DM Lobo wrote:
It is the people who come here wanting to get involved that struggle which worry me, several people I have spoken to (new players) feel that they are unable to settle in / find their place, which is why the thread was started for new players (some good ideas in there)
What you also have to remember is a lot of our player base is made up of old and returning players, which are already in their mid 20s or 30s.
I am one such person, I have also introduced no less than 8 people to this server, so this is partially me recounting what they have said as well:
The players that have been around a while and really dedicated their time tend to form cliques. People like me who sort of come and go, are extremely inconsistent, are unable to really find their niche because the people who are consistent, tend not to mingle so much with those outside their social group (not saying there's anything wrong with that).
These are also the people that tend to get DM "service" the most frequently, which (unintentionally) leads to people feeling like there is an in group and an out group. Breaking into the in group seems like a fairly impossible task just from casually roleplaying in-game and not doing any of the extracurricular stuff like joining the forums, so I'm sure many simply shrug their shoulders and move on.
I've tried joining Guilds, and they were quite helpful and willing to involve me, so I feel like the above sentiment is primarily based on "feeling" rather than "how it is" in regards to the "cliques" and "ingroup/out group" stuff. Once you join a guild, a lot of those problems disappear, but then you also have to be able to play by the group's schedule, which is a whole other issue in of itself.
It's just sort of the nature of this server/game. If you cannot invest a good chunk of your spare time, you will spend 100% of your time spinning your wheels. I also think the levelling grind is.. Well, it doesn't help; Certainly not in today's video game world of instant gratification. It can be a real slog. My Dwarf warrior is at level 17 and whoo boy, the amount of work I am required to do to hit 18 just doesn't seem worth it - Mind you, I was unaware when I made the character of certain rules, like the XP being nerfed after multi-classing, I am a DnD newb - It will take months of grinding every day to get there. I just don't have that kind of time and levelling is as much a part of the game (for me) as the roleplay aspects. I understand why it's there, from a roleplay perspective, but from a pragmatic, real life perspective, I feel like it just gets in the way.
But I also feel like the grind actually works against roleplay in some respects, because people will feel like "well there's no point in roleplaying with my level 3 fighter so I'll just work on grinding out my next level instead" I saw this a TON on World of Warcraft RP servers, and frankly, it sort of killed RP on them. People are rushing towards getting to a point where they feel they can RP and not "waste" their time because their characters are too weak to participate in any significant way.