Elven Naval Ship

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Nightsong
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Elven Naval Ship

Unread post by Nightsong »

I am looking for a character concept . I know I using bladesinger. The Concept is an elven ship captian . Bladesinger has too be in since it is the Rp hook of it
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Re: Elven Naval Ship

Unread post by chad878262 »

You could go SB5/W5/EK10/BS10. Caster level is only 24 so you'll be gear dependent in case wards get dispelled, but BAB 27 and double INT damage from insightful strike and Comcast combat insight.

If you want to be less caster and more combat could even go SB5/D7/W8/BS10. Note that you'll only get 7th level spells, but you can get sky high AC and loads of damage.

Edit because Comcast had no insight... thanks planehopper for catching my ineptitude at checking my post... using Swype on a phone and failing to check before posting results in many strange comments. :?
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Nightsong
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Re: Elven Naval Ship

Unread post by Nightsong »

Thank you chad for the build advise (: I think a ship's captian would more mele focused over magic ?
Nightsong
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Re: Elven Naval Ship

Unread post by Nightsong »

Alright Anyone have any idea's that do not require blade singer.
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Steve
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Re: Elven Naval Ship

Unread post by Steve »

Since you are open to ideas without Bladesinger, than any build with Bard in it, would work. Sing the sea shanties! Start with Bard 11 / Stormsinger 10 + Practiced Spellcaster, then add 9 levels of 1-2 PrCs that interest you. Like, Dread Pirate! Or even Rogue 4 for Skills + Uncanny Dodge and Divine Champion 5. That would add to 30! Get Hymn of Requiem. Perfect!

If you want to be very melee about it, this build—though made with a Human—could be edited for Elf or Half-Elf: http://nwn2db.com/build/?259442

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Re: Elven Naval Ship

Unread post by chad878262 »

Agree with Steve about Bard, though there are several ways you could go about it and a Swashbuckler for fun...

1. Bard 26/R4 - If you want to be a CL30 Bard with Evasion. Go for max STR with 14 DEX (18 after Nixies Grace). However, with an elf this will have multi-classing penalties which is about the same as playing an ECL 1 race.
2. B12/T5/Dread Pirate 10/WD3 - Situational spells (very dispelable) makes round per level spells more desirable since long term spells will get dispelled anyway. Will get decent use out of haste, displacement(or improved invisibility) and mirror images, along with the 1st level spell to grant +1 to your inspire courage. Still gets 14 DEX and Max STR while getting Greater TWF thanks to Dread Pirate and Tempest. Weapon Finesse is a throw away, but DP gives you TWF, ITWF and Spring Attack so you only need to take Dodge and Mobility to qualify for Tempest, which will then also qualify you for Whirling Dervish to get 3 skill focus feats and Evasion and free Dash feat. Basically you take Bard to 6, then take DP 6, then Tempest 3, then WD3 and you have met 3b20 by level 18.
3. SB16/D7/DP7 - +2 Rally the Crew for 14 minutes per rest, Weakening Critical, Evasion, solid damage and solid defense with no casting required. This would be DEX/INT based rather than STR based making it have that in common with the Bladesinger build. Even though it gets ITWF from Dread Pirate it will fight with a single weapon most of the time to get the benefits from Duelist. However, sometimes it may be of benefit to go TWF route and that is perfectly fine as well. Generally damage is going to be better with a single rapier due to Duelist bonus damage unless you have a decent second weapon. Also note that SB gets evasion at 16 so you'll want to get that as soon as you can in epics so you can get expose weakness.
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Nightsong
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Re: Elven Naval Ship

Unread post by Nightsong »

I like all these a lot. Wich one say's captian more ?
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Re: Elven Naval Ship

Unread post by chad878262 »

Nightsong wrote:I like all these a lot. Wich one say's captian more ?
I don't think any build says captain more, that is a matter for Role Play and any class or collection of classes could end up being a ships captain. I think you should play the build which you think has the most fun mechanics and then shape the RP around being a Ships Captain.
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aaron22
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Re: Elven Naval Ship

Unread post by aaron22 »

the SB/D/DP build can dual wield and should get full benefit from the dualist class. from what i read, dual wielding doesnt cancel any dualist applications. no armor, no shield, light or one handed piercing weapons are qualifiers.
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Re: Elven Naval Ship

Unread post by chad878262 »

It cancels the extra 1d6 damage you get from Precise Strike (Duelist level 5). However, it wills till work with Flourish for +2d6 damage every 12 seconds. So it simply depends how much you are going to focus on DEX vs. INT. Dread Pirate gives ITWF for free, so you still need to get to 19 DEX if you want GTWF, 25 DEX if you want PTWF... Meanwhile, SB5 means you apply double INT to damage with Combat Insight. So do you want to try and push INT to 26 (30 w/ +4 helm) or do you want to get DEX to 25 or 26, leaving INT at perhaps 18 or 20 (22 or 24 w/ +4 helm). Personally I would rather leave DEX at ~16-20, whatever I could reasonably reach with 26 INT. With a Tiefling or an Air Genasi this is relatively easy, but with a Sun or Moon Elf it is a bit more difficult and may make the remainder of your stats look a bit undesirable.

Basically it is a decision if you want to go Moon Elf, push DEX to 25 (28 w/ +3 bracers) or 26 (30 w/ +4 bracers). In which case you will likely only get INT to perhaps 16 (20 w/ +4 helm) which means +5 AC from duelist INT to AC and +10 damage if you have Insightful Strike and Combat Insight, but you will have 12 APR. Otherwise you go Sun Elf, push INT to 26 (30 w/ +4 helm) and leave DEX at ~16 (20 with +4 bracers) or max 18 (22 w/ bracers). This gets 6 APR, but +7 AC from Duelist levels and + 20 damage per hit from double INT to damage alongside the bonus ~3.5 from Precise Strike. Note that you could also stop DP at 4, pushing Duelist to 10 which would give you ~7 damage per strike from Precise Strike, but loses Luck of Hero's from DP 5 and only gets +1 from DP Rally the Crew, and only 4 minutes / day.
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Re: Elven Naval Ship

Unread post by Vermilion »

chad878262 wrote:
Nightsong wrote:I like all these a lot. Wich one say's captian more ?
I don't think any build says captain more, that is a matter for Role Play and any class or collection of classes could end up being a ships captain. I think you should play the build which you think has the most fun mechanics and then shape the RP around being a Ships Captain.
With that being said, you'll want some charisma and diplomatic skills if you want to be a successful captain. Keelhauling hurts, I understand :D
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aaron22
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Re: Elven Naval Ship

Unread post by aaron22 »

chad878262 wrote:It cancels the extra 1d6 damage you get from Precise Strike (Duelist level 5). However, it wills till work with Flourish for +2d6 damage every 12 seconds.
im not arguing that it does or doesnt, just wanting to see where in the descriptor that this is in fact the case. it may not apply while in game, but to me that is a bug because of the way the description is worded.
Precise Strike: At 5th level, the duelist's skill and precision allows her to inflict much more grievous wounds than her weapon might suggest. Whenever the duelist attacks with a light or one-handed piercing weapon, she adds 1d6 to her damage. This bonus increases to 2d6 at 10th level.
custom changes:
This class can now cross-class the Perform Skill. The class now has access to the Lore: Local and History skills. Elaborate parry also grants +1 bonus to AC for every six ranks in the parry skill (maximum +5 Deflection at 30 base Parry skill points). This is a deflection bonus to AC, it doesn't stack with any other source of deflection AC.
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chad878262
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Re: Elven Naval Ship

Unread post by chad878262 »

aaron22 wrote:im not arguing that it does or doesnt, just wanting to see where in the descriptor that this is in fact the case. it may not apply while in game, but to me that is a bug because of the way the description is worded.
From the vanilla wiki, which in this case I believe has been tested and confirmed accurate, but maybe I'm wrong. Bold/Red highlight in the below quote is the key point. It is important to note that Precise Strike will work with a Spear, but will not work with a Spear and a shield (i.e. Monkey Grip). Thus it stands to reason that it won't work with TWF as well, but I have not personally tested this. I have read on many forums and in the NWN2db before that it doesn't work with shields or two weapons though and we have no custom changes so I have to assume that the below is accurate.

http://nwn2.wikia.com/wiki/Duelist
nwn2wikia wrote:Precise StrikeEdit
At 5th level, the duelist gains the ability to strike precisely with a piercing weapon, gaining 1d6 piercing damage. This damage is not multiplied on a critical hit. This damage is applied to enemies who are immune to critical hits. Precise Strike does not work when the duelist has an off-hand weapon or shield equipped, but it does work with two-handed weapons. At 10th level, the damage increases to 2d6. The damage from Precise Strike is automatically applied.
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aaron22
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Re: Elven Naval Ship

Unread post by aaron22 »

my mistake chad. i tyiically do not use the wiki as its "usually" copy/paste the builder and BGtSCC threads.

guess i should check that as well.

carry on.. 8-)
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Re: Elven Naval Ship

Unread post by kellendril »

I do think I should weigh in, since I was involved in this whole process. Just one thing from me..

Ship...metal armor = very bad match RP wise. Fall in and you are dead.
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