I didn't mention the example of the tavern-to-tavern smiter on the original Baldur's Gate game to suggest it as the absolute ideal use of Detect Evil. But I dont see why the use of the ability in that way should be inconceivable, considering why paladins exist. (To root out and destroy evil, btw.)amped wrote:Winterborne wrote:I personally think that an ultra-zealous paladin who is going around casting detect evil on random people just because they might be evil is not really doing a good job of playing lawful good and should as a result have their alignment changed (and thus, lose the power to detect evil).
Killing someone because your spell told you they are evil is still going to end up breaking some laws, especially if they haven't (yet) done anything wrong.
I am overwhelmingly overjoyed that I am not the only person that feels this way. +1
Just because the person has an evil alignment doesn't necessarily mean that they would do anything to break your dogma or the laws of the land. This wreaks of metagaming (even if it isn't meant to) and would fall right in line with you asking me for a bluff roll if the name my characters gave you didn't match my character sheet. There would need to be some precursor as to why your character would be suspicious other than just jumping on the paranoia band wagon. We're evil. We aren't all Banites.
As for offering something that would be incredibly vague, I wouldn't mind. In the event that our characters fought under these pretenses and there were witnesses I would assume you would stand trial for attacking someone without reason near a town. If you plotted to do so outside of town I would imagine you would lose lawful points as it was against the laws of the land and plotting to kill really seems like pre-meditated murder......
Sense motive (which requires dm supervision) would be perfect for everything you're looking for.
If it were allowed to have it the way you like then as an evil character I should be able to attack and kill you without any indication I am doing so based on the holy symbols and attire you are carrying/wearing.
Perhaps in the eyes of some paladins, there is no difference between a man or a wild orc when their hearts are equally wicked. And this is no different, I suppose, from a Banite recognizing a Tormites holy symbols and defying him to a fight to the death by virtue of his faith alone - which I think is perfectly natural in a realm such as Toril, where good and evil are both objective forces in eternal opposition and constant competition. The stuff of legends, right Boo?
If players here are precious about their evil characters being called out and potentially even getting the smite, perhaps the Detect Evil special ability for paladins (which is also a wizard/cleric spell btw, as well as Know Alignment) should not be introduced WITHOUT simultaneously introducing the means to conceal one's alignment (as suggested by Tsidkenu on page 1 along with a list of appropriate spells and means to do so).