DM Dagon wrote:Deathgrowl wrote:Stonebar wrote:So the level 30 = 15 is only to gage the RP value of your level, not a mechanical one.
But it causes inconsistencies with your abilities. That's where the problem comes in regard to this particular discussion. We have, in other words, level 15 clerics who can cast ressurrection like it's no problem at all. Part of this also comes from the fact that we can rest all the time of course.
Yep, the biggest problem I have. But lorewise we even couldn't allow people being 15, would make it so that our PW would be land of "titans" and such. Honestly, it is a mess. Heck, even if we say -level 10 at 30-, our PCs is still just barely weaker then, say Elaith Craulnober. And that is -one- PC. That still means that like 10 PCs would be a considerable "spec ops" team on the whole Faerún. Personally, I would rather just leave this paradoxon be, becuse I don't see a viable solution, which would make sense with this many max level PCs. It just does not. There is no way in the lore to have this many adventurers of power at one place.
Even if we speak about 100 level 10 PCs, that is a lot. I just don't see a number which does not make lore make no sense at all, but still gives the PCs some power.
Hence, I would just rather separate mechanical and RP power. Even though the point is valid, giving an exact level won't adress it.
Then stop thinking in levels, its really that simple to me. I dont even see how you can translate levels in to an IC term, there is experience of life, abbilities and traits you pick up. We dont need to sit here and compare PCs to the power level of Elminster at all, its the personality profiles, feats, skills and abbilities we should have a look at, access to certain spell levels and what not. Not in PnP terms, nor in NWN2 engine terms, but in a common sense where we dont say "Hey I learned requiem at level 27 epic feat" but rather that the bard through excesive practise has obtained the very abbility to invoke music with a devastating effect for his/her adversaries.
Originally when I wrote my characters background, I had her lessons and courses listed with granted feats and abbilities, since I found it was the only way I could translate to IC terms how she gained experience and grew to learn new feats and languages.
I think a huge problem here is many people compare the server and setting to PnP, it simply just is not and should not be following guidelines appropriate to PnP either. We have an immersive fictional universe to delve in to, with many famous and legendary characters that in comparrison to our PCs ought to be quite powerfull, yes. But given the mechanics we have to work with, it doesnt take a lot of imagination to scale these legends up figuratively. If some of our PCs were to encounter Elminster, im sure they would be thoughtful and cautious, if anyone was stupid enough to attack him, I assume it would take extraordinaire feats and prowess to overcome him, if at all possible. Not because he should be much higher level, but because he should be exceptionally skillful in how to utilize magic and handle such situations (as he has countless times).
The whole emphasis on who is what level and how that compares to others, is just plain silly to me and I think its immersion breaking too. Ive met many characters that changed their personality profile entirely as they leveled up, became cocky and boastful suddenly because of mechanical progress, I dislike this tendency a lot, sure we would realistically grow more confident with achievements of slaying fearsome monsters and participating in horrific battles, but most would utilize that knowledge and experience cautionary to achieve further success, rather than say leap at the balor with an axe in both hands, because it worked last time (low intelligence score there from a realistic standpoint).
Dont let the mechanics dictate how you percieve the game and those around you.