Ogre cave: upperdark too

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Glowfire
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Re: Ogre cave: upperdark too

Unread post by Glowfire »

Ogre cave is Upperdark.

UD characters can loot chests on the surface they might happen across but shouldn't go on loot runs on the surface (as that's nearly equivalent to grinding).

The wording of looting chests was changed in a rules update.
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Re: Ogre cave: upperdark too

Unread post by tfunke »

Nyeleni wrote:Now that Oghrann is open for surface chars
Oh cool, good to see that areas getting more accessibility. I put a bit of love into it. Now the surface just needs joint access to the Illithid Hive and I'll be a happy (former) area maker :)
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chad878262
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Re: Ogre cave: upperdark too

Unread post by chad878262 »

trunks! Hope you're well, when you coming back?
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Nemni
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Re: Ogre cave: upperdark too

Unread post by Nemni »

Oh cool, good to see that areas getting more accessibility. I put a bit of love into it. Now the surface just needs joint access to the Illithid Hive and I'll be a happy (former) area maker :)
Oghrann is a great area, very creepy :shock:

In my opinion all areas in between surface and underdark should be designated as upperdark. Including also most of Durlags (except perhaps the topmost floors).
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Nyeleni
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Re: Ogre cave: upperdark too

Unread post by Nyeleni »

Nemni wrote:
Oh cool, good to see that areas getting more accessibility. I put a bit of love into it. Now the surface just needs joint access to the Illithid Hive and I'll be a happy (former) area maker :)
Oghrann is a great area, very creepy :shock:

In my opinion all areas in between surface and underdark should be designated as upperdark. Including also most of Durlags (except perhaps the topmost floors).
Agreed. That would include all tunnels and caves and even some of the fortresses.

Also maybe it would be a good idea to put a copy of the Minotaur labyrinth in the Underdark. A good place might be instead of the area with the Helmed Horrors.
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Glowfire
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Re: Ogre cave: upperdark too

Unread post by Glowfire »

I'd personally not want to see copies of areas. I'd rather have a variety. Just seems a bit 'cheap' to me in a way to just copy an area. :|


Is Durlag's Tower a no-grind zone for UD'ers by the way? I'd imagine it would be?
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Re: Ogre cave: upperdark too

Unread post by tfunke »

chad878262 wrote:trunks! Hope you're well, when you coming back?
No idea to be honest. I just pop my head in from time to time and see what's new/changed etc.
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Cubicle
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Re: Ogre cave: upperdark too

Unread post by Cubicle »

I'd like for Durlags to be UD/Surface in the near future. I'm also planning to do something with the Illithid Hive, since it's such an awesome area.

There are a few areas in the UD which will eventually be deleted. I'm sure players won't even notice they're gone...once they're gone. That's something to look forward to...or not?
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Re: Ogre cave: upperdark too

Unread post by 7threalm »

as long as they replaced with something better
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Re: Ogre cave: upperdark too

Unread post by 7threalm »

Denizens of the Lowerdark
No place on Toril is as strange and dangerous as the Lowerdark. This level of the Underdark extends from 10 miles below the surface to unfathomable depths and features a degree of strangeness that would drive some surface dwellers insane. Few upper-worlders ever descend to the Lowerdark, and few of the Lowerdark's denizens want anything to do with the surface world. Some of the creatures in the Lowerdark--intelligent or otherwise--aren't even aware of a surface world; others have heard of it but consider it a mythical place.

Why would any creature with intelligence or common sense live in such a terrible environment? Some races have lived here for generation upon generation, and the Lowerdark is simply their home. Other creatures settle here to take advantage of the Lowerdark's unique magical properties, rare ores, or shelter from the hated sun. Still others view a sojourn in the Lowerdark as a temporary solution, since the dead magic areas and hostile territory may be a wanted criminal's most expedient means of avoiding capture.
Of course, not everyone is in the Lowerdark by choice. Some unfortunates are here because they neglected to research the destinations of the portals through which they ventured. Others have been exiled here from communities in the Middledark, the Upperdark, or even the surface world. Some drow matrons get rid of potentially problematic subordinates by sending them on exploratory or expansionistic raiding parties into the Lowerdark. A triumphant scout returning from the mission into the depths might find her unexpected survival fatally inconvenient to the matron who dispatched her.

Several Middledark races make frequent forays into the Lowerdark. Some do so because of expansionistic desires, others because they need the resources, and a scant few because they have something to prove. Grimlocks and orogs often set a coming-of-age trial for their young warriors to mark the passage between adolescence and adulthood. In a typical version of such a trial, the youth is sent into the Lowerdark, sometimes armed only with a dagger, and told to return with a trophy demonstrating his competence and ability to contribute to the community.
Interspecies and intraspecies strife is the rule in the Lowerdark. Resources are minimal, and weakness invites extermination. Most of the Lowerdark's denizens are chaotic, evil, or both. Even the vermin and animals encountered in this area are rarely ordinary--many have been transfigured by crossbreeding or magical interference. Nothing here is normal or simple.

what I would like to see as far as epic levels are

Anguiliians
Anguiliians are deep-dwelling, lawful evil relatives of the sahuagin, resembling a cross between a man and an eel. While most anguiliians live in the sunless depths of the oceans, a few have made their way into the flooded tunnels of the Underdark that open to the Abyssal trenches of the Sea of Fallen Stars and the depths of the outer oceans.

we have models

Varkha
Varkha are brutal, subterranean, lawful evil lizardmen dwelling in closeknit tribes in moist caverns in the deepest reaches of the lower Underdark. Varkha are skilled hunters with large, photosensitive eyes set on the sides of their heads, much like frogs. They possess a connective layer of webbing beneath their armpits that facilitates swimming in underground lakes and rivers.

we have the models

Undead
Because many undead creatures need no water, food, air, or sustenance of any kind to survive, many of them find the Lowerdark almost hospitable. Liches are particularly common here, since they have no need to prey on the living and find that the Underdark offers blessed solitude for their sinister studies. Some of the mightiest liches eventually found small realms or kingdoms here. Such a kingdom could consist of hundreds or even thousands of mindless undead laborers and soldiers, led by creatures such as mummies, wraiths, and even the occasional vampire (though vampires would fare better in cities full of the living for obvious reasons).

we have the models

Purple Worms

We have the models and can attah the dog blink script to them its really cool, and make them pop out the ground.


Lowerdark project ? 8-)

The uppderdark, and middledark done :)
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Israe
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Re: Ogre cave: upperdark too

Unread post by Israe »

..... Why don't we just do with the no cross-realm stuff? Valid RP reason- UD group is exploring should be good enough reason nowadays.

You're vulnerable to KoS, if you get caught, you get killed- but you must provide an RP out to characters native to that area. Seems like the possibilites would be better.
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V'rass
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Re: Ogre cave: upperdark too

Unread post by V'rass »

Adding the lowerdark would be awesome... *Captain Picard voice* "Make it so."
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Moridin
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Re: Ogre cave: upperdark too

Unread post by Moridin »

There is in lore a large tribe of Varkha in the upperdark nearby the runis of Araulurrin, capital of the old kingdom of Oghrann, that is subservient to the Black dragon Skurge and her offspring Tyra and Despayr.
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