Raising the Dead
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- metaquad4
- Posts: 1537
- Joined: Wed Jul 04, 2012 12:51 pm
Raising the Dead
So! Raise Dead and Resurrection are pretty cheap. Barring the bugs associated, why is it that priests charge gold, when adventurers never charge anything? Seems silly, considering the two spells don't actually cost anything to cast. This makes the whole thing rather easy. Perhaps, too easy!
I propose a change, to make death a have little more impact but to keep the server aligned away from a more hardcore mindset as well (such would only prove detrimental to us).
1) Remove the channeling from Raise Dead and Resurrection. It bugs out often.
2) Make Raise Dead cost 3000 gold pieces. Make Resurrection cost 6000 gold pieces.
3) Make priests charge 6500 gold pieces, as they are using resurrection. This also gives their church a donation, which is fitting for how they would actually operate.
4) Make Raise Dead and Resurrection have an impact on the character once they are raised. This is achieved by implementing the following together:
4a) Impose 10 negative levels upon being raised by Raise Dead, and 5 negative levels upon being raised by Resurrection. This represents both the loss of memory and strength that needs to be recovered. These negative levels will last 24 hours or until a Restoration/Greater Restoration spell is cast.
4b) Upon being Raised or Resurrected, the character is confused for 1d6 rounds, then knocked down for 1d2 rounds when the confuse elapses. This represents the mental strain of the resurrection and the confused state of the character. The character collapses after the confused state, and is back to normal after.
5) Change the Spirit Shaman's "Recall Spirit" to a Resurrection Spell 1/day instead of a Raise Dead Spell 1/day. Make it cost 50% of the regular gold cost.
6) When level 30s die, charge them 10*Level (3000) in gold if they speak to Myrkul.
7) When you die and get raised, you keep all negative effects you previously had (if possible). The exception to this are things such as paralyze, petrification, or other things that prevent movement.
This will make Raising the Dead have a cost associated for the caster, it will make casting from a scroll/wand more dangerous (normally, most who cast from a scroll aren't priests and don't have restoration on hand. Restoration scrolls and wands can then be used, as well), and it will make battlefield resurrections more risky (due to negative levels and confusion). It will, as well, serve to make death have more impact if the character cannot be immediately restored. This is due to the fact that (as we have the RP your character sheet rule), characters will need to RP those negative levels. As well, level 30s will have something to fear when speaking to Myrkul, same as anyone else.
At the same time, we won't be treading into the "hardcore" rule territory that would damage us, thus staying in keeping with our roots as a server.
I propose a change, to make death a have little more impact but to keep the server aligned away from a more hardcore mindset as well (such would only prove detrimental to us).
1) Remove the channeling from Raise Dead and Resurrection. It bugs out often.
2) Make Raise Dead cost 3000 gold pieces. Make Resurrection cost 6000 gold pieces.
3) Make priests charge 6500 gold pieces, as they are using resurrection. This also gives their church a donation, which is fitting for how they would actually operate.
4) Make Raise Dead and Resurrection have an impact on the character once they are raised. This is achieved by implementing the following together:
4a) Impose 10 negative levels upon being raised by Raise Dead, and 5 negative levels upon being raised by Resurrection. This represents both the loss of memory and strength that needs to be recovered. These negative levels will last 24 hours or until a Restoration/Greater Restoration spell is cast.
4b) Upon being Raised or Resurrected, the character is confused for 1d6 rounds, then knocked down for 1d2 rounds when the confuse elapses. This represents the mental strain of the resurrection and the confused state of the character. The character collapses after the confused state, and is back to normal after.
5) Change the Spirit Shaman's "Recall Spirit" to a Resurrection Spell 1/day instead of a Raise Dead Spell 1/day. Make it cost 50% of the regular gold cost.
6) When level 30s die, charge them 10*Level (3000) in gold if they speak to Myrkul.
7) When you die and get raised, you keep all negative effects you previously had (if possible). The exception to this are things such as paralyze, petrification, or other things that prevent movement.
This will make Raising the Dead have a cost associated for the caster, it will make casting from a scroll/wand more dangerous (normally, most who cast from a scroll aren't priests and don't have restoration on hand. Restoration scrolls and wands can then be used, as well), and it will make battlefield resurrections more risky (due to negative levels and confusion). It will, as well, serve to make death have more impact if the character cannot be immediately restored. This is due to the fact that (as we have the RP your character sheet rule), characters will need to RP those negative levels. As well, level 30s will have something to fear when speaking to Myrkul, same as anyone else.
At the same time, we won't be treading into the "hardcore" rule territory that would damage us, thus staying in keeping with our roots as a server.
Last edited by metaquad4 on Wed Jan 11, 2017 1:42 pm, edited 1 time in total.
aka aplethoraof (on discord too)
- metaquad4
- Posts: 1537
- Joined: Wed Jul 04, 2012 12:51 pm
Re: Raising the Dead
As an alternative:
-Players can't die. Everyone has scrolls. There are no negative impacts either, so says my character sheet. Die? Cast it on them, have them stand up just fine. Fear of death? Eat your heart out!
-With channeling, clerics are actually more inefficient than scrolls.
-Do you have an ailment? Die and get raised. You are now cured of literally anything.
-Players can't die. Everyone has scrolls. There are no negative impacts either, so says my character sheet. Die? Cast it on them, have them stand up just fine. Fear of death? Eat your heart out!
-With channeling, clerics are actually more inefficient than scrolls.
-Do you have an ailment? Die and get raised. You are now cured of literally anything.
aka aplethoraof (on discord too)
- Blackman D
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Re: Raising the Dead
because you are paying for a service...metaquad4 wrote:why is it that priests charge gold
and if you really wanted to aggravate people it would be more accurate and effective to have them require the proper amount of diamonds as a cost component, and if you have no diamonds the spell auto fails
with spirit shamans remaining unaffected because of their ability to speak with said spirit and convince it to return on its own
everyone is evil till proven otherwise
- Ariella
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Re: Raising the Dead
Eh i would say go with the PnP cost if one is to be added, Although the channel really has to go. It is super buggy, The channel is broken by so many things and while broken you have to actually cast the spell separately x amount of times to finish the channel. Then it does not fix at all until you can rest.
- metaquad4
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Re: Raising the Dead
If the cost is so dire, let's remove the cost (gold and time) from teleporting. Its clearly too much to bear, and is aggravating people like this will.Blackman D wrote:because you are paying for a service...metaquad4 wrote:why is it that priests charge gold
and if you really wanted to aggravate people it would be more accurate and effective to have them require the proper amount of diamonds as a cost component, and if you have no diamonds the spell auto fails
with spirit shamans remaining unaffected because of their ability to speak with said spirit and convince it to return on its own
aka aplethoraof (on discord too)
- Steve
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Re: Raising the Dead
Yes please.Blackman D wrote: and if you really wanted to aggravate people it would be more accurate and effective to have them require the proper amount of diamonds as a cost component, and if you have no diamonds the spell auto fails
Banned for some months.
- flipside43
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Re: Raising the Dead
Instead of basing this off of an economy dictated by established level 30 characters, why don't we base it off of the people who will be most effected, lower level characters and new players. So lets say four diamonds at 100 gold each. That's 400 gold if cast by a PC. Or leave it at 500 gold for an NPC. Plus price of scroll. This would mean putting in a diamond shop.
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
- Ariella
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Re: Raising the Dead
Gem shop is a great idea, Especially if gems have a set value unaffected by appraise or buy/sell value.
- Blackman D
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Re: Raising the Dead
except...flipside43 wrote:Instead of basing this off of an economy dictated by established level 30 characters, why don't we base it off of the people who will be most effected, lower level characters and new players. So lets say four diamonds at 100 gold each. That's 400 gold if cast by a PC. Or leave it at 500 gold for an NPC. Plus price of scroll. This would mean putting in a diamond shop.
raise dead
Hidden: show
resurrection
Hidden: show
so diamonds would have to be worth 1,000g each and then raise dead would require 5 and resurrection requires 10
or you can put them at 500g and make it 10 and 20, but the value of the diamonds is already a set requirement
everyone is evil till proven otherwise
- flipside43
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Re: Raising the Dead
I understand where you are coming from but in this case do we need to strictly follow PnP lore when its going to severely impact the play-ability of the module in early levels and for newer players?
Blackman D wrote:except...flipside43 wrote:Instead of basing this off of an economy dictated by established level 30 characters, why don't we base it off of the people who will be most effected, lower level characters and new players. So lets say four diamonds at 100 gold each. That's 400 gold if cast by a PC. Or leave it at 500 gold for an NPC. Plus price of scroll. This would mean putting in a diamond shop.
raise dead
Hidden: show
resurrection
Hidden: show
so diamonds would have to be worth 1,000g each and then raise dead would require 5 and resurrection requires 10
or you can put them at 500g and make it 10 and 20, but the value of the diamonds is already a set requirement
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
- metaquad4
- Posts: 1537
- Joined: Wed Jul 04, 2012 12:51 pm
Re: Raising the Dead
We were homebrew from the moment we started playing on nwn2. Of course we can modify the requirements to best fit the server's needs.
aka aplethoraof (on discord too)
- Blackman D
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Re: Raising the Dead
why would it? death affects epics way worse than it does new and low levels, its much easier to make up 500xp than it is 2500xpflipside43 wrote:I understand where you are coming from but in this case do we need to strictly follow PnP lore when its going to severely impact the play-ability of the module in early levels and for newer players?
everyone is evil till proven otherwise
- flipside43
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Re: Raising the Dead
Fair enough!Blackman D wrote:why would it? death affects epics way worse than it does new and low levels, its much easier to make up 500xp than it is 2500xpflipside43 wrote:I understand where you are coming from but in this case do we need to strictly follow PnP lore when its going to severely impact the play-ability of the module in early levels and for newer players?
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
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Aeb Ankor
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Re: Raising the Dead
For years Diamonds have sold for ~5000gp regularly on the Auctioneer and RP trading, why would it not just be Raise Dead = 1 Diamond, Resurrection = 2 Diamonds???
Who has or even has inventory space to carry around multiple stacks of diamonds for the off chance you want to save SOMEONE ELSE at 5 to 20 for each casting? Ridiculous.
Just say 1 or 2 and call it good enough to move toward PnP.
Adding diamonds to gem shops would spoil nearly all RP player to player diamond trading. If there is a shop to sell Raise Dead/ Res needed diamonds that is exactly the same as charging gold but adding inventory space for components (for only those two spells)... there is no value to the actual diamonds it is just who has the gold to buy them and have 100k gold in on hand diamonds to Raise a party or event group... Rich people, is who... poor people just lose exp. A poor character finds a diamond is it equal then to saving a life or their own life, thus diamonds would have value. Vendor shop diamonds = less RP and less value of life vs fear of death
Adding the gem shops that sell gems has already ruined the market for those other types of standard gem stones since who'd buy one from a player on a regular basis for more than a shop sell/ buy those for?!? Emeralds are far rarer and before modern times more valuable than diamonds and those are now easy to buy from the gem shops for less than a +1 weapon?!? Then you can sell them back for the weaker max vendor buy price... tiny margins to buy from player then transport to a gem shop just to sell for a bit of profit in bulk gems is a wasted use of gems in a fantasy setting.
Who has or even has inventory space to carry around multiple stacks of diamonds for the off chance you want to save SOMEONE ELSE at 5 to 20 for each casting? Ridiculous.
Just say 1 or 2 and call it good enough to move toward PnP.
Adding diamonds to gem shops would spoil nearly all RP player to player diamond trading. If there is a shop to sell Raise Dead/ Res needed diamonds that is exactly the same as charging gold but adding inventory space for components (for only those two spells)... there is no value to the actual diamonds it is just who has the gold to buy them and have 100k gold in on hand diamonds to Raise a party or event group... Rich people, is who... poor people just lose exp. A poor character finds a diamond is it equal then to saving a life or their own life, thus diamonds would have value. Vendor shop diamonds = less RP and less value of life vs fear of death
Adding the gem shops that sell gems has already ruined the market for those other types of standard gem stones since who'd buy one from a player on a regular basis for more than a shop sell/ buy those for?!? Emeralds are far rarer and before modern times more valuable than diamonds and those are now easy to buy from the gem shops for less than a +1 weapon?!? Then you can sell them back for the weaker max vendor buy price... tiny margins to buy from player then transport to a gem shop just to sell for a bit of profit in bulk gems is a wasted use of gems in a fantasy setting.
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- Kiran
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Re: Raising the Dead
Not sure how this benefits roleplay... Just seems to make something more difficult than it needs to be currently.
Like making us only able to rest once a day or some such..
Like making us only able to rest once a day or some such..
Player of:
Damian Pascal, - Run away/dead. - Background - Corruption from Within
Amenthes Serb, Knight - Gone missing/Supposed dead Background
Tamzim Renima, mercenary - Handed over to the fist. Background
Kiran, Golden Wheel - Presumed dead
Althalous Fenwick, Paladin of Mystra. - A memory lost
Althalous Fenwick, Paladin of Mystra. - A memory lost