Prerequisites: +4 BAB
Feats: Improved Unarmed Strike, Stunning Fist
Skills: Concentration 10 ranks, Spellcraft 8 ranks, Tumble 5 ranks
Invocations: Hideous Blow, Flee the Scene
Base Attack: Medium
Good Saves: All
Skill points: 2+ INT
Class skills: Bluff, concentration, knowledge (arcane), knowledge (religion), Knowledge (Planes), Spellcraft, Tumble, Use Magic Device
Hit Die: D8
Level Ability
1 Monk Abilities, Spellcasting, Ki Power
2 Ki Dodge, Extra Stunning Fist
3 Ki Blast (ranged touch), Devastating Ki Step 1/x day
4 Eldritch Body
5 Dark Transient
6 Ki Blast (Wave), Devastating Ki Step 2/day
7 Ki Aura
8
9 Ki Deflection, Devastating Ki Step 3/day
10 Eldritch Incarnation, Third-Eye
Monk Abilities: Your monk levels and Profane Fist levels stack for determining your monk unarmed damage, monk AC, and number of Stunning Fists per day.
Spellcasting: At leach new level the Profane Fist adds one to their caster level of Warlock. This also subsequently increases Eldritch Blast damage and Invocation progression.
Ki Power: The Order of the Profane Fist has, through discipline, learned how to focus their Ki (Or Chi) through their bodies and minds. Magically bolstered by the pact made with the Great Unknown the Order of the Profane Fist can use their Ki to increase their Warlockian powers. A Profane Fist has a number of Ki Points equal to his number of Stunning Fist attempts. Each use of a Ki ability diminishes one use of their Stunning Fist.
Ki Dodge: For ten rounds the Profane Fist addes their Charisma Modifier as a dodge bonus to their armor class. Stacks with other forms of Dodge.
Ki Blast (Ranged Touch): By spending 2 uses of their Stunning Fist the Profane Fist can deliver a
stunning fist delivered via Eldritch Blast with a range of 120 feet. The target struck suffers all effects of the Eldritch Blast, as well as if being struck by an Unarmed Strike, taking appropriate damage. They must also make a Fortitude Save or be stunned. The DC for this save is 10 + Profane Fist level + Wisdom modifier.
Devastating Ki Step: Using their Eldritch Essence the Profane Fist can tear through space and appear anywhere within sight, similiar to the Monk's Ki Step ability. The difference, however, is that upon both leaving from their previous destination and arriving at their new one they emit a shockwave of Eldritch Energy. All creatures within 5 feet of where the Profane Fist start and end their teleportation are struck as though by an Eldritch Doom. A Reflex save (10 + Profane Fist level + Charisma Mod) halves this damage. This only targets hostile creatures.
Eldritch Body: The Profane Fist's body becomes less physical and more like a living construct of Eldritch Energy. The Profane Fist becomes immune to Poison and Disease, if he wasn't already. In addition the Profane Fist gains Damage Reduction 5/ Cold Iron.
Ki Blast (Wave): This functions just like Ki Blast, save for the Profane Fist fires a 60 foot Eldritch Cone. All creatures in the blast must make a Fortitude Save or be affected as though by Stunning Fist. In addition all targets are treated as being struck by an unarmed strike, taking appropriate damage.
Ki Aura: By spending 3 stunning Fist attempts the Profane Fist can activate a powerful Ki Aura. While this aura is active the Fist gains the effects of the Ghostly visage spell, Resistance 10 to all energy types, and their Flee the Scene invocation is simultaneously cast. They shed light like a torch while this ability is active. The duration for this ability is 1 round per caster level. This is an instantly activated abiilty.
Dark Transient: The Fist receives this feat for free, which doubles the duration of their Flee the Scene invocation.
Ki Deflection: While the Profane Fist's Ki Aura is active they gain a 50% miss chance against all Ranged attacks.
Eldritch Incarnation: As the Profane Fist reaches the capstone of their career their bodies have almost completely lost all humanoid qualities and become, in essence, a living construct of Eldritch Energy. The Profane Fist becomes immune to Daze, Stunning, Paralysis, and Petrification. The Profane Fist gains Damage Reduction 10/Cold Iron and no longer has to eat, sleep, or breathe, becoming immune to Cloudkill, Cloud of Bewilderment, Drown/Mass Drown, Sleep/Deep Slumber, or any spells that require their target be breathing.
Third-Eye: Upon reaching Transcendence in the Order of the Profane Fist a mystical third eye, seemingly made of glowing arcane energy, appears on the forehead of the Profane Fist. The eye grants the Fist the ability to gaze, briefly, into the future, as well as the power to see the Invisible and see in Darkness. While the eye is open (and thus visible) the Profane Fist gains the benefits of the See the Unseen and Dark Foresight invocations (immune to sneak attacks version). Use: Activated