get opinions on a diviner build

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aaron22
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get opinions on a diviner build

Unread post by aaron22 »

this is to be a haruspex. an orc that divines through the entrails and viscera of dead creatures. i know i sacrifice some through divination focus, but since i have not had too much experience with casters, i am wondering where i went wrong. and while i need it to be divination focused i want it to be playable. as good as it can be with that gimping. i dont want to gimp myself then gimp again through mage ignorance. the necro focusing works with the RP and i think it improves the build too.

http://nwn2db.com/build/?267297

thanks
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chad878262
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Re: get opinions on a diviner build

Unread post by chad878262 »

note that with some of the custom spells Diviner can make decent use of the Power Word line of spells.
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aaron22
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Re: get opinions on a diviner build

Unread post by aaron22 »

chad878262 wrote:note that with some of the custom spells Diviner can make decent use of the Power Word line of spells.
yea. i saw that, but once again just not too experienced with that kind of character. so not too sure how well it will work.

i am not sure how the spell caster progression will work with the custom classes. will i need practiced with this build? i am thinking my caster level with this setup is 29 which is good enough for the girls i date.
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Steve
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Re: get opinions on a diviner build

Unread post by Steve »

Power Word spells are stopped by Spell Resistance. So, the higher the CL you have, the better:
Caster: 1d20 + Caster Level + Feats + Bonus for Assay Resistance
Defender: Spell Resistance amount + penalties to spell resistance
At least there is Inhundyl's Primer, which helps a bit. But Divination school spells are best for RP, not for mechanical awsomeness. Stick with Necromancy +/- Illusion focus, always, for the straight kill.

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aaron22
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Re: get opinions on a diviner build

Unread post by aaron22 »

may seem like i am asking a lot of build questions. the reason is my gf's nephew always comes over to play and i have a comp set up for him to play at. he's not very good at the game and neither am i for that, but he wants to play along side my characters and wants caster types. i typically play melee types so i dont know much about playing or building casters to help out. i really appreciate you guys helping me out here.
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Re: get opinions on a diviner build

Unread post by Steve »

Why not Gray Orc cleric caster for Evocation or Conjuration? You can also combine Thaumaturgist with Conjuration DC—Tham's pre reqs help on this—so you're casting uber high DC Storm of Vengences, which is yuge Divine destroyer spell.

The build spread is Cleric (7), Dragonslayer (10), Hierophant (8), Thaumaturge (5). It'll also net you 2 Epic Spells, say Epic Gate and Hellball for shits and giggles.

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aaron22
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Re: get opinions on a diviner build

Unread post by aaron22 »

i did an orc enchanter caster cleric for him. i was thinking to use dominate to be super evil.
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Re: get opinions on a diviner build

Unread post by aaron22 »

that build up there wont have many meta magic feats will it or does it get it from arch mage?
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K'yon Oblodra
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Re: get opinions on a diviner build

Unread post by K'yon Oblodra »

aaron22 wrote:that build up there wont have many meta magic feats will it or does it get it from arch mage?
Archmage doesn't give meta magic feats, the high arcana feats offer spell power aka CL bonus, changing of the elements of a spell, making Aoe spells not hurt your allies, Arcane fire which exchanges one level 9 spell for the ability to turn any spell into a 1d8 per spell level + 1d8 per AM level, the other feat would allow you to exchange spells to get them as spell like ability.

Arcane Scholar however gives you tons of meta magic... Only leaving out extend

Hope that helps ;)
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Re: get opinions on a diviner build

Unread post by aaron22 »

aaron22 wrote:that build up there wont have many meta magic feats will it or does it get it from arch mage?
oh yea. i said arch mage and meant arcane scholar. Mmm. kinda want extend. that is pretty helpful.
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Re: get opinions on a diviner build

Unread post by aaron22 »

what is "spellcasting +1-10" mean? what does that represent? and i am looking at the build and wandering if the order at the epic levels is best? i want blood mage 6 as early as possible i think, but im not sure if the high arcana feats are more helpful than the AS's quicken. i would want the least helpful to be taken at 30 so i can utilize the more helpful while i try to pick up those difficult last levels.
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aaron22
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Re: get opinions on a diviner build

Unread post by aaron22 »

ok so thinking i drop the greater and epic necro spell focus to put in extend and fixed a build mistake.

here is the build..

http://nwn2db.com/build/?267355
Last edited by aaron22 on Fri May 19, 2017 3:13 pm, edited 1 time in total.
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K'yon Oblodra
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Re: get opinions on a diviner build

Unread post by K'yon Oblodra »

Currently too drunk to follow the build like this will try again later :mrgreen:
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Re: get opinions on a diviner build

Unread post by Tsidkenu »

Your build is missing Skill Focus Concentration as a basic feat (you currently get it from Eldritch Knight, a class which you are not actually taking and subs for Blood Mage) to qualify for Arcane Scholar.

I would get your CON score higher to increase your HP/concentration score even further, and see if you can land yourself a suit of Arcane Scholar Robes (+10 Concentration). The awesomeness spell for diviners is Battle Precognition (8th).

Battle Precognition makes all your opponents in melee range roll a Will Save, so you need to stack the INT/DCs for that, and if failed you then roll Concentration vs. DC 10 + BAB + 1/2 HD to avoid -all- attacks from affected targets that combat round. This check is rolled each successive round until the spell expires (round/level). So against a level 30 fighter the max concentration DC would be 55, meaning you want a modded concentration score of 54 to never fail the check, assuming the first will save also failed, to render your diviner completely immune to physical attack.

Foresight (9th) is also useful, if situational (+4 AC, Immunity to Sneak Attack), and its duration is 1 round per 3 Divination DC points. You don't need Power Word Kill (9th) as Power Word Petrify (8th) is virtually the same effect at a lower spell level. Power Word Blind (6th) & Stun (8th) are also excellent due to the expanded HP totals (affects targets up to 200 HP), especially when combined with Inhundl's Primer (target considered to have -50 HP) or Anthilar's Bane (target considered to have 1/2 HP). Both of the latter spells require a Will Save, though, so success is not guaranteed. And as others have pointed out, SR can get in the way of a successful Power Word.
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aaron22
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Re: get opinions on a diviner build

Unread post by aaron22 »

blood mage gives skill focus concentrate at 1 correct? i will see if i can pump more constitution.

and while i need the divination expertise for RP purposes, i really just want to create a build that is still highly functional with that in mind. i dont really want to drop my cha too much because this one should have some leadership capabilities. so i took two points from wis to give to con. is that enough you think?
Last edited by aaron22 on Fri May 19, 2017 10:10 pm, edited 1 time in total.
Khar B'ukagaroh
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