Oghrann Ruins Fixes

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Tsidkenu

Oghrann Ruins Fixes

Unread post by Tsidkenu »

The High Priestess boss in the Ruins of Oghrann: Great Halls drops only one chest key, but there are two keyed chests for loot, meaning you can only pick one of them. Please make her drop 2 keys, or else revert one of the chests to a non-keyed type.

Kanahraun Occultists (the warlocks) in the outside Oghrann Ruins area cast Flee the Scene and then do nothing else. Have they lost all their other warlock spells or did my character just have too much SR so they didn't bother doing anything? :lol: They are also females with a male voiceset :P
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Moridin
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Location: SK, Canada

Re: Oghrann Ruins Fixes

Unread post by Moridin »

Too much SR is why. Their AI if their spells will have no effect will run in and melee.
Characters:
Lomith Dy'nesen Journal
Tsidkenu

Re: Oghrann Ruins Fixes

Unread post by Tsidkenu »

But that's the thing, they don't even run in and melee. They just stand there like stunned ilblith :lol:

Maybe they need a weapon of some kind? I do notice they are unarmed and perhaps metagaming my 5/cold iron DR from Nixie's Grace perhaps?
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Moridin
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Posts: 582
Joined: Thu Oct 18, 2012 10:14 pm
Location: SK, Canada

Re: Oghrann Ruins Fixes

Unread post by Moridin »

They probably are, since their AI metagames pretty hard.
Characters:
Lomith Dy'nesen Journal
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