'Wilderness / Open PVP area'
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Heimdallr
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Re: 'Wilderness / Open PVP area'
Still dunno why we just cannot(as I suggested few times before) divide server onto locations(as they are with mobs lvl now) to pvp lvl.
-Non pvp for closest to cities
-Open pvp, on which pvp could be done without any problem
-And hard pvp for higher lvls on which you need to care for UD/Surface players to appear for these mobs/tresures= you need to care for being invaded.
Pvp opens tons of new possibilities, gameplay styles and builds. It is actually only thing this server lacks, Imagine a drow warrior, typical Drizzt dude that is being known to surfacers, that he roams some high lvl area and hunts there often, so players would be - should we go there? peopel say that a dark devil lives there... totally new rp possibilities.
I've played on some hard pvp/rp servers and in worst cases dms just banned someone, people created player-initiative guards that were patrolling, that was hell of a fun to run to UD to steal their ore, knowing that I can have a problem with their guards
How do you think, how often someone would not stick to a good set of rules that could keep everything clear and in such way that it could not ruin fun for others? 2 people per 70? nothing that team could not deal with.
Perms are also nice, imagine wiping whole guild, a network of players that would just gather to remove a guild and take over a smaller city(before guild would die from not playing) -this also can be done without ruining any fun. It is just a matter of good set rules that would not push it either on the 100%PVP or the 100%RP guys. Balance is all we need.
-Non pvp for closest to cities
-Open pvp, on which pvp could be done without any problem
-And hard pvp for higher lvls on which you need to care for UD/Surface players to appear for these mobs/tresures= you need to care for being invaded.
Pvp opens tons of new possibilities, gameplay styles and builds. It is actually only thing this server lacks, Imagine a drow warrior, typical Drizzt dude that is being known to surfacers, that he roams some high lvl area and hunts there often, so players would be - should we go there? peopel say that a dark devil lives there... totally new rp possibilities.
I've played on some hard pvp/rp servers and in worst cases dms just banned someone, people created player-initiative guards that were patrolling, that was hell of a fun to run to UD to steal their ore, knowing that I can have a problem with their guards
How do you think, how often someone would not stick to a good set of rules that could keep everything clear and in such way that it could not ruin fun for others? 2 people per 70? nothing that team could not deal with.
Perms are also nice, imagine wiping whole guild, a network of players that would just gather to remove a guild and take over a smaller city(before guild would die from not playing) -this also can be done without ruining any fun. It is just a matter of good set rules that would not push it either on the 100%PVP or the 100%RP guys. Balance is all we need.
- Vermilion
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Re: 'Wilderness / Open PVP area'
Is anyone really excited to engage in OOC( or very-thinly-IC) RP using a game system that's not balanced for it, using an old engine that doesn't work too well, on a server where the ageing NWServer architecture hampers connectivity and having to IC justify it afterwards.
The "battle for the mine/mill" is the best of a bad bunch of justifications but that feels more like a concept you'd build a server around, rather than just trying to crowbar it onto BG.
The "battle for the mine/mill" is the best of a bad bunch of justifications but that feels more like a concept you'd build a server around, rather than just trying to crowbar it onto BG.
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- Pimple
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Re: 'Wilderness / Open PVP area'
Happens all the time and is a major headache even if there's just one.Heimdallr wrote:How do you think, how often someone would not stick to a good set of rules that could keep everything clear and in such way that it could not ruin fun for others? 2 people per 70?
LOL!Heimdallr wrote:It is just a matter of good set rules
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- K'yon Oblodra
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Re: 'Wilderness / Open PVP area'
THAT!Vermilion wrote:Is anyone really excited to engage in OOC( or very-thinly-IC) RP using a game system that's not balanced for it, using an old engine that doesn't work too well, on a server where the ageing NWServer architecture hampers connectivity and having to IC justify it afterwards.
I mean it if wasn't for the engine, the game system and the connectivity issues, I'd own you all with a level 1 character but like this...
But in all honesty this game really doesn't seem to be ideal for PvP. While it is silly that one can always just get out of PvP we have to keep in mind how it is for the guy that it's forced upon.
Also highly rewarding areas with PvP auto-consent would just lead to even more bad blood I fear.
I know many different styles of players play on this server but it is mainly an RP server and the way PvP works in this game I feel like it's almost better to have PvP fights kind of like in wrestling were you know ahead of the fight how it turns out so a certain story evolves as planned... Of course there is always the getting reanimated thing but it is something that happens way too regularly as is already.
Otherwise I think it's better used for stories and things like when people want to retire a certain character.
I'd much rather see time invested in team oriented dungeons and areas where we absolutely have to work together to survive.
- Steve
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Re: 'Wilderness / Open PVP area'
BGTSCC already has an "open PvP area," in the BG: Northern Farmlands map outdoor Arena/Gladiator stadium. If was recently rebuilt for better angles and movement, and I highly recommend people check it out.
If players are looking for some OOC PvP fun, you can quite easily go there, and punch it out—just OOC organize it, and don't grief other Players in the process.
And...if you're looking for some IC RP fun, you can STILL go there and organize Fight Club. Just don't tell anyone about it....
Maybe it takes a bit more work on the part of the Player, but then you'd have some long lasting RP about it, later, to keep yourself busy.
If players are looking for some OOC PvP fun, you can quite easily go there, and punch it out—just OOC organize it, and don't grief other Players in the process.
And...if you're looking for some IC RP fun, you can STILL go there and organize Fight Club. Just don't tell anyone about it....
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- dedude
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Re: 'Wilderness / Open PVP area'
Are we actually actively promoting OOC PvP fun on the server??Steve wrote:BGTSCC already has an "open PvP area," in the BG: Northern Farmlands map outdoor Arena/Gladiator stadium. If was recently rebuilt for better angles and movement, and I highly recommend people check it out.
If players are looking for some OOC PvP fun, you can quite easily go there, and punch it out—just OOC organize it, and don't grief other Players in the process.
- Steve
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Re: 'Wilderness / Open PVP area'
No. But I know it happens.dedude wrote:Are we actually actively promoting OOC PvP fun on the server??Steve wrote:BGTSCC already has an "open PvP area," in the BG: Northern Farmlands map outdoor Arena/Gladiator stadium. If was recently rebuilt for better angles and movement, and I highly recommend people check it out.
If players are looking for some OOC PvP fun, you can quite easily go there, and punch it out—just OOC organize it, and don't grief other Players in the process.
But...it's a thin line between IC and OOC, ain't it?!?
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
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CleverUsername123
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Re: 'Wilderness / Open PVP area'
...V'rass wrote:Too many people are obsessed with rp, an area where one can can take a break would be nice.
Yes, people do tend to focus on roleplaying on an RP server, don't they? It is the point of the server, after all.
- metaquad4
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Re: 'Wilderness / Open PVP area'
I could very much see, if we were looking to introduce bosses now, that we would see this same argument crop up.
'So you want to create content where you either need to make a powerbuild or piggy-back alongside a powerbuild? And then you'll be rewarded in the upwards of 5k per kill plus a ton of loot? No! That'll just encourage more powerbuilding.'
I hate to break it to folks, but powerbuilding is already a thing. Its very much engrained into nwn2. Not just this server. Nwn2 as a whole. Ideally, the whole server would be IC and we could PvP anywhere. But, since the community here as a whole has shown it cannot deal with that burden, most of the server requires OOC measures before PvP.
(If you don't powerbuild, hats off to you. Plenty of people don't powerbuild. But there is no prize for you there. There is just a build that could range from either garbage to slightly-below-a-powerbuild. In the case of builds that are just marginally worse than powerbuilds for the sake of RP consistancy, then you'll still be competative. Consumables are a powerful thing in nwn2 and are definetly capable of winning battles, assuming the build is not trash. And, of course, due to the RP-your-character-sheet, all builds are RP builds. Including powerbuilds.)
This suggestion isn't the whole server this idea would effect, this is just one area. Just like bosses, if you can't do it or don't like it, you can avoid it. Its that simple. If you feel you will be missing out because of a subpar build and that isn't fair, don't worry. You are already missing out on most of the more lucrative grinding anyway. That won't change. And it is completely fair, at that. A choice resulted in you missing out, nothing more. It wasn't part of your character conscept, all that powerbuilding, but you chose to make a weaker character anyway. Now you need to RP that. Consequences!
Good suggestion. As I mentioned before, this server isn't exactly ready for PvP rules to be lifted. But, I think this is a good step. It'll provide a proving ground to see at-least which elements of the community can handle such in a mature way, and which elements can't. And it'll provide a place where OOC can be lifted from IC for character-to-character conflict RP. Both are good things, I'd say. It'll still be in character, there will just be differing PvP rules there.
'So you want to create content where you either need to make a powerbuild or piggy-back alongside a powerbuild? And then you'll be rewarded in the upwards of 5k per kill plus a ton of loot? No! That'll just encourage more powerbuilding.'
I hate to break it to folks, but powerbuilding is already a thing. Its very much engrained into nwn2. Not just this server. Nwn2 as a whole. Ideally, the whole server would be IC and we could PvP anywhere. But, since the community here as a whole has shown it cannot deal with that burden, most of the server requires OOC measures before PvP.
(If you don't powerbuild, hats off to you. Plenty of people don't powerbuild. But there is no prize for you there. There is just a build that could range from either garbage to slightly-below-a-powerbuild. In the case of builds that are just marginally worse than powerbuilds for the sake of RP consistancy, then you'll still be competative. Consumables are a powerful thing in nwn2 and are definetly capable of winning battles, assuming the build is not trash. And, of course, due to the RP-your-character-sheet, all builds are RP builds. Including powerbuilds.)
This suggestion isn't the whole server this idea would effect, this is just one area. Just like bosses, if you can't do it or don't like it, you can avoid it. Its that simple. If you feel you will be missing out because of a subpar build and that isn't fair, don't worry. You are already missing out on most of the more lucrative grinding anyway. That won't change. And it is completely fair, at that. A choice resulted in you missing out, nothing more. It wasn't part of your character conscept, all that powerbuilding, but you chose to make a weaker character anyway. Now you need to RP that. Consequences!
Good suggestion. As I mentioned before, this server isn't exactly ready for PvP rules to be lifted. But, I think this is a good step. It'll provide a proving ground to see at-least which elements of the community can handle such in a mature way, and which elements can't. And it'll provide a place where OOC can be lifted from IC for character-to-character conflict RP. Both are good things, I'd say. It'll still be in character, there will just be differing PvP rules there.
Last edited by metaquad4 on Tue Apr 11, 2017 8:47 am, edited 1 time in total.
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- Calodan
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Re: 'Wilderness / Open PVP area'
Actually it has been said time and again that THIS SERVER CATERS TO MANY PLAYSTYLES! Let's stop the diatribe on RP ONLY shall we? Look there ARE heavy RP servers. ALFA comes to mind. How many they got? Every time we have a conversation like this it only serves to OUT the ELITISTS. Thereby making the server look snooty.CleverUsername123 wrote:...V'rass wrote:Too many people are obsessed with rp, an area where one can can take a break would be nice.
Yes, people do tend to focus on roleplaying on an RP server, don't they? It is the point of the server, after all.
People who see a SNOOTY server are going to be turned off on account of basically feeling like they are NOT GOOD ENOUGH for the ELITISTS to be here. I know. I felt that way for a good year or more here until Asmodeus and the Trillium picked me up where I met Darkcloud, Lexxanna and many others who brought me into the fold helping me out. Letting me learn and make mistakes without being pushed into the you suck box by the ELITIST society that exists here.
There is the fact that new gamers are often young gamers. Young gamers are not as likely to immediately dive into the RP world that is built here. It is a lot to even get your feet wet at times. A place like this offers an ALTERNATIVE play style to be catered too. I am sure there would be DMs willing to run PAINTBALL/AIRSOFT style WARGAMES for people and attract more players. To be honest we could probably come up with a RP reason for that too and have it actually be a WARZONE that is often fought over. AKA: Wargames.
Now I fully support the RP idea and I fully support some thing like this too. Now and again you may just feel like some thing like this for others.
After all this is not the SAVIORS and no one is NEGAN and this is not the ONLY way......
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"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
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chad878262
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Re: 'Wilderness / Open PVP area'
I think you'd end up with individuals or groups camping the entrance for "bandit rp"... putting traps/ delayed blast fireballs right on the transition, etc.
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- metaquad4
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Re: 'Wilderness / Open PVP area'
If that is the maturity level of BGTSCC, Chad, then that might happen. If that is what is expected, perhaps different expectations need to be set. It hasn't happened on other servers, but this community is a different one too. Perhaps we need to set higher standards, and in doing so, the fear of that happening might just go away.
Just ban people who do that for a day or two for metagaming. That is what placing hostile traps at a transition is, after all. Your character doesn't see that transition!
Just ban people who do that for a day or two for metagaming. That is what placing hostile traps at a transition is, after all. Your character doesn't see that transition!
Last edited by metaquad4 on Tue Apr 11, 2017 8:51 am, edited 1 time in total.
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CleverUsername123
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Re: 'Wilderness / Open PVP area'
I mean when the server is in the 'RP' tab in the server list it's just weird to say "Too many people are obsessed with rp," and especially "an area where one can take a break would be nice." when, quoting the rules:Calodan wrote:Actually it has been said time and again that THIS SERVER CATERS TO MANY PLAYSTYLES! Let's stop the diatribe on RP ONLY shall we? Look there ARE heavy RP servers. ALFA comes to mind. How many they got? Every time we have a conversation like this it only serves to OUT the ELITISTS. Thereby making the server look snooty.CleverUsername123 wrote:...V'rass wrote:Too many people are obsessed with rp, an area where one can can take a break would be nice.
Yes, people do tend to focus on roleplaying on an RP server, don't they? It is the point of the server, after all.![]()
People who see a SNOOTY server are going to be turned off on account of basically feeling like they are NOT GOOD ENOUGH for the ELITISTS to be here. I know. I felt that way for a good year or more here until Asmodeus and the Trillium picked me up where I met Darkcloud, Lexxanna and many others who brought me into the fold helping me out. Letting me learn and make mistakes without being pushed into the you suck box by the ELITIST society that exists here.
There is the fact that new gamers are often young gamers. Young gamers are not as likely to immediately dive into the RP world that is built here. It is a lot to even get your feet wet at times. A place like this offers an ALTERNATIVE play style to be catered too. I am sure there would be DMs willing to run PAINTBALL/AIRSOFT style WARGAMES for people and attract more players. To be honest we could probably come up with a RP reason for that too and have it actually be a WARZONE that is often fought over. AKA: Wargames.
Now I fully support the RP idea and I fully support some thing like this too. Now and again you may just feel like some thing like this for others.
After all this is not the SAVIORS and no one is NEGAN and this is not the ONLY way......
GENERAL SERVER RULES wrote: ... your character is to always be considered IC while in the game world ...
- Flasmix
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Re: 'Wilderness / Open PVP area'
If people want to go to the arena and practice dueling OOCly and test their build limitations, go nuts. Really. That's all we need. With this already in place, we have no reason at all to add more areas to accomplish the same thing or force PvP upon others who do not want it.
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chad878262
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Re: 'Wilderness / Open PVP area'
Isn't that what JEGs is for?
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands