrator” style evil RP'ers who live among the goodly manipulating and leeching from them from within. Good stuff! That does not need to change.
Some players want to run their specialized evil groups, such as churches, military orders that do not deal with outsiders that much. That's cool too.
I mentioned earlier the pvp rules are set up so we evil types have to rethink how we RP evil – we cant just resort to violence every time. Thugs are fun to RP at times but have short lifespans. It is a different kind of evil RP that is required for this server.
And it is true that the evil players have tried to network in the past but such plans seem to always fail fizzle or fracture (the 3 f's -woo). I think Steve just mentioned probably the main reason for this. It fails because the negative sanctions outweigh the positive rewards in regards to openly RP'ing evil. Not to mention player ego.
Steve wrote:I am pretty certain that even in playing evils, we Players want to share our Characters in direct and indirect social or social-action RP. Even just getting together a group of one-eyed, 9 fingered, unbathed mercs to raid a tomb would be a start. Then, when that "gang" returned for grog, the more insidious minded would join in for larger manifestations of evil action.
How do we do this?
Should we try and form another faction like a thieves guild?
For it to succeed would it would need to have a DM organizing it keeping it afloat?
Could we even find a DM willing to do this?
Leadership would have to be fluid – changed fairly often. Or no leaders?
Maybe it would have to be a faction you would not need to join...just show up? A faction that's not a faction- that way it would allow interaction with other factions to be more organic -does that even make sense?
And more specifically -
Banditry/Robbery -How do I rob someone? Do I give them a chance to escape without giving me any gold? I suppose I would need a good disguise- where can I find more info on on using disguises?
Extortion – We would need strong numbers to pose enough of a threat, wouldn’t we?
Pick pocketing only gets you coin right? Do I get experience for being successful? Could I make any gold if I use it a lot- like a lot, a lot?
Assassinations- Has its own section on the PVP rules. Having a “network” thieves guild type thing would really be beneficial to assassins....this wasn't really a question....
Prostitution – c'mon guys its a PG13 server, sheesh! ….But what about escorts?
Spying/treason – money for intelligence. Who wants to know?
Burglary – Would most likely need to be -DM events sneaking into other factions guild houses and stealing from them!
Kid napping ring – ((this is my idea nobody take it without including Tek'Ill)). This is an example of some eville that will need planing. What other evil plots can us players cook up?