DM Creo wrote: Yet, what really makes this idea great in my mind, is that if you are not a player that would enjoy the RP that an area like this could create or the mindless bloodshed with in it, You simply do not have to go there. There will be no penalty for ignoring this area. It will be nothing but advantageous to those that enjoy it.
This entire topic is like having a war vote at the United Nations. It is sort of umm, DERP. But this statement above IMO should be the beginning and end of the dialog. I added some helpful visual markers for those that are having extreme mental blocks and/or psychological trauma regarding the existence of such a space.
Also, it seems the overall feeling is this is not to be an OOC "Arena", but an actual IC area. If it were an OOC battleground then yes, absurdity. Go play BF4, Overwatch, whatever... and you would never find me there. NWN2 is an incredibly bad game/engine for unbridled PvP combat. But it's other components more than make up for this. Were this to turn into an OOC gank area I'd never go and I'm guessing most would not either as the mechanically best characters will always dominate every time. This is fun for no one except the few in that category.
The idea here is that the actual PvP should be sort of the end game and perhaps a small part of the entire thing. The next argument is the e-peen that will invariably flex there, and it will. Players who are only marginally interested in creating fun and engaging story and RP for other players are like moths to a flame to places like this. I could even name some names! I've met a few in my months here, but I will not.
This is the *magic* of NWN2, not a liability. Two level 30 warlocks who shall remain nameless

decide that they will rule "Bartertown" (sorry had to go there
https://en.wikipedia.org/wiki/Mad_Max_B ... hunderdome )
Some people in the teen level range went there looking for some really engaging RP with shady characters, gray market types, and perhaps overtly evil dudes. What they found were two s00pah d00d warlocks burning down everyone zoning into the area. No worries, this is not an MMO! Here comes the magic...
DMs of course will be around this area particularly in the beginning. Word travels fast that two s00pah d00ds are running roughshod over a nearby area and will likely make a play for the Gate itself soon given their asymmetric power level. They put out a call for noble heroes to combat this threat. Now you have an opposing gank mob that may be able to deal with this issue.
But let me take it a step further on the side of those who cannot wrap their mind around this place. The noble mob appears a dozen strong including 20s and 30s but the warlocks are incredibly skilled at combat and best them all repeatedly. This of course, worries the powers that be even more because they are -certain- they will be making a move on more civilized areas.
So what happens next? Actually Champions are sent (or something similar) of the Flaming Fist and/or various Good Deities. I.E. A DM or three shows up with a well kitted level 30 and melts face repeatedly on the s00pah 'locks. They can also provide them with a friendly warning after their trip to Myrkul that the spirit of the zone is for meaningful RP and story development with PvP as an ever present option. Not "Sup d00d we are umm, the rulahs here!".
They will not take the hint, because those types never do. The next day they are back at it. Now the Champions return and steam roll them quite quickly and slap a permadeath strike on them. But our awesome e-peeners of course, don't care about that. The next night they once again burn down anyone in the zone for virtually no reason. Lord Ao appears with his mightiest of weapons. Standing among them he produces BANHAMMER, and the mortals tremble before him as they are erased from existence completely.
That is it. See how easy that was? Or worst case, and again I -highly- doubt this absurd scenario above will ever come to pass but I'm looking from the perspective of the various Nervous Nellies(tm) here who are frightened by the thought of any of this. So new d00ds appear and the thing repeats itself week after week. A week later, Lord Ao reappears seeing his folly and removes the entire area from existence. Erased from the memories of all living beings as if it never existed. (Area removed) *poof*
And they lived happily ever after!
-Darkwind
(and when the next DM vote comes up, vote for Pedro! (me)

)
P.S. I was part of the "you should have seen the bridge north of Beregost today" debacle today (*hat tip Face*) and it was -fantastic- a nice taste of what this area could provide on a large scale. I actually saw one of my friends there who went to the "dark side" and had some awesome RP attempting to bring him back to the light. He RP'd being highly conflicted about killing my character as he should be even though his "handler" was egging him on to slaughter me. I went there twice, I PvP'd twice and I lost and died twice. I even handed over my gold! My char would do no less to save a friend even if they don't want to be saved. Guess what? It was the most fun I had in weeks on BGTSCC. YMMV depending on how much of a sensitive flower you are, but I was offered an out to PvP which I gladly didn't accept twice.
