Kanahraun Occultists (the warlocks) in the outside Oghrann Ruins area cast Flee the Scene and then do nothing else. Have they lost all their other warlock spells or did my character just have too much SR so they didn't bother doing anything?
Oghrann Ruins Fixes
Moderators: Moderator, Developer, DM
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Tsidkenu
Oghrann Ruins Fixes
The High Priestess boss in the Ruins of Oghrann: Great Halls drops only one chest key, but there are two keyed chests for loot, meaning you can only pick one of them. Please make her drop 2 keys, or else revert one of the chests to a non-keyed type.
Kanahraun Occultists (the warlocks) in the outside Oghrann Ruins area cast Flee the Scene and then do nothing else. Have they lost all their other warlock spells or did my character just have too much SR so they didn't bother doing anything?
They are also females with a male voiceset 
Kanahraun Occultists (the warlocks) in the outside Oghrann Ruins area cast Flee the Scene and then do nothing else. Have they lost all their other warlock spells or did my character just have too much SR so they didn't bother doing anything?
- Moridin
- Retired Staff
- Posts: 582
- Joined: Thu Oct 18, 2012 10:14 pm
- Location: SK, Canada
Re: Oghrann Ruins Fixes
Too much SR is why. Their AI if their spells will have no effect will run in and melee.
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Tsidkenu
Re: Oghrann Ruins Fixes
But that's the thing, they don't even run in and melee. They just stand there like stunned ilblith 
Maybe they need a weapon of some kind? I do notice they are unarmed and perhaps metagaming my 5/cold iron DR from Nixie's Grace perhaps?
Maybe they need a weapon of some kind? I do notice they are unarmed and perhaps metagaming my 5/cold iron DR from Nixie's Grace perhaps?
- Moridin
- Retired Staff
- Posts: 582
- Joined: Thu Oct 18, 2012 10:14 pm
- Location: SK, Canada
Re: Oghrann Ruins Fixes
They probably are, since their AI metagames pretty hard.