Suggestion: Add Mystic Theurge class...
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Re: Suggestion: Add Mystic Theurge class...
So you think cutting down on spellslots wouldn't be enough to make a MT that wouldn't be overpowered while being CL 30 in both arcane and divine ? Where would be the issue ?
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BigJ
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Re: Suggestion: Add Mystic Theurge class...
The combination of non-dispellable buffs for maximum protection.Valefort wrote:So you think cutting down on spellslots wouldn't be enough to make a MT that wouldn't be overpowered while being CL 30 in both arcane and divine ? Where would be the issue ?
(quick list, not complete)
Long duration:
spiderskin - Imp mage armor - grt heroism - spell resistance - shield of faith - Deez's - Conviction (lvl1 vs lvl6 grt resist) - Freedom of Movement - Death Ward - Premonition - Lsser mind blank
Buffs applied from either spellbook re slots / spell lvl.
True seeing - +4 stat buffs - Prot from evil - GMW - Keen / Wpn of Impact - Blindsight - Energy immunity.
Shorter term useful spell combos from both books (Fill in your own, I'm tired
Of course as you don't need to use item slots for anything, you can fill up +spell slot items.
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chad878262
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Re: Suggestion: Add Mystic Theurge class...
While still not sold on Valefort's suggestion, if you read it the above would not necessarily be a concern. After casting all those buffs the PC wouldn't have many spells left and can't use Divine Power to increase BAB anyway so would be stuck with a whole bunch of buffs, very few spells remaining and a BAB of ~17... I suppose you could make the MT based on using Summons and buffing them then going invisible, but not all of those buffs can be placed on a summon.BigJ wrote:The combination of non-dispellable buffs for maximum protection.Valefort wrote:So you think cutting down on spellslots wouldn't be enough to make a MT that wouldn't be overpowered while being CL 30 in both arcane and divine ? Where would be the issue ?
(quick list, not complete)
Long duration:
spiderskin - Imp mage armor - grt heroism - spell resistance - shield of faith - Deez's - Conviction (lvl1 vs lvl6 grt resist) - Freedom of Movement - Death Ward - Premonition - Lsser mind blank
Buffs applied from either spellbook re slots / spell lvl.
True seeing - +4 stat buffs - Prot from evil - GMW - Keen / Wpn of Impact - Blindsight - Energy immunity.
Shorter term useful spell combos from both books (Fill in your own, I'm tired) :
Of course as you don't need to use item slots for anything, you can fill up +spell slot items.
BigJ
I still don't think a MT should be as good a caster as a focused Wizard or Cleric which is why I advocate for a max CL in the primary of ~26-28 and in the secondary of ~19-21 or for the even split max CL in both of ~24.
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Re: Suggestion: Add Mystic Theurge class...
Wait a minute!
The Mystic Theurge as shown here is so SIMPLE:
So as the above would pertain to current BGTSCC Rules & Regulations™ (
), a WIZ 10 / Cleric 10 / MT 10 could get a CL of W 24 / C 24. That is plenty weak in the current milieu. I'd even offer, under-balanced. No one in their right mind would play a caster with 24 CL currently, since Dispels would destroy it.
If Spellpowers were hooked into the PrC at even levels, one would still end up with a W 29 / Cleric 29. Even THAT is still 5% Gr. Dispel failure and lunch for a dedicated Arcane spellcaster with Mord's.
Realmshelps gives some added RP value to being a Mystic Theurge:
So, the MT gains versatility in place of interrupted spell advancement (essentially, you learn spells of higher level slower in build progression).
I saw this mentioned earlier, and any build will either need to split WIS/INT progression, which weakens DCs on both sides, or focus to one Ability progression, and loose all DC power on the other.
I just haven't seen a calculation were Divine Power spell would make this build a super tank or destroyer of worlds, honestly. Even with a AB of 40 after Divine Power, the dmg would be so stupid low, it won't really matter how much you hit a dragon, you're lunch.
Am I missing something here?
The Mystic Theurge as shown here is so SIMPLE:
Hidden: show
If Spellpowers were hooked into the PrC at even levels, one would still end up with a W 29 / Cleric 29. Even THAT is still 5% Gr. Dispel failure and lunch for a dedicated Arcane spellcaster with Mord's.
Realmshelps gives some added RP value to being a Mystic Theurge:
Hidden: show
I saw this mentioned earlier, and any build will either need to split WIS/INT progression, which weakens DCs on both sides, or focus to one Ability progression, and loose all DC power on the other.
I just haven't seen a calculation were Divine Power spell would make this build a super tank or destroyer of worlds, honestly. Even with a AB of 40 after Divine Power, the dmg would be so stupid low, it won't really matter how much you hit a dragon, you're lunch.
Am I missing something here?
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Re: Suggestion: Add Mystic Theurge class...
What about Wiz16/Cleric4/MT10?Steve wrote:Wait a minute!
The Mystic Theurge as shown here is so SIMPLE:
So as the above would pertain to current BGTSCC Rules & Regulations™ (Hidden: show), a WIZ 10 / Cleric 10 / MT 10 could get a CL of W 24 / C 24. That is plenty weak in the current milieu. I'd even offer, under-balanced.
I wont touch the other possibilities.
Why would it be destroyed?No one in their right mind would play a caster with 24 CL currently, since Dispels would destroy it.
GMW, Magic vestment cant be dispelled. Even if they did, low cl builds should not relly just on spells for AC. Having a +4ACRobe equiped means that losing MV, only loses 1AC.
Its a choice to play a dispellable build and one has to be ready for it.
Splitting INT/Wis is not that bad. One spellbook/ability can be used for DC spells, the other for no-save/damaging/buffing spells.If Spellpowers were hooked into the PrC at even levels, one would still end up with a W 29 / Cleric 29. Even THAT is still 5% Gr. Dispel failure and lunch for a dedicated Arcane spellcaster with Mord's.
Realmshelps gives some added RP value to being a Mystic Theurge:
So, the MT gains versatility in place of interrupted spell advancement (essentially, you learn spells of higher level slower in build progression).Hidden: show
I saw this mentioned earlier, and any build will either need to split WIS/INT progression, which weakens DCs on both sides, or focus to one Ability progression, and loose all DC power on the other.
I just haven't seen a calculation were Divine Power spell would make this build a super tank or destroyer of worlds, honestly. Even with a AB of 40 after Divine Power, the dmg would be so stupid low, it won't really matter how much you hit a dragon, you're lunch.
Am I missing something here?
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Re: Suggestion: Add Mystic Theurge class...
It could easily become a full lvl 30 DC Wizard (full INT), while being more durable than a cleric (16+3 WIS), and having a solid melee presence when needed.Valefort wrote:So you think cutting down on spellslots wouldn't be enough to make a MT that wouldn't be overpowered while being CL 30 in both arcane and divine ? Where would be the issue ?
I can guarantee you that if I were to re-install this game, play such a thing and make a video of it, people would scream for blood.
We're talking of a community wanting to delete (lol!) Favored Soul. People that can't live with others having HiPS or Evasion. Any number of non-arcane players voted for Bigbies to be removed from the game (status quo, basically). Dragon Druids are permanently under fire. I can recall threads asking for Bard nerfs. Some even went as far as saying Shadow Adept is OP, recently...
And you want to see this one? That can basically tank more or less like a Dragon Druid (because, on top of its key wards, it would have the one REALLY broken spell in this game, which everyone seems to be OK with because of self-interest: MIRROR IMAGES), but has a better spellbook and can use consumables and epic spells?
Sounds fun!
Absolutely. I would add healing to the bunch.mrm3ntalist wrote: Splitting INT/Wis is not that bad. One spellbook/ability can be used for DC spells, the other for no-save/damaging/buffing spells.
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Re: Suggestion: Add Mystic Theurge class...
That would be WIZ 30 / Cleric 18 CL. 30 CL still doesn't guarantee a thing against Mord's. Which is why dedicated casters of Art or Power are going for 32 CL or 36 CL. 18 CL of Cleric, how is that worth more than the Buffs that can't be dispelled. Magic Vestment would only give +4 AC, missing out on the cherry of +5 stats when hitting CL 20. But...mrm3ntalist wrote: What about Wiz16/Cleric4/MT10?
I wont touch the other possibilities.
Can't, or are not on the Dispel List? Are these spells supposed to not be dispellable, or have just never been put on the Dispel List by Obsidian/NWN2/BGTSCC?mrm3ntalist wrote:Why would it be destroyed?
GMW, Magic vestment cant be dispelled. Even if they did, low cl builds should not relly just on spells for AC. Having a +4ACRobe equiped means that losing MV, only loses 1AC.
Splitting for 27-29 INT and 16 WIS will leave the build with low Abilities in all the rest. Spells can mitigate those difficensies, but only when buffs. And buffs don't last forever.mrm3ntalist wrote:Splitting INT/Wis is not that bad. One spellbook/ability can be used for DC spells, the other for no-save/damaging/buffing spells.
I'm surprised that GMW and Magic Vestment are spells that make the basic implementation of MT become over powered. Because in your split as example, half those OP buffs don't go above +4, which is available on items.
Now...maybe you have even more OP master builds in mind, but without you sharing them, I can't cut them down!!!
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Re: Suggestion: Add Mystic Theurge class...
Something I suggested to M3nt in a PM was that maybe what could help balance out MT would be to create its own Spell Progression chart, which would limit the MT to a total number of spells that can be spent in EITHER the Arcane or Divine spellbook.
Thus, while an MT would have versatility, it would not have double spells of any other caster (more or less).
Thus, while an MT would have versatility, it would not have double spells of any other caster (more or less).
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Re: Suggestion: Add Mystic Theurge class...
The issue with MV / GMW is a bug from Obsidian. Even when dispelled, the AC/AB/Damage stick... It can be added to breach list or whatever, but the issue is not that the buff can't be dispelled, the issue is that when it get's dispelled the bonuses do not go away (until rest).
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Re: Suggestion: Add Mystic Theurge class...
Well dammit! Throw this bugged out game in the frickin' trash can!!!chad878262 wrote:The issue with MV / GMW is a bug from Obsidian. Even when dispelled, the AC/AB/Damage stick... It can be added to breach list or whatever, but the issue is not that the buff can't be dispelled, the issue is that when it get's dispelled the bonuses do not go away (until rest).
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Re: Suggestion: Add Mystic Theurge class...
I think they go for the extra DC and not protection from mordsSteve wrote:That would be WIZ 30 / Cleric 18 CL. 30 CL still doesn't guarantee a thing against Mord's. Which is why dedicated casters of Art or Power are going for 32 CL or 36 CL. 18 CL of Cleric, how is that worth more than the Buffs that can't be dispelled. Magic Vestment would only give +4 AC, missing out on the cherry of +5 stats when hitting CL 20. But...
Cant atm. You might get the message GMW is dispelled but not the effects.Can't, or are not on the Dispel List? Are these spells supposed to not be dispellable, or have just never been put on the Dispel List by Obsidian/NWN2/BGTSCC?
Is that a problem? At most, current min maxed builds will drop 1dc in order to raise the other ability enough to cast lvl9 spells.Splitting for 27-29 INT and 16 WIS will leave the build with low Abilities in all the rest. Spells can mitigate those difficensies, but only when buffs. And buffs don't last forever.
I dont know what you are trying to say by spells dont last forever.
I just used an example. You dont even need those spells. If you have a dispellable build, one should not be 100% relied on buffs. Having a +4AC robes, a +4Nat AC amulet, a +4 deflection AC item, a wizard sorcerer only loses 3AC from dispels, if everything gets dispelled. Wands/items of mirror images, Mantles etc, cover everything else that could be dispelled.I'm surprised that GMW and Magic Vestment are spells that make the basic implementation of MT become over powered. Because in your split as example, half those OP buffs don't go above +4, which is available on items.
The basic implementation of MT has been shot down more times than i can remember. The are many builds that can take advantage of this.Now...maybe you have even more OP master builds in mind, but without you sharing them, I can't cut them down!!!
Having dual spellbooks can be very powerful in nwn2.
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Re: Suggestion: Add Mystic Theurge class...
That is agreed, I think universally.mrm3ntalist wrote:
Having dual spellbooks can be very powerful in nwn2.
But if those spells are either limited in number per rest, or, can be dispelled, then some balance is attained—if you can't maintain your arcane/divine awesomeness for longer than 30 RL minutes, or, must pick n' choose between buffs or attack spells, then the effectiveness of your abilities reaches limits pretty fast.
I see this as the prime difference between casters and melee: a caster has limited nuclear powers, while melee should have less maximum power there, but almost infinite lasting power (all said outside of HP...but that's another issue).
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Re: Suggestion: Add Mystic Theurge class...
Why is that? ( the underlined part ). As i explained before, items can mitigate what you lose from spells.Steve wrote:But if those spells are either limited in number per rest, or, can be dispelled, then some balance is attained—if you can't maintain your arcane/divine awesomeness for longer than 30 RL minutes, or, must pick n' choose between buffs or attack spells, then the effectiveness of your abilities reaches limits pretty fast.
A caster can still use the same items a melee can ( for AC, saves, hp ) and use the "nuclear power" when it is actually needed. A less than 30CL build muct use items in order to not relly on buffs.I see this as the prime difference between casters and melee: a caster has limited nuclear powers, while melee should have less maximum power there, but almost infinite lasting power (all said outside of HP...but that's another issue).
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Re: Suggestion: Add Mystic Theurge class...
Being prime buffed for the entirely of a Rest, is what is OP, in my opinion. If your caster/divine MT is vulnerable to Dispels/Mord's, and/or the CL of one class is low and the Duration of spells do not cover the Rest Timer, then the build/Character is drained, and at a weaker power level than a non-caster that usually has items.
So, you argue that a MT can utilize items just like a melee (being a Cleric, natch). But the AB and DMG output is poor. Real poor.
Items can of course mitigate what is lost from spells, but isn't it that casters utilize spell bonus items far more than +4 items? Unless of course you are a Player that has amassed Epic Gear and have items with both!!! lol. Sure, that is an option for the 1%, I guess.
A caster that cannot 95% rely on buffs to last in battle against mobs and especially Bosses, is at a serious disadvantage. That is why Dispel and Mord's exists, right? To be able to humble a caster, unless, the caster has focused either on high CL—thus giving up melee prowess—or is a Counterspeller, which then again, provides you with limited options in any engagement.
Obviously, this is rather irrelevant to discuss further—but not irrelevant in itself—since there are bugs in the dispelling of certain spells...and that issue, if it cannot be fixed, makes this a problem that can't be solved, i.e., balancing MT for inclusion on BGTSCC.
So, you argue that a MT can utilize items just like a melee (being a Cleric, natch). But the AB and DMG output is poor. Real poor.
Items can of course mitigate what is lost from spells, but isn't it that casters utilize spell bonus items far more than +4 items? Unless of course you are a Player that has amassed Epic Gear and have items with both!!! lol. Sure, that is an option for the 1%, I guess.
A caster that cannot 95% rely on buffs to last in battle against mobs and especially Bosses, is at a serious disadvantage. That is why Dispel and Mord's exists, right? To be able to humble a caster, unless, the caster has focused either on high CL—thus giving up melee prowess—or is a Counterspeller, which then again, provides you with limited options in any engagement.
Obviously, this is rather irrelevant to discuss further—but not irrelevant in itself—since there are bugs in the dispelling of certain spells...and that issue, if it cannot be fixed, makes this a problem that can't be solved, i.e., balancing MT for inclusion on BGTSCC.
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Re: Suggestion: Add Mystic Theurge class...
People can't live? That's a bit of an overstatement. The only person I remember quitting over mechanical reasons is youInvoker wrote: We're talking of a community wanting to delete (lol!) Favored Soul. People that can't live with others having HiPS or Evasion. Any number of non-arcane players voted for Bigbies to be removed from the game (status quo, basically). Dragon Druids are permanently under fire. I can recall threads asking for Bard nerfs. Some even went as far as saying Shadow Adept is OP, recently...
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